Game industry is growing at such an amazing pace that it constantly needs more manpower. And they need a lot more different specialties than someone outside of game industry would imagine. Definitely specialties with highest demand would be programmers, with second in demand being artists: 2D, 3D,Animators, VFX artists, level artist. Third, designers: gameplay, level, quest and game designers. But that is not all, the industry needs: product managers, QA engineers, testers, player support and many more.
The career zone was introduced in GIC 2016 and then repeated in 2017 (under the new name of Geek Careers), with several companies trying to attract employees for their Polish and international offices. These were: 11bit Studios, Anshar Studios, Boombit, Huuuge Games, Nordeus, Paymentwall, Qloc, Sperasoft and Techland. Both editions were even more successful than we hoped for and the recruiting companies were reporting they met many candidates, both Polish and foreign and on all levels of experience, starting from juniors and students, but also offering seniors and leads.
Encouraged by the success of the previous editions, we’re happy to announce that we’re relaunching Geek Careers in 2018. Bearing in mind that some of you may have limited time or means, we’ve made it really easy to take part in the event – access to Geek Careers is free not only for all GIC attendees, but also you can do a one day visit using the Open Pass.
Companies that will be recruiting this year:
Abstraction Games is an independent Game Studio where we do our own games, as well as co-development work and adaptations of other games. We started 10 years ago as 2 people in a garden shed, and now have over 40 people in a newly renovated office just outside of Eindhoven, in the Netherlands.
We encourage an open and collaborative atmosphere. We surround ourselves with incredibly talented people who naturally promote a culture of discovery and innovation.
We are currently working on a new IP that we’re not quite ready to talk about here, but we are really excited about it! Additionally, we also do co-development work. As a small company, you’ll have a chance to work on many different projects. Some of our previous successes are Ark: Survival Evolved, The King of Fighters XIV, Hotline Miami 1&2, Don’t starve, the Sexy Brutale, Broforce, and more!
Where We Are:
Eindhoven is the tech center of The Netherlands and a thriving international city. It is very modern, progressive, and diverse. Small enough to explore on a bicycle, and large enough to house a technology university, a top-tier football team, and the longest bar and restaurant street in the country.
Current job offers: (for all vacancies we have multiple positions open)
- Senior Engine Programmer C++As a Senior Engine Programmer at Abstraction Games, you will work on new technology, supporting our own games and finest adaptations.
- Senior Game Programmer C++
As a Senior Game Programmer at Abstraction Games, you will work on tailored adaptations, making them as if they were intended for the new platforms.
- Senior Lead Programmer C++
As a Senior Lead Programmer at Abstraction Games, you will lead a small team. And you will offer, architect and maintain solutions for new technology supporting our own games and finest adaptations.
We are Huuuge Games, a leading real-time mobile games developer and publisher, focused on the fast-growing multi-billion-dollar social casino gaming market worldwide. On our way to becoming the global leader in real-time free-to-play casual gaming, we re-define the category experience to give maximum joy and fun to players all across the globe.
Current job offers:
- C# .NET Backend Developer
- Web Developer
- Performance Marketing Media Buyer
- 2D Artist (SZC)
- Senior BI Analyst
- Game Tester (SZC, BYD)
- Unity Game Tester
Although we’re recognized worldwide as one of the best porting vendors, we’re more than just
a bunch of cross-platform devs. Our team includes over 350 professionals specializing in Development, Quality Assurance and Localization. We provide functional, compliance, localization and compatibility testing, translate and localize games in 30 languages, and also offer co-development and remastering services.
We’re like customizable bricks that you can combine or divide, depending on your needs and expectations, to build a perfectly matched team that will make your problems just float away. And everything in a safe environment, because we’re obsessed with security standards.
In a world of contractors, we’re skilled craftsmen and artists helping developers spend 100% of their
time creating great entertainment experiences.
Current job offers:
- Co-dev Programmer (C++) (https://q–loc.com/co-dev-
- C++ Programmer (https://q–loc.com/programmer/
- Functionality Video Game Tester (https://q–loc.com/video-game-
- Liguistic Video Game Tester (https://q–loc.com/video-game-
Tate Multimedia S.A. is a Poland-based international independent developer (INDIE AA) and game publisher. Studio maintains close partnerships with major players in the sector: Sony, Microsoft, and Nintendo. The company is publishing games on all major platforms and developing exclusive titles. In the past, Tate Multimedia developed license-based games for major publishers in Europe (Koch Media, Atari), but now the team is focusing on developing their own brands.
The studio operates according to the “house of ideas” model on an everyday basis, which means no idea is off the table allowing developers to have the creative freedom to continually seek new, daring, and even risky projects.
Company’s own brands are:
- 3 installments of “KAO the Kangaroo”, published on GameCube, Dreamcast, PlayStation 2, XBOX, PSP and PC.
- “Urban Trial” series: “Urban Trial Freestyle” published on PlayStation 3, PSVita, PC, and iOS, “Urban Trial Freestyle 2”, which was Nintendo 3DS exclusive, and this year premiere “Urban Trial Playground” – Nintendo Switch exclusive
- “Steel Rats” – an upcoming 2,5D vehicular combat platform game developed for PlayStation 4, XBOX ONE and PC.
Current job offers:
- FX Artist
- GP Programmer
- Lead Environment Artist
- Technical Director
- UI Designer
This is how our career zone worked itself in last years: