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  • Home
  • Tickets
  • Timetable
  • Speakers
    • Best Speaker Award!
    • Call for Speakers
  • Agenda
  • About GIC
    • Travel Guide
    • Venue
    • Past editions
    • Boards and committees
    • GIC Code of Conduct
    • Contact
    • Polish game industry
  • Break line
  • Summits
    • Marketing Summit
    • Legal Summit
    • Gamedev Investment Forum
    • Geek StartUPs Zone
    • Women in Games
    • Further summits
  • For attendees
    • Geek Careers zone
    • Roundtables & AUA
    • Workshops
    • 1 on 1 mentoring
    • Official GIC & PGA mobile app
    • Daycare for gamedev kids
    • Sightseeing
    • Gaming concert
    • Attendee Guide
  • For indies
    • GIC inclusiveness scholarship
    • Basic B2B booth
    • Yet Another Pitching Event
  • For business
    • Geek Careers zone
    • B2B exhibition zone
    • Basic B2B booth

All Speakers

Krzysztof Taperek
Expert Engine Programmer at 11 bit studios, with 8+ years of experience working on UI and engine features in Frostpunk series. Best Speaker of GIC’24.

Frank Radecki
Lighting Artist at Remedy Entertainment. Worked on Bloober’s Cronos and Silent Hill 2 remake, Frozenheim, and Postal: Brain Damaged.

Ekaterina Yavorskaya
Research Supervisor at Wargaming with 10+ years in game development, conducting user research to support games on different stages of development.

René Habermann
Director at Bippinbits, working on Dome Keeper and PVKK: Planetenverteidigungskanonenkommandant. Game jammer turned full-time, successful indie developer.

Steacy McIlwham
Product Owner at Avalanche Studios and ex Product Manager at Paradox Interactive. Worked on Prison Architect, Crusader Kings, Europa Universalis and Hearts of Iron series.

Dan Scherlis
Social-media executive, product manager & strategic marketer with deep experience creating online communities and virtual-world games. Producer of Asheron’s Call. Worked for HBO, Floodgate, Bit Fry and more.

Teut Weidemann
F2P and LifeOps consultant for Ubisoft, Digital Extremes, Edge of Reality, Headup Games and many more. Shipped 100+ titles in 30 years of career. GIC’22 Best Speaker.

Marcin Wierzchoś
Unity Programmer at Mechanistry, working on Timberborn. Previously worked on 112 Operator and Infection Free Zone at Jutsu Games.

Marie Mejerwall
VP of Product at Integrated Reality Labs. 15+ years gamedev veteran, who worked in Warner Bros, Ubisoft, Capcom and Eidos and more.

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