Online and Pay what you like

The GIC is a non-profit NGO with the aim to help gamedev grow and a strong belief that knowledge should be as available as possible. With that, the only way we see a 2020 event could be priced is pay what you like. We mean it! Everything is included, regardless if you decide to support us with your payment or need our support and choose zero, as we recommend in such a case.

MeetToMatch for the best meetings

The GIC offers the best B2B opportunities to reach industry professionals from Poland and most of Central and Eastern Europe. The best available meeting system MeetToMatch allows for well-organized sessions with just the proper business partners you are looking for. While offering the most premium meeting system, we humbly keep this as pay what you like, with the choice of zero RECOMMENDED for every indie that needs our support.

Teaching event with advanced talks

At the GIC we believe in the learning value of talks and we think that the content of presentations and meetings is more important than big names. Due to our unique marking of the presentation difficulty level (1 - basic, 2 - intermediate, 3 - advanced), we are looking for talks that will provide useful insight even to developers with years of experience. Speaker candidates have to go through an advanced and rigorous submission and review system, while our Advisory Board is working hard to verify the potential value of every talk.

And it pays off: the GIC is seen as a major teaching event with talks of only the best quality.

CEEGA

Central & Eastern European Game Awards is a new initiative to recognize and promote the best video games from this region yearly. The CEE region is big and important and yet often underseen part of the global gaming industry. The region totals over 1000 game development studios, over 25000 people producing games and many interesting success stories.

Central & Eastern European Game Awards 2020 announcement is to be declared.

Polish Game Industry

as seen on the Poznań Game Arena and Game Industry Conference

The Game Industry Conference takes place alongside the Poznan Game Arena, one of the most important and largest game expos in Europe. Over 79 300 visitors enjoy the show by testing games and hardware from more than 220 expositors.

The two events are the best place to meet most of the people from the Polish Game Industry. There are already more than 440 studios and 9 710 people working in games development in Poland. And if you include all the additional services, such as outsourcing, Q&A, localization, publishing and distribution, this number will surely double in its size.

Featured speakers

…more speakers are announced every week

Michael Liebe

Michael Liebe

An advocate of crowdfunding and supports Kickstarter as Head of Outreach Games in Europe. Founder & CEO of Booster Space.
Lou Kramer

Lou Kramer

She is a part of AMD's European Game Engineering Team, focused on helping game devs get the most out of Radeon GPUs using Vulkan and DirectX12.
Aleksander Kauch

Aleksander Kauch

Senior Engineering Lead at 11 bit studios, working on Frostpunk, and previously on This War of Mine and Anomaly series.
Sycra Yasin

Sycra Yasin

Freelance Artist, popular YouTube Art Teacher, cooperating with many indie studios, including Game Reactor and Spellweaver game.
Mariusz Gąsiewski

Mariusz Gąsiewski

Google veteran of 12 years, now working as Head of Mobile Gaming and Apps Poland. Expert on web analytics and marketing.
Joseph Azzam

Joseph Azzam

Unreal Engine Evangelist, specializing in VR, photogrammetry, tech art, and Blueprints. Founded LebGameDev, a non-profit focusing on the gamedev scene in Lebanon
Vera Velichko

Vera Velichko

Founder and CEO of Owl Studio, specializing in art outsourcing. Founder of and teacher in on-line school of fine arts and CG "ArtNest".
Benjamin Chua Yuan Wei

Benjamin Chua Yuan Wei

Lead Programmer in BattleBrew Productions with 7 years of experience in programming Assassin’s Creed franchise and
Skull & Bones in Ubisoft.
Jason Hayes

Jason Hayes

Award-winning composer. Composed for World of Warcraft, StarCraft, Diablo, Hearthstone, DotA 2, Counter Strike: Global Offensive, and more.
Danar Worya

Danar Worya

Senior Concept Artist working wth Guerilla Games, Infinity Ward and Naughty Dog on Horizon: Zero Dawn, Uncharted, The last of us II and Call of Duty.
Martin Vierne

Martin Vierne

Level-Designer and Environment Artist. Worked at Remedy Entertainment on Quantum Break and Control. Currently working at
Redhill Games.
Celia Hodent

Celia Hodent

Leader in the application of user experience (UX) and cognitive science in the game industry. Worked with Ubisoft, LucasArts, Epic Games and more.
Tomasz Słoma

Tomasz Słoma

Technical Artist at
Ten Square Games, working on Fishing Clash. Worked in Megapixel as Environment Artist and FX/Shader Artist.
Filip Loster

Filip Loster

Ex SUPERHOT developer. Creator of GYRO and Unhatched. Currently Senior Unity Developer at
Vile Monarch.
Aleksandra Jarosz

Aleksandra Jarosz

In her games, she brings up important topics, e.g. of depression (Indygo) and abortion (Fantastic Fetus). Game Designer at Purple Lamp Studios.
Łukasz Hacura

Łukasz Hacura

Co-founder and CEO of
Anshar Studios. Ex-Head of Studio at CI Games. In the industry for 10+ years and 15+ games.
Dominik Gotojuch

Dominik Gotojuch

Founder, Creative &Tech Director at Robot Gentleman. Worked both on indie and AAA projects (Lionhead Studios, CD Projekt RED).
Mari-Sanna Paukkeri

Mari-Sanna Paukkeri

World’s first Ph.D. in language-independent text analytics. Expert on AI, machine learning, human behaviour, data, and text analytics.
Isaque Sanches

Isaque Sanches

Technical Game Designer at Virtuleap specializing in VR&AR. Worked at Infinity Games, Cycloid and more.
Masaki Hitonishi

Masaki Hitonishi

Software Engineer in the the R&D team at DeNA, a mobile game company specializing in Gacha games.
Lois van Baarle

Lois van Baarle

Freelance concept artist, illustrator, and animator. She worked for Guerrilla Games on Aloy from Horizon: Zero Dawn, Blizzard, Lego, Pigmental Studios, and more.
Christian Fonnesbech

Christian Fonnesbech

Head of IP at Leverage, developing compelling Brands and lasting IPs for games. Narrative Director at Deck 13 responsible for world building, characters and story.
Jon Hook

Jon Hook

A gaming exec and entrepreneur. Co-creator of Homa Games. VP Publishing at BoomBit with specific focus on hypercasual games.
André Faure

André Faure

CEO of GamePlan Consultants, former Senior Director of GameHouse. Advisor, Speaker, Consultant and Game Industry Influencer
Ranko Trifkovic

Ranko Trifkovic

Game Designer/Producer gone full Narrative Designer, wrangling writers for Decision Fiction at Grandpa's Narrative Design. Community leader of Games Serbia.
Kate Edwards

Kate Edwards

Executive Director of the Global Game Jam, CEO and Principal Consultant of Geogrify, Board Member of Take This, and the former Executive Director of the IGDA.
Marcin Makaj

Marcin Makaj

Game designer, programmer and graphic artist in The Moonwalls, his one man studio. Created Bohemian Killing and now works on Commander 85.
Michal Korniewicz

Michal Korniewicz

Composer & Sound Designer for Game Audio. Worked on Last Oasis, Pure Farming 2018, Exorder with Techland, Donkey Crew, Ice Flames, and more.

Sponsors

you can be one of them!

Partners

 
Ministerstwo Kultury i Dziedzictwa Narodowego
Fundacja Orlen
Indie Games Poland
MTP
PGA
Game Global
Games Week Berlin Pro X 2020
Berlin Baltic Nordic
Polskie Towarzystwo Informatyczne
Global Top Round
indie games business online conference
ACHIEVERS HUB
Nordic Game
Poland Shiok
Games Gathering 2017
devcom 2017
ZTGK
DevGAMM
Game Developers Session
REBOOT DEVELOP
Poznańskie Centrum Superkomputerowo-Sieciowe
RobotGentelman
BlackMoon

Organizers

Wydział Informatyki Politechniki Poznańskiej
Ruch Projektantów Gier
Vitruvio

Media partners

Dutch Game Garden
nofluffjobs
GDbay
skillshot.pl
GamedevPolskaPraca
80.lv
polskigamedev
Gamesmarkt
makinggames
Events For Gamers
Graczpospolita
Pixel Magazine

Companies in MeetToMatch