See you in

Polish Game Industry

as seen on the Game Industry Conference

The Game Industry Conference takes place alongside the Poznan Game Arena, one of the most important and largest game expos in Europe. Over 79 300 visitors enjoy the show by testing games and hardware from more than 220 expositors.

The two events are the best place to meet most of the people from the Polish Game Industry. There are already more than 500 studios and 15 200 people working in games development in Poland. And if you include all the additional services, such as outsourcing, Q&A, localization, publishing and distribution, this number will surely double in its size.

The biggest careers expo in Europe

Geek Careers has been a vital part of the conference since 2016, connecting recruiting companies with job seekers. It’s known as the top spot for hiring Polish and international candidates at all experience levels. Attracting over 24 recruiting companies both in 2022 and 2023, it's a top hiring spot for both Polish and international candidates and companies. Access is free for all GIC attendees, with a one-day Open Pass option for those with limited time or resources.

Best business meetings

The GIC offers the best B2B opportunities to reach industry professionals from Poland and most of Central and Eastern Europe. Our meeting app allows for well-organized sessions with just the proper business partners you are looking for.
GIC2024 will provide it with traditional Polish Hospitality: meeting tables, coffee, energy drinks, and most interesting people you could meet.
If you aim for on-site meeting system at the GIC you need to arm yourself with our Business Pass.

Teaching event with advanced talks

At the GIC we believe in the learning value of talks and we think that the content of presentations and meetings is more important than big names. Due to our unique marking of the presentation difficulty level (1 - basic, 2 - intermediate, 3 - advanced), we are looking for talks that will provide useful insight even to developers with years of experience. Speaker candidates have to go through an advanced and rigorous submission and review system, while our Advisory Board is working hard to verify the potential value of every talk.

And it pays off: the GIC is seen as a major teaching event with talks of only the best quality.

CEEGA

Central & Eastern European Game Awards are run as a cooperation of 16 organizations from the region to recognize and promote the best video games yearly. The CEE region is a big and important yet often underseen part of the global gaming industry: it totals over 1000 game development studios, over 30000 people producing games and many interesting success stories.

With the CEEGA gala happening on GIC Saturday, the conference became a meeting place for the industry from the 16 countries of the region.

Featured speakers of GIC'24

Can you have your talk on GIC too? The Call for Speakers awaits you until the 13th of August!

Alexander Brazie

Alexander Brazie

Game Design Consultant & CoFounder of GameDesignSkills.com. Worked on Ori & The Will of the Wisps, League of Legends and World of Warcraft.
Oscar Clark

Oscar Clark

CEO at Fundamentally Games. Pioneer in mobile games since 1998. Worked for Sony Playstation, Unity, and spent many years consulting.
Daniel Ramotowski

Daniel Ramotowski

Senior Game Designer at CCP Games, with nine years of experience in both Customer Support and as a Game Designer.
Timothee Engel

Timothee Engel

Founder of TheoTime Dev, a consultancy specializing in Multiplayer Strategy, Tech-Design and Production. ExPhoton Engine Technical Engineer.
Roza Szafranek

Roza Szafranek

Founder & CEO at HR Hints and CulturivyÂź Institute . A leader and expert in organizational effectiveness at the intersection of market, business, and people.
Anna Kruszewska

Anna Kruszewska

Attorney-at law at Hasik Rheims and Partners. Worked on copyright dispute raised by A. Sapkowski over rights to his novel "Witcher".
Kacper BaryƂa

Kacper BaryƂa

Legal Counsel at GOG.com. Worked as legal aid for game dev companies both in-house (Ten Square Games) and as a consultant.
Jari-Pekka Kaleva

Jari-Pekka Kaleva

Managing Director at the European game industry umbrella organization EGDF and Chief Policy Advisor at Neogames, the hub of the Finnish game industry.
Emilie Beauchamp

Emilie Beauchamp

Associate Art Director at Warner Bros Games. Worked on the Batman Arkham series, Mortal Kombat 11, Gotham Knights and more.
Grzegorz Wątroba

Grzegorz Wątroba

Best Programming Talk of GIC21! Lead Software Engineer at PixelAnt Games with 13 years of experience in Bloober Team, One More Level, Fool's Theory, and more.
Juan Gomez

Juan Gomez

Associate Technical Director at Sperasoft, worked on Mortal Kombat Mobile and Injustice: Gods Among Us in Unreal Engine, Unity3D, and Snowdrop.
Konstantine Paradias

Konstantine Paradias

Freelance Principal Writer & Narrative Designer. Worked with Axolotl Games on Raft and Scrap Mechanic and Flintlock: The Siege of Dawn for A44 Games.
Tomasz Kosek

Tomasz Kosek

Senior Technology Programmer at Techland with over 17 years of experience as a C++ programmer. Worked on the Dying Light series and more.
Steacy McIlwham

Steacy McIlwham

Product Owner at Avalanche Studios and ex Product Manager at Paradox Interactive. Worked on Prison Architect, Crusader Kings, Europa Universalis and Hearts of Iron series.
Graham Mills

Graham Mills

Associate Technical Director at Sumo Digital with 20+ years of background in the tech industry and a wealth of experience, having worked at all levels of leadership from Team Lead to Director.
Aleksander Kauch

Aleksander Kauch

Lead game programmer at 11 bit studios, working on Frostpunk, and previously on This War of Mine and Anomaly series.
David Santiago

David Santiago

Principal Technical Artist at Insomniac Games. Worked on Marvel's Spider-Man series, Ratchet & Clank series, Sunset Overdrive and more. Specializes in systems for the production pipeline.
Anna Oporska-Szybisz

Anna Oporska-Szybisz

Senior Level Designer with 8 years of experience, now at Bloober Team, working on Silent Hill 2 Remake. Worked in CI Games as a designer on the Sniper: Ghost Warrior series.
Marcin Undak

Marcin Undak

Lead Engine Programmer at Blizzard Entertainment's Diablo IV. Worked as Tech Lead on Google Stadia, and on programming positions at Unreal, at Ubisoft working on Watch Dogs series and more.
Maria Mazur

Maria Mazur

A CD Projekt Red alum with a career spanning from Quality Assurance on Thronebreaker - The Witcher Tales to Quest Designer on Cyberpunk 2077: Phantom Liberty and project Hadar.
André Berg Bragason

André Berg Bragason

Lead VFX Artist at CCP Games with 17 years of experience in gamedev. Worked from tech art, through 3D and environment art, to VFX in EVE Online.
Martha Weiss

Martha Weiss

Senior Character Concept Artist at IO Interactive. Worked at CD Projekt RED on Cyberpunk and Cyberpunk: Phantom Liberty as a concept artist.
Sami Mylly

Sami Mylly

Senior Game Programmer at Fingersoft with over 25 years of gamedev experience as coder, designer, UX/UI developer of mobile games.
Mike Haruki Yamazaki

Mike Haruki Yamazaki

CEO of Shining Tree Inc. Angel investor, founder of Japan's first indie game incubator. Represents Japanese Online Game Association .
Karoliina Korppoo

Karoliina Korppoo

Game producer, narrative designer, and team leader. Senior Producer at Rovio Entertainment. Ex-Lead designer of Cities: Skylines and Cities in Motion by Colossal Order.
Guy Davidson

Guy Davidson

Ex-Head of Engineering Practice at Creative Assembly for 24 years, now Head of Engineering at a stealth startup. Member of C++ standard committee. Worked on many titles from Total War series.
Wolfgang Walk

Wolfgang Walk

Producer and researcher specializing in narrative with 25+ years of experience since Settlers 2. Worked at Blue Byte Software, Massive, Atari, Bandai Namco, Assemble Entertainment, Mimimi and more.
Marilena Cassetta

Marilena Cassetta

Associate Producer at Crytek. Worked on Iron Harvest, and currently on Crysis 4. Has experience in Art Production, Feature Production, Scope Calculation, and Risk Assassment.

GIC'24 Sponsors

you can be one of them!

Partners

CRPK
MTP
PGA
Ministerstwo Kultury, Dziedzictwa Narodowego i Sportu
Skillshot
ACHIEVERS HUB
ZTGK
Games Gathering 2017
IGDA
Indie Games Poland
PoznaƄskie Centrum Superkomputerowo-Sieciowe
BlackMoon

Organizers

Vitruvio
WydziaƂ Informatyki Politechniki PoznaƄskiej
Ruch ProjektantĂłw Gier

Media partners

WorkPlays
Game Access
Hamburg Games Conference
Infoshare
Games Gathering
DevGAMM
Comparic
polskigamedev
GDbay
skillshot.pl
GamedevPolskaPraca
80.lv
Events For Gamers
Graczpospolita
Pixel Magazine