Polish game industry
Since 2019, the GIC team has been carrying out an unprecedented program to research Poland’s game industry, with the primary aim of filling the principal holes in knowledge about the sector. The project is run continuously, with constant data gathering. That way, regular updates will keep relevant all the knowledge about the industry. And it will always be available on this page.
The first results of this effort were contained in “The Game Industry of Poland – Report 2020” report. It provided much valuable information forming a coherent view of the sector, with many completely new and first-time available insights and data. This and the next reports remain the primary source of information about the Polish game industry since, sparking many publications and discussions.
Published: 2025
Published by: Polish Agency for Enterprise Development, with core data by dr Jakub Marszałkowski and Game Industry Conference team.
Data covers: 2018-2024 – revenues, publishers, 2025 employment, studios, business models and platforms.
- the most comprehensive and up-to-date overview of the Polish game industry, based on the latest available data and sector analysis,
- a full snapshot of the industry’s current scale, including the number of studios, employment levels, and overall market structure,
- in-depth analysis of Polish game developers, publishers, and supporting service companies across the entire value chain,
- updated insights into revenues, export orientation, and the economic importance of the game sector within Poland’s creative industries,
- detailed profiling of the industry’s specialisations, production strengths, and dominant genres shaping Poland’s global reputation,
- examination of market trends, challenges, and development conditions influencing studios of different sizes and business models,
- company profiles and sectoral overviews illustrating the diversity and maturity of the Polish gamedev ecosystem,
- and much more…
Published: June 2024
Published by: European Game Developers Federation (EGDF), supported by Video Games Europe with data from national reports including ours.
Data covers: The report compares European game industries and tracks key trends.
- a comprehensive, pan-European overview of the video games industry across multiple countries and regions,
- cross-country analysis of public support schemes, funding instruments affecting game development,
- comparative benchmarking of European game industries, highlighting structural differences, shared challenges, and regional strengths,
- analysis of the economic, cultural, and technological role of the video games industry within Europe’s creative and digital economy.
Published: June 2023
Published by: Polish Agency for Enterprise Development and GIC, with core data by dr Jakub Marszałkowski
Data covers: 2018-2022 – revenues, publishers, 2023 employment, studios, business models and platforms
- completely new comparisons with other European game industries,
- changes since the last report, with the new updated 2022 and 2023 data,
- industry size with updated numbers of studios and people working in game production in Poland, with breakdowns and trends,
- revenues of the Polish game producers and publishers for five last years,
- profiles, specialities and strengths of the Polish game production sector,
- success stories of Forever Entertainment, Hyperstrange, Afterburn and BoomBit
- and much more…
Still, the report does not cover identical research areas as the 2021 and 2020 Reports, and you might want to refer to the previous one for more insights and success stories.
Published: July 2023
Published by: European Game Developers Federation (EGDF) with data from national reports including ours
Data covers: 2021 – countries comparison, 2023 support programs and education
The report compares European game industries and tracks trends.
- industry sizes with numbers of studios publishers and people working in game production,
- turnovers and game publishing,
- education and public funding programs
Published: January 2023 IN POLISH ONLY
Published by: Indie Games Poland & PolskiGamdev.pl
Data covers: 2022
The magazine covers various areas on gaming and game production in Poland:
- Culture,
- Diplomacy,
- Economy,
- Technology,
- Education,
- Retro,
- plus essays and columns,
finalized with our Report section, providing GIC’s newest data about the Polish game industry.
Published: August 2021
Published by: Polish Agency for Enterprise Development and GIC, with core data by dr Jakub Marszałkowski
Data covers: 2016-2020 – revenues, publishers, 2021 employment, studios, business models and platforms
- changes since the last report, with the new updated 2020 and 2021 data,
- industry size with updated numbers of studios and people working in game production in Poland, with breakdowns,
- analysis of sales revenues of the Polish game producers for five last years,
- profiles, specialities and strengths of the Polish game production sector,
- success stories of Donkey Crew, GOG.COM, HUUUGE Games, People Can Fly and Roboto Global
- and much more…
Still, the report does not cover identical research areas as the 2020 Report, and you might want to refer to the previous one for more insights and success stories.
Published: August 2020
Published by: Polish Agency for Enterprise Development and GIC, with core data by dr Jakub Marszałkowski
Data covers: 2016-2019 – revenues, 2018-2019 releases, 2020 employment, studios, specializations
The first report to summarize numerous data on the Polish game industry:
- industry size with updated numbers of studios and trends,
the number of people working in game production in Poland, - analysis of sales revenues of the Polish game producers for four consecutive years,
- export of games from Poland breakdown,
- data on game releases of Polish studios,
- success stories of 11 bit studios, All in! Games, CD PROJEKT RED, PlayWay, Techland and Ten Square Games
- and much more…
Published: August 2022
Published by: European Game Developers Federation (EGDF) with core data coming from national reports including ours
Data covers: 2020 – countries comparison, 2022 support programs and education
The report compares European game industries and tracks trends.
- industry sizes with numbers of studios publishers and people working in game production,
- turnovers and game publishing,
- education and public funding programs
Published: August 2021
Published by: European Game Developers Federation (EGDF) with core data coming from national reports including ours
Data covers: 2018-2019 – countries comparison, 2021 support programs and education
The report compares European game industries and tracks trends.
- industry sizes with numbers of studios publishers and people working in game production,
- turnovers and game publishing,
- education and public funding programs,
Published: December 2020 IN POLISH ONLY
Published by: Indie Games Poland & PolskiGamdev.pl
Data covers: 2020
The magazine covers various areas on gaming and game production in Poland:
- Culture,
- Diplomacy,
- Economy,
- Technology,
- Education,
- Retro,
- plus essays and columns,
closed with our report section, summarizing, extending and commenting the data from Report 2020.