Ekaterina YavorskayaResearch Supervisor at Wargaming with 10+ years in game development, conducting user research to support games on different stages of development.
Frank RadeckiLighting Artist at Remedy Entertainment. Worked on Bloober’s Cronos and Silent Hill 2 remake, Frozenheim, and Postal: Brain Damaged.
Krzysztof TaperekExpert Engine Programmer at 11 bit studios, with 8+ years of experience working on UI and engine features in Frostpunk series. Best Speaker of GIC’24.
Thomas FeichtmeirPixel artist, Art Consultant, and Art Director with 11 years of experience. Worked on Blasphemous, Songs of Conquest (2022), Symphony of War and a lot more.
Leszek KrupińskiLead Software Engineer at CD Projekt RED. Worked on Cyberpunk 2077, The Witcher 3, few research projects and upcoming releases
Jacek MiąskiewiczLead Gameplay Programmer at Flying Wild Hog with 15 years of gamedev experience. Worked on Hard Reset and Shadow Warrior series and Baldur’s Gate 3.
Cris VegaSenior Technical Executive Producer at Io Interactive, leading the Backbone team distributed across all locations and powers every game developed by the studio.
Marco BucciFreelance artist, working for Walt Disney Publishing, LEGO, LucasArts, Hasbro, C.O.R.E. Digital Pictures, Pipeline Studios, and more. GIC’21 Best Speaker!
Tereza RollerCreative Director at Plan A Collective. Worked on Devil May Cry V, Warhammer Vermintide II, Battlefield 2042, and Dragon’s Dogma 2.