Aleksander KauchLead game programmer at 11 bit studios, working on Frostpunk, and previously on This War of Mine and Anomaly series.
Jari-Pekka KalevaManaging Director at the European game industry umbrella organization EGDF and Chief Policy Advisor at Neogames, the hub of the Finnish game industry.
Emilie BeauchampAssociate Art Director at Warner Bros Games. Worked on the Batman Arkham series, Mortal Kombat 11, Gotham Knights and more.
Grzegorz WątrobaBest Programming Talk of GIC21! Lead Software Engineer at PixelAnt Games with 13 years of experience in Bloober Team, One More Level, Fool’s Theory, and more.
Juan GomezAssociate Technical Director at Sperasoft, worked on Mortal Kombat Mobile and Injustice: Gods Among Us in Unreal Engine, Unity3D, and Snowdrop.
Konstantine ParadiasFreelance Principal Writer & Narrative Designer. Worked with Axolotl Games on Raft and Scrap Mechanic and Flintlock: The Siege of Dawn for A44 Games.
Tomasz KosekSenior Technology Programmer at Techland with over 17 years of experience as a C++ programmer. Worked on the Dying Light series and more.
Steacy McIlwhamProduct Owner at Avalanche Studios and ex Product Manager at Paradox Interactive. Worked on Prison Architect, Crusader Kings, Europa Universalis and Hearts of Iron series.
Graham MillsAssociate Technical Director at Sumo Digital with 20+ years of background in the tech industry and a wealth of experience, having worked at all levels of leadership from Team Lead to Director.