Petr NohejlLead DevOps Engineer at Warhorse Studios. Systems programmer in Kingdom Come: Deliverance II, and Kingdom Come: Deliverance DLCs. Lecturer at the Czech Technical University.
Marie MejerwallVP of Product at Integrated Reality Labs. 15+ years gamedev veteran, who worked in Warner Bros, Ubisoft, Capcom and Eidos and more.
Reinhard PolliceGame Director at Alkimia Interactive and Executive Producer at THQ Nordic. He has 187 credits on 94 games on MobyGames, and we ran out of space to list them ;)
Axel RiffardShipped multiple 2D mobile to AAA console titles on all platforms in Japan (No More Heroes, Naruto). Now works as a Software Engineer with many Epic licensees.
Marcin WierzchośUnity Programmer at Mechanistry, working on Timberborn. Previously worked on 112 Operator and Infection Free Zone at Jutsu Games.
Teut WeidemannF2P and LifeOps consultant for Ubisoft, Digital Extremes, Edge of Reality, Headup Games and many more. Shipped 100+ titles in 30 years of career. GIC’22 Best Speaker.
Dan ScherlisSocial-media executive, product manager & strategic marketer with deep experience creating online communities and virtual-world games. Producer of Asheron’s Call. Worked for HBO, Floodgate, Bit Fry and more.
Steacy McIlwhamProduct Owner at Avalanche Studios and ex Product Manager at Paradox Interactive. Worked on Prison Architect, Crusader Kings, Europa Universalis and Hearts of Iron series.
René HabermannDirector at Bippinbits, working on Dome Keeper and PVKK: Planetenverteidigungskanonenkommandant. Game jammer turned full-time, successful indie developer.