Tickets ⧉

The hybrid event Connecting on-site with online

Hybrid GIC 2021 aims to meet the needs of those not fond of online events, with ones that cannot or do not want to travel. Like always, being on the frontier of industry events, we will be looking for new solutions for new times.

MeetToMatch for the best meetings

The GIC offers the best B2B opportunities to reach industry professionals from Poland and most of Central and Eastern Europe. The best available meeting system MeetToMatch allows for well-organized sessions with just the proper business partners you are looking for.
MTM on GIC2021 will be available in two options – online (19th and 20th October) and onsite, with traditional meeting tables, coffee, energy drinks, and real people (22nd to 24th October).
In the online part, while offering the most premium meeting system, we humbly keep this as pay what you like, with the choice of zero RECOMMENDED for every indie that needs our support. If you aim for on-site MeetToMatch at the GIC you need to arm yourself with our Business Pass.

Teaching event with advanced talks

At the GIC we believe in the learning value of talks and we think that the content of presentations and meetings is more important than big names. Due to our unique marking of the presentation difficulty level (1 - basic, 2 - intermediate, 3 - advanced), we are looking for talks that will provide useful insight even to developers with years of experience. Speaker candidates have to go through an advanced and rigorous submission and review system, while our Advisory Board is working hard to verify the potential value of every talk.

And it pays off: the GIC is seen as a major teaching event with talks of only the best quality.

CEEGA

Central & Eastern European Game Awards is a new initiative to recognize and promote the best video games from this region yearly. The CEE region is big and important and yet often underseen part of the global gaming industry. The region totals over 1000 game development studios, over 25000 people producing games and many interesting success stories.

Central & Eastern European Game Awards 2020 announcement is to be declared.

Polish Game Industry

as seen on the Poznań Game Arena and Game Industry Conference

The Game Industry Conference takes place alongside the Poznan Game Arena, one of the most important and largest game expos in Europe. Over 79 300 visitors enjoy the show by testing games and hardware from more than 220 expositors.

The two events are the best place to meet most of the people from the Polish Game Industry. There are already more than 440 studios and 9 710 people working in games development in Poland. And if you include all the additional services, such as outsourcing, Q&A, localization, publishing and distribution, this number will surely double in its size.

Featured speakers 2021

For on-site talks in Poznan

Lou Kramer

Lou Kramer

Member of AMD's European Game Engineering Team, helping devs get the most out of Radeon GPUs with Vulkan and DirectX12.
Christian Fonnesbech

Christian Fonnesbech

Head of IP at Leverage, developing Brands and IPs for games. Narrative Director at Charged Monkey responsible for 2 mobile games.
Kacper Szymczak

Kacper Szymczak

Creative Director at Artificer Ex-Techland designer (Call of Juarez). Ex-Lead Designer at CreativeForge Games (Phantom Doctrine).
Jacek Głowacki

Jacek Głowacki

Ex-journalist turned gamedev. Head of Business Development at Draw Distance since 2016 and business developer at Techland before that.
Marco Bucci

Marco Bucci

Freelance artist, working for Walt Disney Publishing, LEGO, LucasArts, Hasbro, GURU Studio, C.O.R.E. Digital Pictures, Yowza! Animation Inc., Pipeline Studios.
Patryk Scelina

Patryk Scelina

Game and movie music composer, founder of Sonic Atoms and university teacher. Created music for My Memory of Us, Wanderlust Travel Stories, KAO 4 and more.
Sasha Kudryavtsev

Sasha Kudryavtsev

Narrative designer and writer with 6+ years of experience. Now working at People Can Fly; previously on Sherlock Holmes: Chapter One, RAID: Shadow Legends.
Jari-Pekka Kaleva

Jari-Pekka Kaleva

Managing Director at the European game industry umbrella organisation EGDF and Chief Policy Advisor at Neogames, the hub of the Finnish game industry.
Johnny Monsarrat

Johnny Monsarrat

Founder of Turbine, one of the first companies to begin developing MMO games with Asheron's Call. CEO of Monsarrat, working on next-generation AR mobile with Hollywood IP.
Konstanty Kalicki

Konstanty Kalicki

Worked on many HOPA worked HOPA at Twin Bottles. Created Game Programming major on PJATK. Co-founder of Thing Trunk, currently working on "Book of Demons".
Kamila Dulska-Maksara

Kamila Dulska-Maksara

2018's GIC Giant. Lawyer specializing in corporate governance and investor relations. Cooperates with Indie Games Poland Foundation.
Ranko Trifkovic

Ranko Trifkovic

Game Designer/Producer gone full Narrative Designer, wrangling writers for Decision Fiction at Grandpa's Narrative Design. Community leader of Games Serbia.
Jeremy Spillmann

Jeremy Spillmann

Game Designer and Creative Director at Blindflug Studios. Making games professionally for 12 years.
Nicolas Hafner

Nicolas Hafner

Indie developer at Shirakumo Games. Publisher and developer of Eternia Pet Whisperer and Kandria.
Timothee Engel

Timothee Engel

Software Engineer and Producer at Photon Engine, supporting and mentor teams developing multiplayer games.
Monika A. Górska

Monika A. Górska

Lawyer at Wardyński & Partners, advising clients on matters involving trademark, copyright, and unfair competition.
Piotr Krynski

Piotr Krynski

Concept artist at One Pixel Brush. Worked on projects for HBO, Sony, Guerrilla Games, Turtle Rock Studios, NetEase, and more AAA.
Marta Fijak

Marta Fijak

Creative Director at Anshar Studios. Ex-11 Bit Studios Lead Game Designer. Worked on Frostpunk and the secret Project8.
Jakub Mamulski

Jakub Mamulski

Social Media and Community Management Specialist at Ten Square Games. Blogger specializing in social media.
Valerii Minenko

Valerii Minenko

Founder at Twigames Studio and Kyiv Indies Meetup - Ukrainian indie game dev community, with 10 years of gamedev experience.
Agnieszka Mulak

Agnieszka Mulak

Narrative Designer at Anshar Studios. Ex - Writer and story designer at MoaCube. Doing PhD in social impact of games.
Mariusz Gąsiewski

Mariusz Gąsiewski

Google veteran of 13 years, now working as Head of Mobile Gaming and Apps Poland. Expert in web analytics and marketing.
Grzegorz Wojciechowski

Grzegorz Wojciechowski

Software Developer (Memory & Performance team) at Unity Technologies. Worked in Sumo Digital, Ubisoft (platforms) and Techland (engine).
Jan Bieńkowski

Jan Bieńkowski

VP Engineering at Huuuge Games. Successfully moved from IT to gamedev. Ex-Director of Software Developement at Ringier Axel Springer and DreamLab.
Paweł Sugalski

Paweł Sugalski

Fund Manager at Rockbridge TFI. Gamedev investment analyst since 2015. Chartered Financial Analyst.
Albert Rokicki

Albert Rokicki

Owner of the most popular portal for investors in Poland - Longterm.pl. President of Longterm Games.
Grzegorz Dymek

Grzegorz Dymek

Investor and entrepreneur. CEO of Anshar Investments and co-owner of Anshar Studios.
Łukasz Rosiński

Łukasz Rosiński

Bizdev and investor in more than 10 polish gamdev studios. Founder & CEO of VARSAV Game Studios.
Carolina Caravana

Carolina Caravana

VP of Abragames, Partner&Producer at Aiyra. Helped found the Abragames Diversity Council.
Rodrigo

Rodrigo "Chips" Scharnberg

Business Developer & Executive Producer at Rockhead Studios, responsible for Starlit Adventures.
Rodrigo M. Terra

Rodrigo M. Terra

President of Abragames. Co-Founder and Chief Technology Evangelist at ARVORE Immersive Experiences.
EdH Müller

EdH Müller

Creative director of 40 Giants Entertainment. Illustrator in advertising, music, games, fashion, comic books for over 10 years.
Yuhui Zhang

Yuhui Zhang

Developer and Publisher at Tencent NExT Studios. Worked on establishing Steam China
Serhat Marasligil

Serhat Marasligil

Head of Game Design at BoomHits. Previously worked for Netmarble and Game Guru.
Daria Zersen

Daria Zersen

Generalist and 3d artist at Vile Monarch. Previously illustrator and concept artist at Artifex Mundi, MuHa.
Daniel Novaes Ilha

Daniel Novaes Ilha

Advanced Engine Programmer at Keen Software House. Worked on Space Engineers and Medieval Engineers.

Sponsors

you can be one of them!

Partners

 
Marka Polskiej Gospodarki
Ministerstwo Kultury, Dziedzictwa Narodowego i Sportu
Ministerstwo Rozwoju i Technologii
Pocket Gamer
Games Bavaria
Swiss Embassy
Swiss Games
LevelUp
Indie Games Poland
MTP
PoLAND of IT Maters
PGA
games: net Berlin Europe
Polskie Towarzystwo Informatyczne
Global Top Round
ACHIEVERS HUB
Games Gathering 2017
ZTGK
Game Developers Session
Poznańskie Centrum Superkomputerowo-Sieciowe
BlackMoon

Organizers

Wydział Informatyki Politechniki Poznańskiej
Ruch Projektantów Gier
Vitruvio

Media partners

Dutch Game Garden
GDbay
Stockbroker
Interplay
StockWatch
GPWAtak
FXMAG
skillshot.pl
GamedevPolskaPraca
80.lv
polskigamedev
Gamesmarkt
makinggames
Comparic
Longterm
Events For Gamers
Graczpospolita
Pixel Magazine