AI SUMMIT 2026

Highlights

  1. Where AI breaks: the real edge of machine capability
  2. A full day on what AI can do today, what it still can’t, and why that gap matters for games, science and creative work

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Value Proposition

Last year we asked what happens when AI stops assisting and starts rivaling us. This year we go to the edge: the places where models still fail, and the people who find those places for a living. A competitive programmer who beat an OpenAI agent. A researcher who studies why language models lose at games. One day, no hype, no doom, just evidence from people who build, research and break AI.

Why This Summit

  • Evidence over announcements: what holds up under testing, not in demos
  • Failure as signal: where models stall, and what that tells us about the next five years
  • Practical takeaways for production, teams and strategy
  • Voices from competitive programming, AI research, mathematics and game production

Key Speakers

“Psyho”, Ex-OpenAI, Elite Coder
One of the world’s top competitive programmers and a former OpenAI researcher, Psyho won the AtCoder World Tour Finals 2025 against an experimental OpenAI coding agent. A year later, he sits down with Wojciech Ozimek for an open, hour-long conversation: what has changed since that win, how close the agents are now, and what a human still brings to hard problems. Audience Q&A included.

Maciej Świechowski, PhD, Chief Science Officer at NewBro
Maciej has spent years researching AI and computer graphics for games. His talk takes a critical look at a surprising blind spot: models that write code and pass exams still struggle to actually play games. Why do LLM-based approaches fail at tasks a child handles easily, and what does that say about how they plan, track state and reason? A research view on the limits of today’s models, and on why the current hype around LLM agents in games deserves a closer look.

More speakers coming soon.

Program

The Edge: What AI Can’t Do Yet

  • Where models fail: games, planning, long-horizon reasoning
  • Human vs agent: lessons from competitive programming

In Production: What Ships Today

  • Creative and automation pipelines in game production
  • Agents in real workflows, beyond the marketing promise
  • Talks selected from the open call

The Next 5 Years

  • Compute economics vs. capability: what scales, what stalls
  • Where human judgment stays essential, and why

Who Should Attend

  • Game developers and designers who need credible timelines
  • Tech leaders making AI adoption decisions
  • Business planners on a 3 to 5 year horizon
  • Creatives using or questioning AI
  • AI engineers and researchers seeking cross-disciplinary context
  • Anyone tired of noise and looking for hard signal

What You’ll Learn

  • Where AI is truly production-ready in gamedev, and where it isn’t
  • Why benchmark wins don’t always translate into real tasks
  • How to spot the limits of a model before you build on it
  • Where ROI is real vs. illusory

Proof Point

 “2025: one human beat an OpenAI coding agent. 2026: we ask what that edge looks like a year later.”

Main Sponsor

Sponsors

Patrons