Warsztaty podczas Game Industry Conference

W czasie trwania konferencji odbywaj膮 si臋 warsztaty dotycz膮ce tworzenia gier. Ze wzgl臋du na ograniczon膮 liczb臋 miejsc nale偶y si臋 wcze艣niej zarejestrowa膰, obowi膮zuje kolejno艣膰 zg艂osze艅.

Opis warsztat贸w wskazuje na j臋zyk, w jakim s膮 prowadzone. W razie jakichkolwiek pyta艅 prosimy o kontakt: contact@gic.gd.

W zesz艂ym roku rejestracja na warsztaty odbywa艂a si臋 w dw贸ch fazach:

  1. Osoby posiadaj膮ce bilet GIC mia艂y pierwsze艅stwo podczas rejestracji. Pierwsza faza rozpoczyna艂a si臋 od momentu otwarcia zapis贸w.
  2. W drugiej fazie na warsztaty mogli zapisa膰 si臋 uczestnicy z biletem GIC oraz PGA. 聽Zacz臋艂a si臋 ona na 2 tygodnie przed konferencj膮.

W przypadku wolnych miejsc po zamkni臋ciu rejestracji mo偶na przyj艣膰 na warsztaty bez zapis贸w – obowi膮zuje wtedy zasada pierwsze艅stwa.


Lista warsztat贸w GIC 2018:


  • How to plan the production of your first game? – Stan Just (CD PROJEKT RED)

    Short workshop aimed at excercising basic steps of every game production plan. It focuses on building and managing backlog of an exemplary mobile title in the first phases of its production. Apart from practical tips and how-to’s attendies can expect a lot of anegdotes and industry insights about polish gamedev.
    *This is a small sample of a comprehensive course conducted on Game Dev School in Warsaw every year. Best way to get into gamedev.*

    O prowadz膮cym: Stan Just is a passionate gamer working as R&D Manager for CD PROJEKT S.A. He also holds a role of a Board Member in the Polish Games Association where he is overseeing multiple state-aid programmes. During his career as a gamedev producer he worked in Reality Pump on 鈥淭wo Worlds鈥 franchise games, in 11 bit studios on a number of multiplatform titles including 鈥淎nomaly 2鈥, and finally in CD PROJEKT RED on 鈥淭he Witcher 3: Wild Hunt鈥 and its expansion packs.

    In the field of game production he published featured articles on Gamasutra, presented his methods during multiple conferences (including GDC) and teached Project Planning. He is a Psychologist by education and an Executive MBA graduate from UQAM/WSE.

    Dodatkowe informacje: This workshop is directed for people who are making their first steps in video game production or are considering to take up a role of a game producer in the future.

    Czas trwania: 3h
    Liczba uczestnik贸w:聽25


  • Another (LEGO) brick in great design –聽Marta Zi贸艂kowska (Gspot Studios) ,聽Piotr Mistygacz (Techland) ,聽Jakub Pa艂yska (Vile Monarch)

    The second edition of Lego workshops on GIC. With extra power of a new game designer on board, we push the subject to another level! We’ll create prototypes of video game levels (using LEGO bricks) with accordance to Game Design guidelines. We will also focus on cooperation between teams to practice the process of video game creation as a whole.

    O prowadz膮cych:聽Marta Zi贸艂kowska (Gspot Studios) – founder of Gspot Studios where she juggles the responsibilities of a project manager and level designer. Indie game developer for 6 years. In the past she worked at Infinite Zero Studios, Indago VR, Red Zero Games, Samsung, Cameleon labs, GIC.

    Piotr Mistygacz (Techland) – Senior Level Designer at Techland. More than eleven years of experience as a game developer. Worked on Call Of Juarez series, Dead Island and Dying Light. Currently working on Dying Light 2. He’s willing to share his knowledge and experience with everyone who wants to create games.

    Jakub Pa艂yska (Vile Monarch) – Lead Game Designer at Vile Monarch. Former freelancer and indie developer. Worked on over 10 titles in a wide spectrum of genres ie. Hard West, Seven, Re-Legion, The Cursed Ship.

    Dodatkowe informacje: During the workshops, we’ll learn about alternative ways of creating prototypes for video games. We will find out how to put such a prototype in the game structure, taking into account the most important aspects of game design.

    Czas trwania: 3h
    Liczba uczestnik贸w: 25


  • The getKanban Board Game

    If you ever wanted to learn about Kanban while also playing a board game, boy, do we have a treat for you. During the workshops will be using getKanban to teach two teams of 4-6 people how to maximize profits by optimizing the flow.

    You will have a chance to learn about tools like Cumulative Flow Diagram and deal with simulated challenges that require you to re-design your pipelines and resource allocation. It’s more fun that it sounds!

    Prowadz膮cy:聽 Magdalena Cielecka, Barbara Trygar

    Czas trwania: 3h
    Liczba uczestnik贸w: 8-12 (2 grupy)


  • Koncept postaci z losowych s艂贸w

    Warsztat kreatywny dla designer贸w i grafik贸w, sprawdzony parokrotnie inkubator pomys艂贸w. Ide膮 jest zestawienie przypadkowych s艂贸w i u艂o偶enie ich w sp贸jny, ciekawy koncept (np. 鈥渕echanik + maskarada + pustynia + melancholiny鈥). 15min. per wylosowany zestaw + wsp贸lne om贸wienie i zderzenie wymy艣lonych koncepcji. Umiej臋tno艣膰 rysowania nie jest wymagana, chodzi o kreatywn膮 burz臋 m贸zg贸w, z kt贸rej ka偶dy wynosi inspiracje do w艂asnych projekt贸w

    Prowadz膮cy: Gracjana Zieli艅ska

    Czas trwania: 2h
    Liczba uczestnik贸w: 20


  • CRYENGINE 5.5 Hands-On Crash Course

    Get a crash course on using CRYENGINE 5.5 for game development without writing a line of code using the same level design and visual scripting tools that created Crytek games including the CRYSIS series, Hunt: Showdown, Ryse: Son of Rome, and the VR games The Climb and Robinson. If you plan to bring a laptop to work hands-on, please install the free CRYENGINE 5.5 editor (cryengine.com) and GameSDK (https://bit.ly/2Nz6YZE) asset before the workshop. Full setup instructions can be found by downloading our beginner’s course: https://bit.ly/2IK3Uck.

    Prowadz膮cy: Brian Dilg

    Czas: 1h
    Sala: Workshop D (floor 1)