October 17-20 2019
Poznan, Poland

Polish Game Industry

as seen on the Poznań Game Arena and Game Industry Conference

The Game Industry Conference takes place alongside the Poznan Game Arena, one of the most important and largest game expos in Europe. Over 76 000 visitors enjoy the show by testing games and hardware from more than 220 expositors.

The two events are the best place to meet most of the people from the Polish Game Industry. There are already more than 400 studios and 6 000 people working in games development in Poland. And if you include all the additional services, such as outsourcing, Q&A, localization, publishing and distribution, this number will surely double in its size.

B2B exhibition zone and meeting system

The GIC offers the best B2B opportunities to reach industry professionals from Poland and most of the Central and Eastern Europe. The B2B exhibition zone, although located in the proximity of the B2C area of the PGA Expo tradeshow, is separated and offers an excellent environment for meeting developers and business partners.

A professionally organized meeting area with a Meet to Match meeting system allows for well-organized sessions with just the proper business partners you are looking for. It also hosts the Japan+Eastern Europe Networking Event. The Business Lounge offers a place to sit down and chill out or to have a casual conversation. It also serves meals during lunch hours and coffee, soft drinks and snacks non-stop.

Finally, the networking events planned for each evening are designed to include space to sit and talk as well as to taste Polish foods and drinks.

Recruitment event

GeekCareers is one of the latest additions to the GIC. It started in 2016, with seven companies searching for employees for their Polish and international offices. Its success exceeded our expectations and hopes. Recruiting companies reported that they have met many candidates, both Polish and foreign, on all levels of expertise, starting from juniors and students, but also reaching into the group of experienced seniors and leads. The best success story is four new employees for an individual company only from this event. One of the biggest advantages of GeekCareers is high availability for potential candidates, both in terms of ticket pricing and the time – the event is happening over the weekend.

Teaching event with advanced talks

At the GIC we believe in the learning value of talks and we think that the content of presentations and meetings is more important than big names. Due to our unique marking of the presentation difficulty level (1 - basic, 2 - intermediate, 3 - advanced), we are looking for talks that will provide useful insight even to developers with years of experience. Speaker candidates have to go through an advanced and rigorous submission and review system, while our Advisory Board is working hard to verify the potential value of every talk.

And it pays off: the GIC is seen as a major teaching event with talks of only the best quality.

CEEGA

Central & Eastern European Game Awards is a new initiative to recognize and promote the best video games from this region yearly. The CEE region is big and important and yet often underseen part of the global gaming industry. The region totals over 1000 game development studios, over 25000 people producing games and many interesting success stories.

Central & Eastern European Game Awards 2018 will be announced on October 13th during a big gala hosted by GIC together with Poznan Game Arena.

Featured speakers

 

Axel Riffard

Axel Riffard

Shipped multiple 2D mobile to AAA console titles on all platforms in Japan (No More Heroes, Naruto). Now works as Support Engineer with many Epic licensees.
Thomas Feichtmeir

Thomas Feichtmeir

Pixel artist, Art Consultant and Art Director with 9 years of experience. Worked on The Mummy Demastered, Adventure Time, Tower 57 and a lot more.
Teut Weidemann

Teut Weidemann

Online & f2p consultant for Ubisoft, Digital Extremes, Edge of Reality, Headup Games . Shipped 100+ titles in 30 years of career. Creative Director at Boombit.
Natalia Riabokon

Natalia Riabokon

Developer and software engineer with 10 years of experience, now in Huuuge Games. Specializes in game logic and multi-paradigm programming in various languages.
Richard Rouse III

Richard Rouse III

Director, designer, and writer at Paranoid Productions. Ex-Design Lead at Microsoft Studios and Ubisoft Montreal. Author of Game Design: Theory & Practice.
Łukasz Burdka

Łukasz Burdka

Solution Engineer at Techland for 5 years, working on the new C-Engine version and world building pipeline for Dying Light 2. Author of semi-procedural city generation tech.
Martyna Neumann-Baranowska

Martyna Neumann-Baranowska

Marketing Specialist at Vivid Games working on App Store Optimization. She works on Real Boxing, Space Pioneer, Gravity Rider and more.
Eric Jacobus

Eric Jacobus

Veteran stuntman, filmmaker, performer and action designer. Motion capture stuntman in Mafia III and for Kratos, Baldur and other characters in God of War.
Ryan Clark

Ryan Clark

Indie developer, creator of Crypt of the NecroDancer, Cadence of Hyrule, Industries of Titan. Ex-Executive Producer at Big Fish. Founder of Brace Yourself Games.
Kate Edwards

Kate Edwards

CEO and principal consultant of Geogrify, pioneering in content culturalization, the former Executive Director of the IGDA. Board Member of Take This.
Jay Powell

Jay Powell

Business consultant for 20+ years. Worked with People Can Fly, Starbreeze, DICE, Paradox Studios , Haemimont Games, Invictus Games and more.
Rob Carr

Rob Carr

Audio designer with 12 years in the industry in Rockstar Games working on GTA, Red Dead Redemption, LA Noire, Max Payne 3, and currently working for Wargaming.

Sponsors

you can be one of them!

Partners

Berlin Baltic Nordic
indie games business online conference
ACHIEVERS HUB
Ministerstwo Kultury i Dziedzictwa Narodowego
Indie Games Poland
Nordic Game
Poznań
Games Gathering 2017
devcom 2017
IGDA
ZTGK
PocketGamer Connects London
DevGAMM
České hry o.s.
REBOOT DEVELOP
Poznańskie Centrum Superkomputerowo-Sieciowe
RobotGentelman
BlackMoon

Organizers

Wydział Informatyki Politechniki Poznańskiej
Ruch Projektantów Gier
Vitruvio

Media partners

80.lv
Gamesmarkt
Events For Gamers
Graczpospolita
PortalMMO
Pixel Magazine
Radio Afera
PSX Extreme
Portal PSX Extreme
Gildia.pl
1indie world

Patrons

Ministerstwo Kultury i Dziedzictwa Narodowego
Ministerstwo Przedsiębiorczości i Technologii
Ministerstwo Nauki i Szkolnictwa Wyższego
Ministerstwo Spraw Zagranicznych
Rektor
Dziekan

Companies in MeetToMatch

 

GIC place and time

Games Industry Conference takes place in the area of Poznan International Fair next to Poznan Game Arena expo. GIC will take place in pavilon 15, in its 2 aulas, 4 conference rooms and its other areas, while PGA will be held in 50m walk distance in pavilons 7, 7a, 8, 8a, 6, 6a and 5. (more)

In 2019, GIC will take place on:
Thursday, October 17th – Sunday, October 20th
Have any questions? Contact us: contact@gic.gd

Travel

Poznań is quite easily reachable from all around the Europe.
Poznań is the eastern neighbour of Berlin. There are multiple trains and bus lines that take 3h to travel and offer prices starting from 10Euro.
There are regular direct flights from following cities:
Star Aliance Airlines: Frankfurt, Lviv, Munich, Warsaw–Chopin, Copenhagen.
Ryanair: Stockholm, Sandefjord, Billund, Edinburgh, Liverpool, London Standstet, Bristol, Dublin, Cork, Paris-Beuavais, Alicante, Girona, Bergamo, Rome, Malta, Corfu, Athens, Kavala, Tel Aviv, Budapest, Odessa, Kiev, Kharkiv.
Wizz Air: Sandefjord, Doncaster/Sheffield, Birmingham, Eindhoven, Paris-Beauvais, Kiev, London–Luton.

For more detailed information, see our travel guide.