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  • Home
  • Tickets
  • Timetable
  • Speakers
    • Best Speaker Award!
    • Call for Speakers
  • Agenda
  • About GIC
    • Travel Guide
    • Venue
    • Past editions
    • Boards and committees
    • GIC Code of Conduct
    • Contact
    • Polish game industry
  • Break line
  • Summits
    • Marketing Summit
    • Legal Summit
    • Gamedev Investment Forum
    • Women in Games
    • Geek StartUPs Zone
    • AI Summit
    • Further summits
  • For attendees
    • Geek Careers zone
    • Roundtables & AUA
    • Workshops
    • 1 on 1 mentoring
    • Official GIC & PGA mobile app
    • Daycare for gamedev kids
    • Sightseeing
    • Gaming concert
    • Attendee Guide
  • For indies
    • GIC inclusiveness scholarship
    • Basic B2B booth
    • Yet Another Pitching Event
  • For business
    • Geek Careers Zone
    • B2B exhibition zone
    • Basic B2B booth

All Speakers

Petr Nohejl
Lead DevOps Engineer at Warhorse Studios. Systems programmer in Kingdom Come: Deliverance II, and Kingdom Come: Deliverance DLCs. Lecturer at the Czech Technical University.

Marie Mejerwall
VP of Product at Integrated Reality Labs. 15+ years gamedev veteran, who worked in Warner Bros, Ubisoft, Capcom and Eidos and more.

Reinhard Pollice
Game Director at Alkimia Interactive and Executive Producer at THQ Nordic. He has 187 credits on 94 games on MobyGames, and we ran out of space to list them ;)

Axel Riffard
Shipped multiple 2D mobile to AAA console titles on all platforms in Japan (No More Heroes, Naruto). Now works as a Software Engineer with many Epic licensees.

Marcin Wierzchoś
Unity Programmer at Mechanistry, working on Timberborn. Previously worked on 112 Operator and Infection Free Zone at Jutsu Games.

Teut Weidemann
F2P and LifeOps consultant for Ubisoft, Digital Extremes, Edge of Reality, Headup Games and many more. Shipped 100+ titles in 30 years of career. GIC’22 Best Speaker.

Dan Scherlis
Social-media executive, product manager & strategic marketer with deep experience creating online communities and virtual-world games. Producer of Asheron’s Call. Worked for HBO, Floodgate, Bit Fry and more.

Steacy McIlwham
Product Owner at Avalanche Studios and ex Product Manager at Paradox Interactive. Worked on Prison Architect, Crusader Kings, Europa Universalis and Hearts of Iron series.

René Habermann
Director at Bippinbits, working on Dome Keeper and PVKK: Planetenverteidigungskanonenkommandant. Game jammer turned full-time, successful indie developer.

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