Program Board
Maciej Miąsik chair
Movie Games
Marcin Blacha story
CDProjekt Red
Kamil Braun art
Techland
Oscar Clark programming & design
Fundamentally Games / RocketLollyGames
Zofia Domaradzka audio
Freelance
Karol Duma art
Flying Wild Hog
Kate Edwards global design, production & release
Geogrify / SetJetters
Karol Gaida mobile/F2P, programming, unreal
TKoU / Samurais
Bartek Gajewski business, design, pr & marketing
Game Operators
Tomek Grochowiak design
MoaCube
Łukasz Hacura biz & production
Anshar Studios
Konstanty Kalicki business, design
Thing Trunk
Radosław Klasa design, storytelling
Fighting Dreamers / Free Fall Entertainment
Tobias Kopka conference program
Reboot / Ludicious
Błażej Krakowiak bizdev & marketing
Ice Code Games
Paweł Laskowski design, QA & loc, storytelling
Freelance
Marta Leydy-Odrzywolska art
Fool’s Theory
Krzysztof Lipka audio
11 bit studios
Marcin Makaj business, design, game studies & serious games
VThe Moonwalls
Artur Maksara production
Intel
Maksymilian Michalski programming, unity, unreal
Rebel Wolves
Michał Mochocki design, Game studies & serious games, storytelling
False Prophet
Michał Nowak programming, unreal
BLANK
Danuta Psuty design, storytelling
Rebel Wolves
Daniel Sadowski design, business
Rebel Wolves
Szymon Sirocki mobile/F2P, new tech, programming
Homa
Michał Słapa programming, unreal
Flying Wild Hog
Martine Spaans mobile, f2p, casual
FGL
Kamila Spierewka mobile/F2P, PR & marketing
Afterburn
Michał Stankiewicz Mobile/F2P, new tech, programming
Last Qubit
Kacper Szymczak design
Artificer
Michał Szymerski design, mobile/F2P, Unity
Intermarum / JNT Games
Paweł Weder Mobile/F2P, PR & marketing, production
Madcore Games
Gracjana Zielińska art
Vile Monarch / MoaCube
Academic Board
Prof. Maciej Drozdowski chair
Poznań University of Technology, Institute of Computer Science, Poland
Prof. Espen Aarseth
IT University of Copenhagen, Center for Computer Games Research, Denmark
Prof. Sylvius Lack
Games Academy Hochschule, Berlin, Germany
Prof. Žilvinas Lilas
Academy of Media Arts Cologne, Germany
Prof. Julian Togelius
IT University of Copenhagen, Center for Computer Games Research, Denmark
Prof. Michał Mochocki
University of Gdansk, Poland
How To Multiplayer Dev Summit Board
Johannes Ebner
Microsoft Xbox
Jane Skullman
Star Stable Entertainment
David Oneill
SuperNimbus Ltd
Chris Proctor
Bungie
Organizing committee
Jakub Marszałkowski chair
Institute of Computer Science,
Poznań University of Technology
Indie Games Poland Foundation
Wojciech Becla
Ecumene Games / Studio PRL
Mateusz Bukowian
Google Cloud
Radosław Gołębiewski
Poznań Supercomputing and Networking Center
Oktawia Hańderek
Vitruvio Foundation
Łukasz Jagodziński
Scopely / Digit Game Studios
Karolina Kowalewska
Ready Code
Hanna Marszałkowska
Vitruvio Foundation
Jędrzej Marszałkowski
SensoTransel
Olga Matej
Vitruvio Foundation
Marcin Michalski
Flying Wild Hog
Vlad Micu bizdev
Vitruvio Foundation
Martyna Neumann
Avalanche Studios Group
Piotr Piotrowski
Vitruvio Foundation
Robert Podgórski
BlackMoon Design
Natalia Pych
Grajmerki.pl / Games Operators
Krzysztof Skoracki
Blindflug Studios
Jakub Wawrzyniak
TIDK
Grzegorz Wątroba
PixelAnt Games
Agnieszka Wołoszyn
Vitruvio Foundation
Kacper Żubryk
Vitruvio Foundation, WSB Merito Poznań