Polish game industry

 

At the end of 2019, the GIC team started an unprecedented program to research Poland’s game industry. The primary aim is to fill the principal holes in knowledge about the sector. The project, however, will be run continuously, with constant data gathering. That way, regular updates will keep relevant all the knowledge about the industry. And it will always be available on this page.

The first results of this effort were contained in “The Game Industry of Poland – Report 2020” report, published by the Polish Agency for Enterprise Development. It provided much valuable information forming a coherent view on the sector, with many completely new and first-time available insights and data. The report remained the primary source of information about the Polish game industry for a year, sparking many publications and discussions. This way, proofing its key meaning to the understanding of the Polish game industry, it let us to the next report, with new and updated data. Among others it contains:

  • changes since the last report, with the new updated 2020 and 2021 data,
  • industry size with updated numbers of studios and trends,
  • the number of people working in game production in Poland, with breakdowns,
  • analysis of sales revenues of the Polish game producers for five last years,
  • profiles, specialities and strengths of the Polish game production sector,
  • five success stories carefully selected to show different faces of the industry,
  • and much more…

 

We hope you will enjoy reading it!

Previous publications

The 2020 report was the first report summarizing numerous data on the Polish game industry:

  • industry size with updated numbers of studios and trends,
  • the number of people working in game production in Poland,
  • analysis of sales revenues of the Polish game producers for four consecutive years,
  • export of games from Poland breakdown,
  • data on game releases of Polish studios,
  • and much more…

 

We hope you will enjoy reading it!