Tickets ⧉

Polish Game Industry

as seen on the Poznań Game Arena and Game Industry Conference

The Game Industry Conference takes place alongside the Poznan Game Arena, one of the most important and largest game expos in Europe. Over 79 300 visitors enjoy the show by testing games and hardware from more than 220 expositors.

The two events are the best place to meet most of the people from the Polish Game Industry. There are already more than 440 studios and 9 710 people working in games development in Poland. And if you include all the additional services, such as outsourcing, Q&A, localization, publishing and distribution, this number will surely double in its size.

The hybrid event Connecting on-site with online

Hybrid GIC 2022 aims to meet the needs of those not fond of online events, with ones that cannot or do not want to travel. Like always, being on the frontier of industry events, we will be looking for new solutions for new times.

GRIP for the best meetings

The GIC offers the best B2B opportunities to reach industry professionals from Poland and most of Central and Eastern Europe. Our meeting app - GRIP - allows for well-organized sessions with just the proper business partners you are looking for.
GRIP on GIC2022 will be available in two options – online and onsite, with traditional meeting tables, coffee, energy drinks, and real people.
In the online part, while offering the most premium meeting system, we humbly keep this as pay what you like, with the choice of zero RECOMMENDED for every indie that needs our support. If you aim for on-site meeting system at the GIC you need to arm yourself with our Business Pass.

Teaching event with advanced talks

At the GIC we believe in the learning value of talks and we think that the content of presentations and meetings is more important than big names. Due to our unique marking of the presentation difficulty level (1 - basic, 2 - intermediate, 3 - advanced), we are looking for talks that will provide useful insight even to developers with years of experience. Speaker candidates have to go through an advanced and rigorous submission and review system, while our Advisory Board is working hard to verify the potential value of every talk.

And it pays off: the GIC is seen as a major teaching event with talks of only the best quality.

CEEGA

Central & Eastern European Game Awards is a new initiative to recognize and promote the best video games from this region yearly. The CEE region is big and important and yet often underseen part of the global gaming industry. The region totals over 1000 game development studios, over 25000 people producing games and many interesting success stories.

Central & Eastern European Game Awards 2020 announcement is to be declared.

Featured speakers 2022

For on-site talks in Poznan

Kate Edwards

Kate Edwards

CEO and Principal Consultant of Geogrify, Board Member of Take This, and the former Executive Director of the IGDA and Global Game Jam.
Robin-Yann Storm

Robin-Yann Storm

UX and tools designer, worked on editing tools in Hitman and Horizon series. Worked for Apple on Reality Composer and Reality Converter.
Isaque Sanches

Isaque Sanches

Senior Game Designer at Ubisoft Redlynx. Worked at Virtuleap, Infinity Games, Cycloid, and more, specializing in AR and VR.
Teut Weidemann

Teut Weidemann

Consultant for Ubisoft, Digital Extremes, Edge of Reality, Headup Games. Shipped 100+ titles in 30 years of career. Creative Director at Stratosphere Games.
Timothee Engel

Timothee Engel

Technical Producer at Photon Engine, supporting and mentor teams developing multiplayer games.
Giuliana Funkhouser

Giuliana Funkhouser

Multidisciplinary artist and designer. Worked on Infinite Crisis, Lord of the Rings Online, and Dungeons & Dragons Online at Warner Bros.
Krzysztof Krej

Krzysztof Krej

CEO/programmer and designer at Frozen District. Worked on House Flipper, 90 Minute Fever, Body of Evidence, and more.
Ranko Trifkovic

Ranko Trifkovic

Game Designer/Producer gone full Narrative Designer, wrangling writers for Decision Fiction at Grandpa's Narrative Design.
Łukasz Wabik

Łukasz Wabik

Level Designer at One More Level. Worked on God's Trigger, Ghostrunner, and now on Ghostrunner 2.
Bárbara Framil

Bárbara Framil

Senior Narrative Designer at Crytek on Hunt: Showdown. Narrative Designer Consultant for Yuki VR.
Bri Williams

Bri Williams

Narrative Designer at Crytek on Hunt: Showdown. Worked on FIGHT. ITEM. RUN as Story Lead.
Sebastian Werema

Sebastian Werema

Technology Programmer at Techland. Worked on Dying Light 2 and Call of Juarez: Gunslinger Switch port.
Mila 'Yuuki' Undro

Mila 'Yuuki' Undro

Writer and Quest Designer at MuHa Games worked on Thea: The Awakening series and currently on Master of Magic remake.
Wojciech Pazdur

Wojciech Pazdur

Director of Developement at The Farm 51 working on Get Even and Chernobyl VR Project and Chernobylite among others. Gamedev veteran of 18 years.
Juan Gomez

Juan Gomez

Associate Technical Director at Sperasoft. worked on Mortal Kombat Mobile and Injustice Gods Among Us and in Unreal Engine, Unity3D, and Snowdrop.
Martin Macmillan

Martin Macmillan

CEO of Pollen VC helping developers accelerate their app revenues. Wrote for TechCrunch, GamesBeat and Huffington Post.
Raluca Percec

Raluca Percec

Freelance Marketing Consultant with 15+ years of gamedev experience. Ex-Chief Marketing Officer at Articy Software, Head of Creative Marketing at Flaregames, and Global Marketing Assets Manager at Gameloft SA.
Demetrius Leal

Demetrius Leal

Art Director at Striking Distance Studios working on The Callisto Protocol. Ex-EA Technical Art Director and Activision CG Supervisor. Worked on Call of Duty series, Dead Space series, and Dante's Inferno.
Patrick Liu

Patrick Liu

Head of Publishing at Fast Travel Games. Ex-Head of Games at Mojang, Creative Director at Rovio, Senior Producer at Dice, and Project Manager at Starbreeze. Worked on Minecraft, Angry Birds, Battlefield, and The Darkness.
Peter Sikachev

Peter Sikachev

Lead Graphics Programmer at People Can Fly. Ex-Senior Graphics Programmer at CD Projekt RED and Eidos. Worked on Cyberpunk 2077, Red Dead Redemption 2, Tomb Raider , Deus Ex: Mankind Divided, and Thief.
Dawid W. Mika

Dawid W. Mika

Senior Sound Designer at Flying Wild Hog. Worked on Shadow Warrior 3, Evil West, Gord (covenant.dev) and Steel Rats (Tate Multimedia).
Anastasia Kuprina

Anastasia Kuprina

Lead Product Manager at Rovio, working on Angry Birds Dream Blast, and Sugar Blast. Ex-Product Manager at Seriously Digital Entertainment.
Matti Larsson

Matti Larsson

Founder, Director of Innovation & New Business at Zordix with of over 25 years in leading positions in the industry. Produced over 20 games.
Oleg Shlyamovych

Oleg Shlyamovych

Founder, owner, CEO at Clever Ads Solution with 8 years of experience in mobile gamedev and 250+ published mobile games, 800m downloads in total.

GIC'22 Sponsors

you can be one of them!

Partners

GovTech Polska
Marka Polskiej Gospodarki
Ministerstwo Rozwoju i Technologii
Ministerstwo Kultury, Dziedzictwa Narodowego i Sportu
Skillshot
DevGAMM
Invest in Poznań
Games Bavaria
Swiss Games
Pocket Gamer
LevelUp
PoLAND of IT Maters
games: net Berlin Europe
MTP
PGA
Polskie Towarzystwo Informatyczne
Global Top Round
ACHIEVERS HUB
ZTGK
Games Gathering 2017
Indie Games Poland
Game Developers Session
Poznańskie Centrum Superkomputerowo-Sieciowe
BlackMoon

Organizers

Vitruvio
Wydział Informatyki Politechniki Poznańskiej
Ruch Projektantów Gier

Media partners

Games Factory Talent
Interplay
StockWatch
GPWAtak
FXMAG
Longterm
Comparic
Dutch Game Garden
polskigamedev
makinggames
GDbay
skillshot.pl
GamedevPolskaPraca
80.lv
Gamesmarkt
Events For Gamers
Graczpospolita
Pixel Magazine