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  • Home
  • Tickets
  • Timetable
  • Speakers
    • Best Speaker Award!
    • Call for Speakers
  • Agenda
  • About GIC
    • Travel Guide
    • Venue
    • Past editions
    • Boards and committees
    • GIC Code of Conduct
    • Contact
    • Polish game industry
  • Break line
  • Summits
    • Marketing Summit
    • Legal Summit
    • Gamedev Investment Forum
    • Geek StartUPs Zone
    • Women in Games
    • Further summits
  • For attendees
    • Geek Careers zone
    • Roundtables & AUA
    • Workshops
    • 1 on 1 mentoring
    • Official GIC & PGA mobile app
    • Daycare for gamedev kids
    • Sightseeing
    • Gaming concert
    • Attendee Guide
  • For indies
    • GIC inclusiveness scholarship
    • Basic B2B booth
    • Yet Another Pitching Event
  • For business
    • Geek Careers zone
    • B2B exhibition zone
    • Basic B2B booth

All Speakers

Petr Nohejl
Lead DevOps Engineer at Warhorse Studios. Systems programmer in Kingdom Come: Deliverance II, and Kingdom Come: Deliverance DLCs. Lecturer at the Czech Technical University.

Joseph Azzam
Technical Artist at Romero Games, Ex-Technical Evangelist at Epic Games, co-founded LebGamedev, and launched Arabic Games.

Patryk Scelina
Game and movie music composer, founder of Sonic Atoms and university teacher. Created music for My Memory of Us, Gord, KAO 4 and more.

Tereza Roller
Creative Director at Plan A Collective. Worked on Devil May Cry V, Warhammer Vermintide II, Battlefield 2042, and Dragon’s Dogma 2.

Marco Bucci
Freelance artist, working for Walt Disney Publishing, LEGO, LucasArts, Hasbro, C.O.R.E. Digital Pictures, Pipeline Studios, and more. GIC’21 Best Speaker!

Cris Vega
Senior Technical Executive Producer at Io Interactive, leading the Backbone team distributed across all locations and powers every game developed by the studio.

Jacek Miąskiewicz
Lead Gameplay Programmer at Flying Wild Hog with 15 years of gamedev experience. Worked on Hard Reset and Shadow Warrior series and Baldur’s Gate 3.

Leszek Krupiński
Lead Software Engineer at CD Projekt RED. Worked on Cyberpunk 2077, The Witcher 3, few research projects and upcoming releases

Thomas Feichtmeir
Pixel artist, Art Consultant, and Art Director with 11 years of experience. Worked on Blasphemous, Songs of Conquest (2022), Symphony of War and a lot more.

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