Workshops during Game Industry Conference 2018

Several workshops will take place during the GIC. Due to limited capacity, you require you to register separately for every workshop you’d like to attend. Access will be granted on a first-come-first-served basis.

Please note that the language of the description here corresponds with the language of the workshop itself. That’s why descriptions of some workshops are in Polish. If you have any questions, feel free to contact Marcin: marcin@gic.gd.

In this year workshop registration has two phases:

  1. GIC ticket holders can priority register to workshops. This phase starts when registration for the chosen workshop is open. The registration form will ask for the ticket number. For accepted speakers who want to register for any workshop, please write “spkr” in “Ticker Order ID” in the registration form.
  2. Registration is free for all attendees, regardless of what GIC or PGA tickets they use. This phase starts two weeks before the conference.

The registration for workshops will be open till the October 10th. After this date, if there will be free seats you can come to the workshop without registration, in this case first came persons will enter.

GIC 2018 workshops list

  • How to plan the production of your first game? – Stan Just (CD PROJEKT RED)

     

    A short workshop aimed at exercising basic steps of every game production plan. It focuses on building and managing backlog of an exemplary mobile title in the first phases of its production. Apart from practical tips and how-to’s attendees can expect a lot of anecdotes and industry insights about polish gamedev.
    *This is a small sample of a comprehensive course conducted on Game Dev School in Warsaw every year. Best way to get into gamedev.*

    About the speaker: Stan Just is a passionate gamer working as R&D Manager for CD PROJEKT S.A. He also holds a role of a Board Member in the Polish Games Association where he is overseeing multiple state-aid programmes. During his career as a gamedev producer, he worked in Reality Pump on “Two Worlds” franchise games, in 11 bit studios on a number of multiplatform titles including “Anomaly 2”, and finally in CD PROJEKT RED on “The Witcher 3: Wild Hunt” and its expansion packs.

    In the field of game production, he published featured articles on Gamasutra, presented his methods during multiple conferences (including GDC) and taught Project Planning. He is a Psychologist by education and an Executive MBA graduate from UQAM/WSE.

    Additional info: This workshop is directed for people who are making their first steps in video game production or are considering to take up a role of a game producer in the future.
    Time: 3h
    Number of seats: 20
    Day: Friday, 12.10.2018, info about hours will be available later

     

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(more info will be available soon)