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  • Home
  • Tickets
  • Timetable
  • Speakers
    • Best Speaker Award!
    • Call for Speakers
  • Agenda 2024
  • About GIC
    • Travel Guide
    • Venue
    • Past editions
    • Boards and committees
    • GIC Code of Conduct
    • Contact
    • Polish game industry
  • Break line
  • For attendees
    • Geek Careers zone
    • Roundtables & AUA
    • Gaming concert
    • Daycare for gamedev kids
    • Attendee Guide
    • Women in Games
    • 1 on 1 mentoring
    • Sightseeing
    • Official GIC & PGA mobile app
    • Workshops
  • For indies
    • GIC inclusiveness scholarship
    • Basic B2B booth
    • Gamedev Investment Forum
    • Yet Another Pitching Event
  • For business
    • Geek Careers zone
    • B2B exhibition zone
    • Basic B2B booth
    • Gamedev Investment Forum
    • Legal Summit
    • Geek StartUPs Zone

All Speakers

Aleksander Kauch
Lead game programmer at 11 bit studios, working on Frostpunk, and previously on This War of Mine and Anomaly series.

Jari-Pekka Kaleva
Managing Director at the European game industry umbrella organization EGDF and Chief Policy Advisor at Neogames, the hub of the Finnish game industry.

Emilie Beauchamp
Associate Art Director at Warner Bros Games. Worked on the Batman Arkham series, Mortal Kombat 11, Gotham Knights and more.

Grzegorz Wątroba
Best Programming Talk of GIC21! Lead Software Engineer at PixelAnt Games with 13 years of experience in Bloober Team, One More Level, Fool’s Theory, and more.

Juan Gomez
Associate Technical Director at Sperasoft, worked on Mortal Kombat Mobile and Injustice: Gods Among Us in Unreal Engine, Unity3D, and Snowdrop.

Konstantine Paradias
Freelance Principal Writer & Narrative Designer. Worked with Axolotl Games on Raft and Scrap Mechanic and Flintlock: The Siege of Dawn for A44 Games.

Tomasz Kosek
Senior Technology Programmer at Techland with over 17 years of experience as a C++ programmer. Worked on the Dying Light series and more.

Steacy McIlwham
Product Owner at Avalanche Studios and ex Product Manager at Paradox Interactive. Worked on Prison Architect, Crusader Kings, Europa Universalis and Hearts of Iron series.

Graham Mills
Associate Technical Director at Sumo Digital with 20+ years of background in the tech industry and a wealth of experience, having worked at all levels of leadership from Team Lead to Director.

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