Program Board
Maciej Miąsik chair
Movie GamesMarcin Blacha story
CDProjekt RedKamil Braun art
TechlandOscar Clark programming & design
Fundamentally Games, RocketLollyGamesZofia Domaradzka audio
Atomic WolfKarol Duma art
Flying Wild HogKate Edwards global design, production & release
Geogrify / SetJettersKarol Gaida mobile/F2P, programming, unreal
TKoU / SamuraisBartek Gajewski business, design, pr & marketing
Game OperatorsTomek Grochowiak design
MoaCubeŁukasz Hacura biz & production
Anshar StudiosKonstanty Kalicki business, design
Thing TrunkRadosław Klasa design, storytelling
SperasoftTobias Kopka conference program
Reboot, LudiciousBłażej Krakowiak bizdev & marketing
Ice Code GamesPaweł Laskowski design, QA & loc, storytelling
Vile MonarchMarta Leydy-Odrzywolska art
Fool’s TheoryKrzysztof Lipka audio
11 bit studiosMarcin Makaj business, design, game studies & serious games
VThe MoonwallsArtur Maksara production
IntelMaksymilian Michalski programming, unity, unreal
Rebel WolvesMichał Mochocki design, Game studies & serious games, storytelling
False ProphetMichał Nowak programming, unreal
BLANKDanuta Psuty design, storytelling
Bloober TeamDaniel Sadowski design, business
Rebel WolvesSzymon Sirocki mobile/F2P, new tech, programming
PlaytikaMichał Słapa programming, unreal
Flying Wild HogMartine Spaans mobile, f2p, casual
FGLKamila Spierewka mobile/F2P, PR & marketing
AfterburnMichał Stankiewicz Mobile/F2P, new tech, programming
Last QubitKacper Szymczak design
ArtificerMichał Szymerski design, mobile/F2P, Unity
Intermarum / JNT GamesPaweł Weder Mobile/F2P, PR & marketing, production
Madcore GamesGracjana Zielińska art
MoaCubeAcademic Board
Prof. Maciej Drozdowski chair
Poznań University of Technology, Institute of Computer Science, Poland
Prof. Espen Aarseth
IT University of Copenhagen, Center for Computer Games Research, Denmark
Prof. Sylvius Lack
Games Academy Hochschule, Berlin, Germany
Prof. Žilvinas Lilas
Academy of Media Arts Cologne, Germany
Prof. Julian Togelius
IT University of Copenhagen, Center for Computer Games Research, Denmark
Prof. Michał Mochocki
University of Gdansk, Poland
How To Multiplayer Dev Summit Board
Johannes Ebner
Microsoft Xbox
Jane Skullman
Star Stable Entertainment
David Oneill
SuperNimbus Ltd
Chris Proctor
Bungie
Organizing committee
Jakub Marszałkowski chair
Institute of Computer Science, Poznań University of Technology Indie Games Poland Foundation
Wojciech Becla
Madmind Studio
Mateusz Bukowian
Google Cloud
Radosław Gołębiewski
Poznań Supercomputing and Networking Center
Tomasz Hańderek
Vitruvio Foundation
Łukasz Jagodziński
Scopely/Digit Game Studios
Karolina Kowalewska
Ready Code
Hanna Marszałkowska
Vitruvio Foundation
Jędrzej Marszałkowski
SensoTransel
Olga Matej
Vitruvio Foundation
Marcin Michalski
Flying Wild Hog
Vlad Micu bizdev
Vitruvio Foundation
Thor Myrdal bizdev
Vitruvio Foundation
Martyna Neumann
Avalanche Studios Group
Piotr Piotrowski
Vitruvio Foundation
Robert Podgórski
BlackMoon Design
Natalia Pych
Grajmerki.pl/Games Operators
Krzysztof Skoracki
Blindflug Studios
Jakub Wawrzyniak
TIDK
Grzegorz Wątroba
PixelAnt Games
Kacper Żubryk
Vitruvio Foundation, WSB Merito Poznań