Call for speakers ⧉ Open until the 13th of August!

Polish game industry data ⧉

Polish Game Industry

as seen on the Game Industry Conference

The Game Industry Conference takes place alongside the Poznan Game Arena, one of the most important and largest game expos in Europe. Over 79 300 visitors enjoy the show by testing games and hardware from more than 220 expositors.

The two events are the best place to meet most of the people from the Polish Game Industry. There are already more than 500 studios and 15 200 people working in games development in Poland. And if you include all the additional services, such as outsourcing, Q&A, localization, publishing and distribution, this number will surely double in its size.

The hybrid event Connecting on-site with online

Hybrid GIC 2022 aims to meet the needs of those not fond of online events, with ones that cannot or do not want to travel. Like always, being on the frontier of industry events, we will be looking for new solutions for new times.

GRIP for the best meetings

The GIC offers the best B2B opportunities to reach industry professionals from Poland and most of Central and Eastern Europe. Our meeting app - GRIP - allows for well-organized sessions with just the proper business partners you are looking for.
GRIP on GIC2022 will be available in two options – online and onsite, with traditional meeting tables, coffee, energy drinks, and real people.
In the online part, while offering the most premium meeting system, we humbly keep this as pay what you like, with the choice of zero RECOMMENDED for every indie that needs our support. If you aim for on-site meeting system at the GIC you need to arm yourself with our Business Pass.

Teaching event with advanced talks

At the GIC we believe in the learning value of talks and we think that the content of presentations and meetings is more important than big names. Due to our unique marking of the presentation difficulty level (1 - basic, 2 - intermediate, 3 - advanced), we are looking for talks that will provide useful insight even to developers with years of experience. Speaker candidates have to go through an advanced and rigorous submission and review system, while our Advisory Board is working hard to verify the potential value of every talk.

And it pays off: the GIC is seen as a major teaching event with talks of only the best quality.

CEEGA

Central & Eastern European Game Awards are run as a cooperation of 16 organizations from the region to recognize and promote the best video games yearly. The CEE region is a big and important yet often underseen part of the global gaming industry: it totals over 1000 game development studios, over 30000 people producing games and many interesting success stories.

With the CEEGA gala happening on GIC Saturday, the conference became a meeting place for the industry from the 16 countries of the region.

Featured speakers of GIC'23

Can you have your talk on GIC too? The Call for Speakers awaits you until the 13th of August!

Charly Harbord

Charly Harbord

Director of Partnerships at Global Game Jam with 20 years of exp in localization and cultural sensitivity. Worked on Angels and Wonderland Online, and EVE.
Aleksandrs Niciporciks

Aleksandrs Niciporciks

CEO of tinyBuild with over 10 years of experience in gamedev. Producer behind SpeedRunners, Hello Neighbor, Graveyard Keeper, and more.
Paul Lawitzki

Paul Lawitzki

Game Designer and Programmer at Chasing Carrots. Worked on Pressure Overdrive, Good Company, and Halls of Torment as project lead, coder, and designer.
Michał Słapa

Michał Słapa

Legendary AI Programmer at Flying Wild Hog. Ex-CD Projekt RED, People Can Fly, and Slightly Mad. Worked on Witcher, Shadow Warrior, and more.
Martin O'Donnell

Martin O'Donnell

Composer, audio director, and sound designer with 25 years of gamedev experience. Known for his work on Bungie's series Myth, Oni, Halo, and Destiny.
Karolina Cieślak

Karolina Cieślak

Game UX Researcher at PixelAnt Games. Game developer, psychologist, and journalist. Worked on Cyberpunk 2077, Floodland, Inkulinati, Forever Skies, and more.
Yaroslav Diatel

Yaroslav Diatel

Technology Programmer at Techland. Worked on Dying Light series both in development and porting/GAAS. Now works on AAA Open World Action-RPG.
Patrick Liu

Patrick Liu

Head of Publishing at Fast Travel Games. Ex Mojang, Rovio, Dice, and Starbreeze. Worked on Minecraft, Angry Birds, Battlefield, and The Darkness.
Tramell Ray Isaac

Tramell Ray Isaac

Artist and animator. Worked on Fallout, Fallout 2, Planetside, Planetside 2, Duke Nukem Forever, Lawbreakers, Predator: Hunting Grounds. The man who created Vault Boy.
Chris Proctor

Chris Proctor

Combat Design Lead at Bungie with 20+ years experience in gamedev. Worked on Destiny 2, Halo Infinite, Halo 5, The Bureau: XCOM Declassified, The Secret World, and the Warlords series.
Agnieszka Rumińska

Agnieszka Rumińska

Composer and sound designer at Superkami. Worked in Anshar Studios on Divinity Original Sin II DLCs and more. Responsible for Sengoku Dynasty sound design.
Fawzi Mesmar

Fawzi Mesmar

VP Global Creative at Ubisoft. Game designer, leader, author. Worked at EA, Activision Blizzard, Gameloft and Atlus on Mario Rabbids, Battlefield, Persona and Star Wars franchises.
Michael Schade

Michael Schade

CEO & Co-Founder of ROCKFISH Games, creator of Galaxy of Fire series and EVERSPACE. Serial entrepreneur, marketing & PR expert.
Robert Asaftei

Robert Asaftei

Game Developer and Programmer at Wube Software, working on the CEEGA award-winning Factorio. He created the circuit network for the game.
Karol Kowalczyk

Karol Kowalczyk

Pipeline Technical Artist at CD Projekt RED working on many levels Cyberpunk 2077 dev - from QA, through Rendering, to Tech Art.
Ruslana Kruchek

Ruslana Kruchek

Co-founder, brand manager, and art director of VP Production— an audio agency that crafts sonic identities for games, brands, and apps. Worked on FoxTail, Trash is Fun and WildCraft.
Kate Edwards

Kate Edwards

CEO and Principal Consultant of Geogrify, Board Member of Take This, and the former Executive Director of the IGDA and Global Game Jam. Consulted for EA/BioWare, Google, Amazon, Facebook, LEGO, Ubisoft, and more.
Grzegorz Wątroba

Grzegorz Wątroba

Awarded Best Programming Talk of GIC21! Principal Software Engineer in PixelAnt Games. C programmer with 13 years of experience in Bloober Team, One More Level, Fool's Theory, and more. Teacher, speaker and community organizer.
Noah Falstein

Noah Falstein

In gamedev since 1980, worked in LucasArts Dreamworks Interactive, 3DO and more. Ex-Google's Chief Game Designer. Co-creator of Battlehawks 1942, Sinistar, Indiana Jones series, Chaos Island and more. The father of serious games.
David Fox

David Fox

Founding member of Lucasfilm Games/LucasArts. Pioneer of adventure games. Worked on Rescue on Fractalus!, Labyrinth, Zak McKracken and the Alien Mindbenders and Indiana Jones series. Lead gameplay programmer on Return to Monkey Island.

GIC'23 Sponsors

you can be one of them!

Partners

GovTech Polska
Ministerstwo Rozwoju i Technologii
Ministerstwo Kultury, Dziedzictwa Narodowego i Sportu
CRPK
Skillshot
Games Bavaria
MTP
PGA
Polskie Towarzystwo Informatyczne
Global Top Round
ACHIEVERS HUB
ZTGK
Games Gathering 2017
Indie Games Poland
Poznańskie Centrum Superkomputerowo-Sieciowe
BlackMoon

Organizers

Vitruvio
Wydział Informatyki Politechniki Poznańskiej
Ruch Projektantów Gier

Media partners

Infoshare
Games Gathering
DevGAMM
Comparic
polskigamedev
GDbay
skillshot.pl
GamedevPolskaPraca
80.lv
Events For Gamers
Graczpospolita
Pixel Magazine