Speakers submission

The GIC is the best place for experience sharing in gamedev. With special impact being put on the quality of talks and their advanced and non-generic content the GIC gathers over 3000 attendees. Speaking at the GIC is your opportunity to present yourself as professional.

Scope and requirements for talks

Instead of limiting talks with some strict scope we prefer primary distinction of qualifying being a positive answer to question ”Will audience of game developers benefit from this talk?”. The submissions might fit the list of tracks given in the form, but we are always willing to open new tracks if there is the purpose behind that.

The GIC uses attendee experience level system for talks (1 – basic, 2 – intermediate, 3 – advanced). We are strongly encouraging speakers to go for more advanced and specialized topics. Beginner level talks or generic content are the easiest to find and conferences and even students events are abundant with that. Ideal talk is a practical one, where you are sharing your real experience of solving some game development problems, with the takeaway that developers can learn from and reuse some ideas in their own work.

Submission and review process

Please submit your talk proposal below. Submissions are open until August 11th (much earlier this year!).

GIC uses one of the most advanced review systems around. Submissions will be assessed by the Boards of the conference. You will be usually assessed by three of them, that will score the talk and comment on its strengths and weaknesses or how the talk can be made better.

You are always getting feedback from the GIC, even if your talk is rejected. Our review procedure also includes the step of replying to reviewers, that is used if the submission was not deep enough, reviewers have questions, their scores differ by a lot or in any other way this can help in reviewing process. You might be asked to reply to reviewers doubts, supplement some parts of submission or even provide the slides in advance.

Accepted speakers will be notified no later than on September 11th, but we will attempt to process early submissions sooner, where possible.

Speakers benefits and responsibilities

By submitting, you confirm that you are going to attend the conference and present your talk live. As the GIC is NOT reimbursing speakers for travel or accommodation you also confirm that you are able to cover these costs on your own or receive funding for that purpose elsewhere. By submitting you also confirm that you are knowledgeable on your presentation topic, have all the rights to the presented content and that you are going to spend an appropriate amount of time preparing the presentation and the talk. We strongly recommend spending at least one workday to prepare the presentation and at least one trial of the entire talk before the conference. Please note, that on the GIC the speakers are given scores by the audience using a mobile app.

As a speaker, you will be granted a Business Pass for the GIC. It covers full conference access including all talks, all expo zones, access to Pitch and Match business meetings, to business lounge with drinks, snacks, and lunches as well as invitations to evening parties, again with free drinks and food.

Please fill the form below carefully and complete all required fields to help our Boards in assessing your talk. Information in fields marked with [public] will be used publicly to promote your talk, your person, and your company. The text might be subject to editorial work. The remaining fields are for internal use only.

If you submitted a talk to GIC2015 or 2016 you are invited to log in using your original details. You can use forgotten password reminder option, if necessary.

If you have any questions regarding the process, please do not hesitate to contact jakub@gic.gd. Note that this form is used form submitting talk proposals — if you’d like to organise a workshop during GIC, please contact marcin@gic.gd directly.

Speaker info

Your full name [public]
We will send you your profile password here, so make sure it's valid!
Please describe what makes you a good speaker: game titles you worked on, companies, other experience, conferences you gave a talk at, etc...
[semi-public] Parts of this will be used for description, as in here
Will be used only in case we have to contact you during the conference
230x230 pixels minimally [public]

Describe your current position, eg. AI Developer, Assistant Professor, Indie Developer etc. [public]
Company (optional)
Fill at least one form the three: Company, University, Team [public]
Academia (optional)
Fill if you are a teacher, researcher or student [public]
Team (optional)
Fill if you are representing some less formal team aside of the day job [public]
Twitter (optional)
Your twitter handle to promote you [public]

Talk info

The title of your talk [public]
A short (from 400 to 600 characters) description of your talk [public]
Audience takeaway
What knowledge and/or skills audience will learn? What actual cases, i.e., companies or games will be analyzed? Where it will be usable?
Vertical slice: description of the best slide
Describe in 3-4 sentences contents of your single most powerful slide (e.g. important takeaway). DO NOT write '10 ways for X', put that in takeaways. Here describe in some detail the one of them that is nontrivial.
Previous presentations of this talk (optional)
If you presented this talk before, please state where and if the submitted talk is updated or revised, please state the changes.
Slides link (optional)
If you have some materials ready for the talk (draft, presentation plan, slides, etc...) or would like to extend the descrription with such material, upload it here (or paste a link to these). This will help the boards to asses your talk.
Slides (optional)

You can choose more than one if your talk fits more.

Talks in English are strongly preferred. The only reasons to submit a talk in Polish should be: basic talk for student audience, talk focused on local topics, talk would lose important quality when done in English.

Please choose modal length options if possible, as these allow us to shape the program of the conference better. Also for submissions that the Board will find unacceptable for a long talk, we might be able to fit them as short ones.

beginner: for audience with no previous experience in the topic requiring no knowledge on entry;
advanced: with take-aways for audience with good knowledge in the field of the talk
Additional info (optional)
Let us know if there's any additional information we should consider, eg. due to travel limitations you can only present on a given day