Poznań, Poland

Poznań International Fair, Głogowska 14

October 21-23, 2016

1200 seats

in six streams

Side events!

Pitch&Match, Career Zone, parties…

GIC 2015:

126 speakers

from Poland and the world

110 talks

panels and workshops

2940 participants

from 23 countries

New venue

We would like to announce that after 3 years in pavilion 14 we are changing venue of GIC.

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Two keynotes revealed

We’re happy to announce first two keynote speakers during GIC 2016: Takashi Tokita, Head of Square Enix’s Division 9 and Agostino Simonetta ID@Xbox Regional Lead for Europe, Middle East and Africa.

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Indie Developer Zone

Do you want to exhibit your game in one of the biggest european game expos? If the answer is “yes”, please check out the details of our offer for booths in Indie Developer Zone of PGA and GIC.
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Poznan Game Arena - the game expo

There are two events in the same place

Game Industry Conference is collocated with Poznan Game Arena, one of the most important game expos in the Europe and the biggest in this part of it. Over 66 000 visitors come to see the games and try the gaming hardware of more than 130 expositors. Numerous interesting activities are possible:

  • Presentations of latest games and best hardware
  • Gaming tournaments for professional gamers and amateurs
  • Retro Games zone
  • Meetings with famous youtubers
  • Huge number of free play stands to enjoy presented games

Featured speakers

Takashi Tokita

Takashi Tokita

Game development veteran with 30 years of experience. Worked on Chrono Trigger & Parasite Eve but is mostly know from Final Fantasy series. Currently is leading Square Enix’s Division 9.
Agostino Simonetta

Agostino Simonetta

A veteran of 10 years in working with the inde development community, now works as a manager of the ID@Xbox program in Europe helps developers publish on Xbox and Windows ecosystem.
Undisclosed keynote

Undisclosed keynote

Undisclosed keynote

Undisclosed keynote

Marcin Przybyłowicz

Marcin Przybyłowicz

Composer and music director at CD Projekt RED. Is an author of music for The Witcher series, Hard West, Ancient Space and The Vanishing of Ethan Carter, among others.
Roman Mardo

Roman Mardo

Business Development Manager (CEE & Russia) at Google. He has been working in the video-gaming and Business Development domain for the past 10 years.
Matt Komorowski

Matt Komorowski

Managing Director at PayPal, works on developing business partnerships and ensuring new product adoption in more than 20 countries.
Adabelle Leiram & Björn Lindberg

Adabelle Leiram & Björn Lindberg

Adabelle and Björn work at Massive (The Division, Assassins Creed II) as Gameplay Programmer and Technical Lead Online Programmer.
Maciej Hofman

Maciej Hofman

Policy Officer at Directorate-General for Education and Culture within the European Commission. He works on the support to Cultural and Creative Sectors
Sven Erik Knop

Sven Erik Knop

Senior Technical Specialist at Perforce Software. He has a strong background in software development and large scale databases.
Piotr Trochim

Piotr Trochim

Freelance AI developer. He previously worked on The Witcher 2: Assasins of Kings as an AI and Gameplay Programmer.
Agata Droga-Bazan

Agata Droga-Bazan

Lead artist in The House of Fables (Wrath of Loki, Eventide). Previously worked in World-Loom as 2D graphic artist.
Piotr Perucki

Piotr Perucki

Works as Graphics Software Developer at Intel Technology Poland on games and benchmarks performance analysis.
Anton Gauffin

Anton Gauffin

CEO of Huuuge Games
Peter Heinrich

Peter Heinrich

Developer Evangelist at Amazon.com. Former game developer and software architect with broad experience in entertainment applications.
Monica Crisp

Monica Crisp

Owner of www.change-job.com - a proud partner of some of the cutting edge studios around the globe. She has 17 years experience as games industry recruiter.
Denis Terpanov

Denis Terpanov

Business Developer at Pollen VC, a FinTech company which is disrupting payments in the app economy with a new data driven lending model.
Aleksandr Kudishov

Aleksandr Kudishov

Producer at Rock Path Collective and game developement field leader in Microsoft Student Partner Program at Microsoft.
Gregory Louden

Gregory Louden

Senior Narrative Designer at Remedy Entertainment. He works both on movies and games, such as Quantum Break and Crossfire 2.
Martyna Zych

Martyna Zych

Twitch Coordinator at GOG.com, game streamer known as outstar AND an Indie Developer. In the past dialogue animator on Witcher 3 and concept artist at House of Fables.
Konrad Czernik

Konrad Czernik

Lead Concept Artist and Character Art Director at Techland. Worked on Hellraid, Call of Juarez and Dead Island. Also is an academic teacher.
Szymon Jabłoński

Szymon Jabłoński

Engine Programmer at 11bit Studios, worked on Anomaly Defenders and This War of Mine. Computer graphics researcher at Warsaw University of Technology.

Sponsors

you can be one of them!

Partners

Organizers

Patrons

GIC place and time

Games Industry Conference takes place in the area of Poznan International Fair next to Poznan Game Arena expo. GIC will take place in pavilon 14, in its 2 aulas, 4 conference rooms and its other areas, while PGA will be held in 100m walk distance in pavilons 7, 7a, 8, 8a, 15, 6 and 6a. (more)

In 2016, GIC will take place on:
Friday, October 21st – Sunday, October 23rd
Have any questions? Contact us: contact@gic.gd

Travel

Poznań is quite easily reachable from all around the Europe.
Poznań is the eastern neighbour of Berlin. There are multiple trains and bus lines that take 3h to travel and offer prices starting from 10Euro.
There are regular direct flights from following cities:
Star Aliance Airlines: Düsseldorf, Frankfurt, Munich, Warsaw–Chopin
Scandinavian Airlines: Copenhagen
Ryanair: Bristol, Dublin, Girona, Liverpool, London–Stansted, Moss/Rygge, Rome–Ciampino
Wizz Air: Paris-Beauvais, Bergamo, Doncaster/Sheffield, London–Luton, Sandefjord, Stockholm–Skavsta

For more detailed information, see our travel guide.