Polish Game Industry

as seen on the Poznań Game Arena and Game Industry Conference

The Game Industry Conference takes place alongside the Poznan Game Arena, one of the most important and largest game expos in Europe. Over 71 000 visitors enjoy the show by testing games and hardware from more than 130 expositors.

The two events are the best place to meet most of the people from the Polish Game Industry. There are already more than 400 studios and 5 000 people working in games development in Poland. And if you include all the additional services, such as outsourcing, Q&A, localization, publishing and distribution, this number will surely double in its size.

B2B exhibition zone and meetings system

The GIC offers the best B2B opportunities to reach industry professionals from Poland and most of the Central and Eastern Europe. The B2B exhibition zone, although located in the proximity of the B2C area of the PGA Expo tradeshow, is separated and offers an excellent environment for meeting developers and business partners.

A professionally organized meeting area with a Pitch and Match meeting system allows for well-organized sessions with just the proper business partners you are looking for. It also hosts the Japan+Eastern Europe Networking Event. The Business Lounge offers a place to sit down and chill out or to have a casual conversation. It also serves meals during lunch hours and coffee, soft drinks and snacks non-stop.

Finally, the networking events planned for each evening are designed to include space to sit and talk as well as to taste Polish foods and drinks.

Recruitment event

GeekCareers is one of the latest additions to the GIC. It started in 2016, with seven companies searching for employees for their Polish and international offices. Its success exceeded our expectations and hopes. Recruiting companies reported that they have met many candidates, both Polish and foreign, on all levels of expertise, starting from juniors and students, but also reaching into the group of experienced seniors and leads. Four people found their dream jobs here, which speaks volumes of the event’s success. One of the biggest advantages of GeekCareers is high availability for potential candidates, both in terms of ticket pricing and the time – the event is happening over the weekend.

Teaching event with advanced talks

At the GIC we believe in the learning value of talks and we think that the content of presentations and meetings is more important than big names. Due to our unique marking of the presentation difficulty level (1 - basic, 2 - intermediate, 3 - advanced), we are looking for talks that will provide useful insight even to developers with years of experience. Speaker candidates have to go through an advanced and rigorous submission and review system, while our Advisory Board is working hard to verify the potential value of every talk.

And it pays off: the GIC is seen as a major teaching event with talks of only the best quality.

Featured speakers

 

Valentina Tamer

Valentina Tamer

Game designer, writer & artist working at Daedalic Entertainment on titles: The Night of the Rabbit, Dead Age and latest work in progress - The Pillars of the Earth.
Bartosz Lewandowski

Bartosz Lewandowski

Linguist and CEO of Roboto. Participated in localizations of a few hundred titles, from AAAs (EA, Activision, Sony, SEGA), to small mobile and indie games.
Masatoshi Tokuoka

Masatoshi Tokuoka

Game reviewer and games media journalist at 4gamer.net and scenario writer for “Sen-no-Kaizoku” at Sega.
Sos Sosowski

Sos Sosowski

The biggest Polish indie superstar. Mad Scientist of video games, creator of McPixel, Thelemite, latest Mosh Pit Simulator and many other games.
Stefan Ljungqvist

Stefan Ljungqvist

Head of Experiment 101 studio. Worked with Square Enix, THQ, SEGA, Disney, Warner Bros and more. Ex-Art Director of Avalanche Studios (Mad Max, Just Cause).
Katleen Evers

Katleen Evers

In GameDev for many years, she manages a Catalogue of independent titles on a daily basis, worldwide. The Day-to-Day life of games, taken care of with passion is what 4EversGames is all about.
Patryk Grzeszczuk

Patryk Grzeszczuk

Marketing director at 11 bit studios, focusing on game marketing and digital communication. Developed strategies for This War of Mine, BeatCop and Frostpunk.
Josh Sawyer

Josh Sawyer

Game Designer with 18 years of experience, now at Obsidian Entertainment. Created such legendary titles as: Icewind Dale, Neverwinter Nights 2, Fallout: New Vegas & Pillars of Eternity.
John Romero

John Romero

Award-winning director, designer, programmer, and developer. Co-founder of id Software worked on Wolfenstein 3D, Hexen, Doom, Quake and 130 more titles in every genre and platform.
Sjoerd De Jong

Sjoerd De Jong

Has 16 years of Unreal Engine experience. Worked for Guerrilla Games, Digital Extremes, Epic Games, Webzen and more. Level designer and the founder of Teotl Studios.
Dieter Marchsreiter, Victor Perez & Will Beckett

Dieter Marchsreiter, Victor Perez & Will Beckett

Accordingly: CEO of Marchsreiter Communications, CEO of Reset PR & Senior Account Director of Premier. Industry PR leaders from Germany, France and the UK.
Daniel Dociu

Daniel Dociu

Romania born Art Director of Amazon Games Studios. Worked for NCsoft, ArenaNet, Square, Electronic Arts & Zipper Interactive on titles like FIFA, Guild Wars, Need for Speed, Half-Life 2 & more.
Teut Weidemann

Teut Weidemann

Online games & f2p consultant for Ubisoft, Digital Extremes, Edge of Reality, Headup Games & more. Shipped over 100 titles in 30 years of career.
Mike Hines

Mike Hines

Developer evangelist at Amazon.com. Worked in successful startups, 13 years Microsoft veteran, expert on app development.
Marta Ziółkowska & Piotr Mistygacz

Marta Ziółkowska & Piotr Mistygacz

Level designers - Piotr worked on AAA projects in Techland (Dying Light, Dead Island), Marta on indie titles (Escape Room VR, Oh Sheep).
Marcin Przybyłowicz

Marcin Przybyłowicz

Composer and music director at CD Projekt RED. Author of music for The Witcher series, Hard West, The Vanishing of Ethan Carter, among others.
Ville Ruusutie

Ville Ruusutie

Principal Animation Programmer at Remedy Entertainment, worked on "Quantum Break" and "Alan Wake American Nightmare" . Has 17 years of experience in gamedev.
Kamila Dulska

Kamila Dulska

Last year's GIC Giant. Lawyer specializing in corporate governance and investor relations. Cooperates with Indie Games Poland Foundation.
Morten Brunbjerg

Morten Brunbjerg

Writer for IO Interactive ,LEGO, InnoGames, PressPlay among other. Worked on Hitman Absolution, LEGO Elves franchise, Stikbold, and many more.
Konrad Czernik

Konrad Czernik

Lead Concept Artist at Techland with over 10 years of experience. Worked on Hellraid, Call of Juarez and Dead Island and most of Short Break studios games. Also is an academic teacher.
Richard Winterstetter

Richard Winterstetter

Product Manager at European Games Group. Used to work as Game Designer at Travian Games before switching to the Publisher side. Expert on monetisation.
Daria Zersen

Daria Zersen

Concept-artist, illustrator in small casual game studios. Lead artist of e.g. Nightmares from the Deep: Davy Jones at Artifex Mundi. Currently Lead Artist at House of Fables.
Mark Estdale

Mark Estdale

Voice content producer, founder of OMuk, Vault 501, designer of Creative Dialogue Tools. Worked for over 800 titles (Horizon Zero Dawn, The Witcher, Shadow Tactics).
Jeff Tangsoc

Jeff Tangsoc

Audio Director of Power Up Audio Inc., award-winning sound studio that worked on: Darkest Dungeon, Crypt of the Necrodancer, Super Meat Boy Forever and more.
Kacper Kościeński

Kacper Kościeński

Experienced Programmer, whose work includes titles such as Ancient Space, Hard West and Dead Island and currently Gwent at CD PROJEKT RED.
Chris Bourassa

Chris Bourassa

Co-Founder/Creative Director & Artist at Red Hook Studios (Darkest Dungeon). Games industry veteran of 16 years, ex-Backbone Entertainment and Propaganda Games.
Martyna Zych & Christian Beckhäuser

Martyna Zych & Christian Beckhäuser

Martyna is Twitch streamer and Twitch manager at GOG.com. Christian is YouTube reviewer, worked on Tower of Guns, Mothergunship. Both develop Cold Hearts.
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Ivan Trancik

Ivan Trancik

Game-growth hacker with top-selling PC/console games (Space Engineers, The Division, Nex Machina), top100 grossing mobile games (Hill Climb Racing 2, Unkilled, What the Hen).
Masaru Ohnogi

Masaru Ohnogi

Head of Global Business Development of gumi Inc., one of Japan's leading mobile gaming companies. 15-year veteran of international business. gumi established global VR Fund and Incubation program.
Trudi Castle

Trudi Castle

Senior Artist at Red Hook Studios specializing in concept art. In the industry for over 10 years. Worked on Darkest Dungeon, Crysis series and The Long Dark among others.
Nicolae Berbece

Nicolae Berbece

Indie developer, designer of Move or Die, founder of and creator of Free Controller prompts pack used in tens of big titles, including Shadow Warrior 2.
Miikka Luotio

Miikka Luotio

Director of Developer Outreach at Tilting Point. In the industry for over 11 years, with over 16 titles shipped for mobile and web platforms. Worked in PopCap, Rovio and Flaregames.
Konstantinos Dimopoulos

Konstantinos Dimopoulos

Game urbanist, game, level and narrative designer, planner of imaginary places and interactive cities. Worked on The Sinking City, Culturplay, Droidscape: Basilica and more.
Graham McAllister

Graham McAllister

Director of Player Research, an award-winning user research and playtesting studio. Has a Ph.D. in Computer Science. BAFTA Games member and monthly columnist on user research for GamesIndustry.biz.
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Sponsors

you can be one of them!

Partners

Ministerstwo Kultury i Dziedzictwa Narodowego
Indie Games Poland
Nordic Game
Games Week Berlin
Booster Space
KIPA
Berlin Baltic Nordic
Casual Connect Kyiv
SGC
Games Gathering 2017
GetIT!
devcom 2017
IGDA
Control Conference
DevGAMM
České hry o.s.
Respawn
Quo Vadis
REBOOT DEVELOP
Poznańskie Centrum Superkomputerowo-Sieciowe
RobotGentelman
BlackMoon
Mad Hatter

Organizers

Wydział Informatyki Politechniki Poznańskiej
Ruch Projektantów Gier
Polish Invasion

Media partners

Events For Gamers
Graczpospolita
PortalMMO
Pixel Magazine
Radio Afera
PSX Extreme
Portal PSX Extreme
Gildia.pl
1indie world

Patrons

Ministerstwo Rozwoju
Ministerstwo Kultury i Dziedzictwa Narodowego
Ministerstwo Cyfryzacji
Ministerstwo Nauki i Szkolnictwa Wyższego
Ministerstwo Spraw Zagranicznych
Rektor
Dziekan

GIC place and time

Games Industry Conference takes place in the area of Poznan International Fair next to Poznan Game Arena expo. GIC will take place in pavilon 15, in its 2 aulas, 4 conference rooms and its other areas, while PGA will be held in 50m walk distance in pavilons 7, 7a, 8, 8a, 6, 6a and 5. (more)

In 2017, GIC will take place on:
Thursday, October 5th – Sunday, October 8th
Have any questions? Contact us: contact@gic.gd

Travel

Poznań is quite easily reachable from all around the Europe.
Poznań is the eastern neighbour of Berlin. There are multiple trains and bus lines that take 3h to travel and offer prices starting from 10Euro.
There are regular direct flights from following cities:
Star Aliance Airlines: Frankfurt, Lvov, Munich, Warsaw–Chopin
Scandinavian Airlines: Copenhagen
Ryanair: Alicante, Bristol, Dublin, Edinburgh, Girona, Liverpool, London–Stansted, Malta, Oslo-Torp
Wizz Air: Paris-Beauvais, Barcelona-El Prat, Birmingham, Doncaster/Sheffield, Eindhoven, Kiev, London–Luton, Malmö, Oslo-Torp, Stockholm–Skavsta

For more detailed information, see our travel guide.