Program Board

Maciej Miąsik chair

Movie Games

Marcin Blacha story

CDProjekt Red

Kamil Braun art

Techland

Oscar Clark programming & design

Fundamentally Games / RocketLollyGames

Zofia Domaradzka audio

Freelance

Karol Duma art

Flying Wild Hog

Kate Edwards global design, production & release

Geogrify / SetJetters

Karol Gaida mobile/F2P, programming, unreal

TKoU / Samurais

Bartek Gajewski business, design, pr & marketing

Game Operators

Tomek Grochowiak design

MoaCube

Łukasz Hacura biz & production

Anshar Studios

Konstanty Kalicki business, design

Thing Trunk

Radosław Klasa design, storytelling

Fighting Dreamers / Free Fall Entertainment

Tobias Kopka conference program

Reboot / Ludicious

Błażej Krakowiak bizdev & marketing

Ice Code Games

Paweł Laskowski design, QA & loc, storytelling

Freelance

Marta Leydy-Odrzywolska art

Fool’s Theory

Krzysztof Lipka audio

11 bit studios

Marcin Makaj business, design, game studies & serious games

VThe Moonwalls

Artur Maksara production

Intel

Maksymilian Michalski programming, unity, unreal

Rebel Wolves

Michał Mochocki design, Game studies & serious games, storytelling

False Prophet

Michał Nowak programming, unreal

BLANK

Danuta Psuty design, storytelling

Rebel Wolves

Daniel Sadowski design, business

Rebel Wolves

Szymon Sirocki mobile/F2P, new tech, programming

Homa

Michał Słapa programming, unreal

Flying Wild Hog

Martine Spaans mobile, f2p, casual

FGL

Kamila Spierewka mobile/F2P, PR & marketing

Afterburn

Michał Stankiewicz Mobile/F2P, new tech, programming

Last Qubit

Kacper Szymczak design

Artificer

Michał Szymerski design, mobile/F2P, Unity

Intermarum / JNT Games

Paweł Weder Mobile/F2P, PR & marketing, production

Madcore Games

Gracjana Zielińska art

Vile Monarch / MoaCube

Academic Board

Prof. Maciej Drozdowski chair

Poznań University of Technology, Institute of Computer Science, Poland

Prof. Espen Aarseth

IT University of Copenhagen, Center for Computer Games Research, Denmark

Prof. Sylvius Lack

Games Academy Hochschule, Berlin, Germany

Prof. Žilvinas Lilas

Academy of Media Arts Cologne, Germany

Prof. Julian Togelius

IT University of Copenhagen, Center for Computer Games Research, Denmark

Prof. Michał Mochocki

University of Gdansk, Poland

How To Multiplayer Dev Summit Board

Johannes Ebner

Microsoft Xbox

Jane Skullman

Star Stable Entertainment

David Oneill

SuperNimbus Ltd

Chris Proctor

Bungie

Organizing committee

Jakub Marszałkowski chair

Institute of Computer Science,
Poznań University of Technology
Indie Games Poland Foundation

Wojciech Becla

Ecumene Games / Studio PRL

Mateusz Bukowian

Google Cloud

Radosław Gołębiewski

Poznań Supercomputing and Networking Center

Oktawia Hańderek

Vitruvio Foundation

Łukasz Jagodziński

Scopely / Digit Game Studios

Karolina Kowalewska

Ready Code

Hanna Marszałkowska

Vitruvio Foundation

Jędrzej Marszałkowski

SensoTransel

Olga Matej

Vitruvio Foundation

Marcin Michalski

Flying Wild Hog

Vlad Micu bizdev

Vitruvio Foundation

Martyna Neumann

Avalanche Studios Group

Piotr Piotrowski

Vitruvio Foundation

Robert Podgórski

BlackMoon Design

Natalia Pych

Grajmerki.pl / Games Operators

Krzysztof Skoracki

Blindflug Studios

Jakub Wawrzyniak

TIDK

Grzegorz Wątroba

PixelAnt Games

Agnieszka Wołoszyn

Vitruvio Foundation

Kacper Żubryk

Vitruvio Foundation, WSB Merito Poznań