Petr NohejlLead DevOps Engineer at Warhorse Studios. Systems programmer in Kingdom Come: Deliverance II, and Kingdom Come: Deliverance DLCs. Lecturer at the Czech Technical University.
Joseph AzzamTechnical Artist at Romero Games, Ex-Technical Evangelist at Epic Games, co-founded LebGamedev, and launched Arabic Games.
Patryk ScelinaGame and movie music composer, founder of Sonic Atoms and university teacher. Created music for My Memory of Us, Gord, KAO 4 and more.
Tereza RollerCreative Director at Plan A Collective. Worked on Devil May Cry V, Warhammer Vermintide II, Battlefield 2042, and Dragon’s Dogma 2.
Marco BucciFreelance artist, working for Walt Disney Publishing, LEGO, LucasArts, Hasbro, C.O.R.E. Digital Pictures, Pipeline Studios, and more. GIC’21 Best Speaker!
Cris VegaSenior Technical Executive Producer at Io Interactive, leading the Backbone team distributed across all locations and powers every game developed by the studio.
Jacek MiąskiewiczLead Gameplay Programmer at Flying Wild Hog with 15 years of gamedev experience. Worked on Hard Reset and Shadow Warrior series and Baldur’s Gate 3.
Leszek KrupińskiLead Software Engineer at CD Projekt RED. Worked on Cyberpunk 2077, The Witcher 3, few research projects and upcoming releases
Thomas FeichtmeirPixel artist, Art Consultant, and Art Director with 11 years of experience. Worked on Blasphemous, Songs of Conquest (2022), Symphony of War and a lot more.