Poznań, PolandPoznań International Fair, Głogowska 14
October 5-8, 2017
1200 seatsin six streams
Side events!Pitch&Match, Career Zone, parties…
3100 participantsfrom 30 countries
Game Industry Conference is collocated with Poznan Game Arena, one of the most important game expos in the Europe and the biggest in this part of it. Over
The two events are the best place to meet most of the Polish Game Industry. The industry is already over 400 studios with over 5000 people developing games. If you include the services around that, like outsourcing, Q&A, localization, publishing and distribution, etc, the numbers will at least double.
Takashi TokitaGame development veteran with 30 years of experience. Worked on Chrono Trigger & Parasite Eve but is mostly known from Final Fantasy series. Currently is leading Square Enix’s Division 9.
Paweł MarchewkaFounder and CEO of Techland. Executive Producer, Creative Director and Lead Designer for many hit titles, including Dead Island, the Call of Juarez series and Dying Light.
Roman MardoBusiness Development Manager (CEE & Russia) at Google. He has been working in the video-gaming and Business Development domain for the past 10 years.
Maciej HofmanPolicy Officer at Directorate-General for Education and Culture within the European Commission. He works on the support to Cultural and Creative Sectors
Agata Droga-BazanLead artist in The House of Fables (Wrath of Loki, Eventide). Previously worked in World-Loom as 2D graphic artist.
Konrad CzernikLead Concept Artist and Character Art Director at Techland. Worked on Hellraid, Call of Juarez and Dead Island. Also is an academic teacher.
Piotr PeruckiWorks as Graphics Software Developer at Intel Technology Poland on games and benchmarks performance analysis.
Adrian HofmanCEO at Digital Imaginary Studios, an outsourcing team with over seven years in the industry.
Szymon JabłońskiEngine Programmer at 11bit Studios, worked on Anomaly Defenders and This War of Mine. Computer graphics researcher at Warsaw University of Technology.
Andrzej Blumenfeld & Artur JanikLead Game Programmer & Associate Technical Producer at Techland. Both worked on the studios most famous titles, including recent Dying Light.
Aleksander KauchLead game programmer in 11 Bit Studios. Worked on almost every 11 Bit's game including Anomaly series, This War of Mine and recently announced Frostpunk.
Clement HallooPerformance Marketing Manager at InnoGames, previously worked at Twitter and La Redoute. Experienced mobile marketer and account manager.
James Sisti & Otto AwquattyUser Experience Designers at Sidekar Interactive specializing in User Experience Design, User Interface Design, and Product Testing.
Krzysztof MalińskiOwner of Insane Code and a senior developer at HUUUGE Games. Worked on Duke Nukem: Critical Mass, Leisure Suit Larry: Reloaded and other titles for Nintendo consoles.
Julita DzierkaData Analyst at T-Bull, responsible for optimizing monetization parameters using analitical and marketing tools.
you can be one of them!
GIC place and time
In 2017, GIC will take place on:
Thursday, October 5th – Sunday, October 8th
Have any questions? Contact us: email@example.com
Poznań is the eastern neighbour of Berlin. There are multiple trains and bus lines that take 3h to travel and offer prices starting from 10Euro.
There are regular direct flights from following cities:
Star Aliance Airlines: Düsseldorf, Frankfurt, Munich, Warsaw–Chopin
Scandinavian Airlines: Copenhagen
Ryanair: Bristol, Dublin, Girona, Liverpool, London–Stansted, Moss/Rygge, Rome–Ciampino
Wizz Air: Paris-Beauvais, Bergamo, Doncaster/Sheffield, London–Luton, Sandefjord, Stockholm–Skavsta
For more detailed information, see our travel guide.