Program Board

Maciej Miąsik chair
Movie Games
Marcin Blacha story
CDProjekt Red
Kamil Braun art
Techland
Oscar Clark programming & design
Fundamentally Games, RocketLollyGames
Zofia Domaradzka audio
Atomic Wolf
Karol Duma art
Flying Wild Hog
Kate Edwards global design, production & release
Geogrify / SetJetters
Karol Gaida mobile/F2P, programming, unreal
TKoU / Samurais
Bartek Gajewski business, design, pr & marketing
Game Operators
Tomek Grochowiak design
MoaCube
Łukasz Hacura biz & production
Anshar Studios
Konstanty Kalicki business, design
Thing Trunk
Radosław Klasa design, storytelling
Sperasoft
Tobias Kopka conference program
Reboot, Ludicious
Błażej Krakowiak bizdev & marketing
Ice Code Games
Paweł Laskowski design, QA & loc, storytelling
Vile Monarch
Marta Leydy-Odrzywolska art
Fool’s Theory
Krzysztof Lipka audio
11 bit studios
Marcin Makaj business, design, game studies & serious games
VThe Moonwalls
Artur Maksara production
Intel
Maksymilian Michalski programming, unity, unreal
Rebel Wolves
Michał Mochocki design, Game studies & serious games, storytelling
False Prophet
Michał Nowak programming, unreal
BLANK
Danuta Psuty design, storytelling
Bloober Team
Daniel Sadowski design, business
Rebel Wolves
Szymon Sirocki mobile/F2P, new tech, programming
Playtika
Michał Słapa programming, unreal
Flying Wild Hog
Martine Spaans mobile, f2p, casual
FGL
Kamila Spierewka mobile/F2P, PR & marketing
Afterburn
Michał Stankiewicz Mobile/F2P, new tech, programming
Last Qubit
Kacper Szymczak design
Artificer
Michał Szymerski design, mobile/F2P, Unity
Intermarum / JNT Games
Paweł Weder Mobile/F2P, PR & marketing, production
Madcore Games
Gracjana Zielińska art
MoaCube

Academic Board

Prof. Maciej Drozdowski chair

Poznań University of Technology, Institute of Computer Science, Poland

Prof. Espen Aarseth

IT University of Copenhagen, Center for Computer Games Research, Denmark

Prof. Sylvius Lack

Games Academy Hochschule, Berlin, Germany

Prof. Žilvinas Lilas

Academy of Media Arts Cologne, Germany

Prof. Julian Togelius

IT University of Copenhagen, Center for Computer Games Research, Denmark

Dr Michał Mochocki

Kazimierz Wielki University in Bydgoszcz, GAMEDEC: Game Studies & Design, Poland

How To Multiplayer Dev Summit Board

Johannes Ebner

Microsoft Xbox

Jane Skullman

Star Stable Entertainment

David Oneill

SuperNimbus Ltd

Chris Proctor

Bungie

Organizing committee

Jakub Marszałkowski chair

Institute of Computer Science, Poznań University of Technology Indie Games Poland Foundation

Wojciech Becla

Madmind Studio

Mateusz Bukowian

Google Cloud

Radosław Gołębiewski

Poznań Supercomputing and Networking Center

Tomasz Hańderek

Vitruvio Foundation

Łukasz Jagodziński

Scopely/Digit Game Studios

Karolina Kowalewska

Ready Code

Hanna Marszałkowska

Vitruvio Foundation

Jędrzej Marszałkowski

SensoTransel

Olga Matej

Vitruvio Foundation

Marcin Michalski

Flying Wild Hog

Vlad Micu bizdev

Vitruvio Foundation

Thor Myrdal bizdev

Vitruvio Foundation

Martyna Neumann

Avalanche Studios Group

Piotr Piotrowski

Vitruvio Foundation

Robert Podgórski

BlackMoon Design

Natalia Pych

Grajmerki.pl/Games Operators

Krzysztof Skoracki

Blindflug Studios

Jakub Wawrzyniak

TIDK

Grzegorz Wątroba

PixelAnt Games

Kacper Żubryk

Vitruvio Foundation, WSB Merito Poznań