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  • Home
  • Tickets
  • Timetable
  • Speakers
    • Best Speaker Award!
    • Call for Speakers
  • Agenda 2024
  • About GIC
    • Travel Guide
    • Venue
    • Past editions
    • Boards and committees
    • GIC Code of Conduct
    • Contact
    • Polish game industry
  • Break line
  • For attendees
    • Geek Careers zone
    • Roundtables & AUA
    • Gaming concert
    • Daycare for gamedev kids
    • Attendee Guide
    • Women in Games
    • 1 on 1 mentoring
    • Sightseeing
    • Official GIC & PGA mobile app
    • Workshops
  • For indies
    • GIC inclusiveness scholarship
    • Basic B2B booth
    • Gamedev Investment Forum
    • Yet Another Pitching Event
  • For business
    • Geek Careers zone
    • B2B exhibition zone
    • Basic B2B booth
    • Gamedev Investment Forum
    • Legal Summit
    • Geek StartUPs Zone

All Speakers

Kacper Baryła
Legal Counsel at GOG.com. Worked as legal aid for game dev companies both in-house (Ten Square Games) and as a consultant.

David Santiago
Principal Technical Artist at Insomniac Games. Worked on Marvel’s Spider-Man series, Ratchet & Clank series, Sunset Overdrive and more. Specializes in systems for the production pipeline.

Anna Oporska-Szybisz
Senior Level Designer with 8 years of experience, now at Bloober Team, working on Silent Hill 2 Remake. Worked in CI Games as a designer on the Sniper: Ghost Warrior series.

Marcin Undak
Lead Engine Programmer at Blizzard Entertainment’s Diablo IV. Worked as Tech Lead on Google Stadia, and on programming positions at Unreal, at Ubisoft working on Watch Dogs series and more.

Maria Mazur
A CD Projekt Red alum with a career spanning from Quality Assurance on Thronebreaker – The Witcher Tales to Quest Designer on Cyberpunk 2077: Phantom Liberty and project Hadar.

André Berg Bragason
Lead VFX Artist at CCP Games with 17 years of experience in gamedev. Worked from tech art, through 3D and environment art, to VFX in EVE Online.

Sami Mylly
Senior Game Programmer at Fingersoft with over 25 years of gamedev experience as coder, designer, UX/UI developer of mobile games.

Guy Davidson
Ex-Head of Engineering Practice at Creative Assembly for 24 years, now Head of Engineering at a stealth startup. Member of C++ standard committee. Worked on many titles from Total War series.

Marilena Cassetta
Associate Producer at Crytek. Worked on Iron Harvest, and currently on Crysis 4. Has experience in Art Production, Feature Production, Scope Calculation, and Risk Assassment.

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