Krzysztof TaperekExpert Engine Programmer at 11 bit studios, with 8+ years of experience working on UI and engine features in Frostpunk series. Best Speaker of GIC’24.
Frank RadeckiLighting Artist at Remedy Entertainment. Worked on Bloober’s Cronos and Silent Hill 2 remake, Frozenheim, and Postal: Brain Damaged.
Ekaterina YavorskayaResearch Supervisor at Wargaming with 10+ years in game development, conducting user research to support games on different stages of development.
René HabermannDirector at Bippinbits, working on Dome Keeper and PVKK: Planetenverteidigungskanonenkommandant. Game jammer turned full-time, successful indie developer.
Steacy McIlwhamProduct Owner at Avalanche Studios and ex Product Manager at Paradox Interactive. Worked on Prison Architect, Crusader Kings, Europa Universalis and Hearts of Iron series.
Dan ScherlisSocial-media executive, product manager & strategic marketer with deep experience creating online communities and virtual-world games. Producer of Asheron’s Call. Worked for HBO, Floodgate, Bit Fry and more.
Teut WeidemannF2P and LifeOps consultant for Ubisoft, Digital Extremes, Edge of Reality, Headup Games and many more. Shipped 100+ titles in 30 years of career. GIC’22 Best Speaker.
Marcin WierzchośUnity Programmer at Mechanistry, working on Timberborn. Previously worked on 112 Operator and Infection Free Zone at Jutsu Games.
Marie MejerwallVP of Product at Integrated Reality Labs. 15+ years gamedev veteran, who worked in Warner Bros, Ubisoft, Capcom and Eidos and more.