Workshops during Game Industry Conference

Several workshops take place during the GIC. Due to limited capacity, you are required to register separately for every workshop you’d like to attend. Access will be granted on a first-come-first-served basis.

Please note that the language of the description corresponds with the language of the workshop itself. That’s why descriptions of some workshops are in Polish. If you have any questions, feel free to contact us: contact@gic.gd.

This year only GIC attendees can take part in our Workshops. Please, make sure you have a conference ticket and you have free time in the workshop slot before you submit the form.

 

GIC 2022 workshops list

  • Workshop – Increasing Your Game’s Global Success through Culturalization

    Kate Edwards Geogrify
    Saturday  Room Roundtables 0

    As a 28+ year game industry veteran, Kate Edwards has been involved in the creation of many titles and franchises, including Halo, Fable, Age of Empires, Mass Effect, Call of Duty, Tomb Raider, and many, many others. She has helped creative teams navigate a wide variety of geopolitical and cultural issues that were not accounted for during the game’s creation and then negatively affected the ability of the game’s content to be viable overseas. While game designers often miss opportunities to create more robust worlds that engage the players from diverse cultural backgrounds, there has also been increased recognition of the importance of inclusivity – and considering the demographics and cultures of our players. In this workshop, Kate will help attendees understand the complexities of game culturalization and present a practical framework for how creators can build better game worlds that account for a wider range of cultural and geopolitical considerations, and how your values as a company or individual creator will directly affect your game’s ability to find a global audience. This workshop will include a lecture component as well as interactive group discussions around case studies and examples. Attendees are also encouraged to bring your questions around this topic so your concerns can be discussed in-depth.

  • Playing accessibly

    William Easton Futuregames
    Sunday  Room Roundtables 1

    “Playing accessibly” is a workshop formatted presentation that uses 3 specially designed card games with simple game mechanics to open a discussion with participants on accessibility. Each of the games addresses a different aspect of accessibility, challenging players to address how their own company is approaching accessibility, what immediate steps can be taken for improvement within an agile framework, and a brainstorming activity that opens up a fast-paced, challenging and comic consideration of what accessibility can mean within games development.