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  • Home
  • Tickets
  • Timetable
  • Speakers
    • Best Speaker Award!
    • Call for Speakers
  • Agenda
  • About GIC
    • Travel Guide
    • Venue
    • Past editions
    • Boards and committees
    • GIC Code of Conduct
    • Contact
    • Polish game industry
  • Break line
  • Summits
    • Marketing Summit
    • Legal Summit
    • Gamedev Investment Forum
    • Women in Games
    • Geek StartUPs Zone
    • AI Summit
    • Further summits
  • For attendees
    • Geek Careers zone
    • Roundtables & AUA
    • Workshops
    • 1 on 1 mentoring
    • Official GIC & PGA mobile app
    • Daycare for gamedev kids
    • Sightseeing
    • Gaming concert
    • Attendee Guide
  • For indies
    • GIC inclusiveness scholarship
    • Basic B2B booth
    • Yet Another Pitching Event
  • For business
    • Geek Careers Zone
    • B2B exhibition zone
    • Basic B2B booth

All Speakers

Krzysztof Taperek
Expert Engine Programmer at 11 bit studios, with 8+ years of experience working on UI and engine features in Frostpunk series. Best Speaker of GIC’24.

Petr Nohejl
Lead DevOps Engineer at Warhorse Studios. Systems programmer in Kingdom Come: Deliverance II, and Kingdom Come: Deliverance DLCs. Lecturer at the Czech Technical University.

Ekaterina Yavorskaya
Research Supervisor at Wargaming with 10+ years in game development, conducting user research to support games on different stages of development.

Mustafa Al Obaidi
VFX Aritsts at EA DICE. Worked on Battlefield 6, Contraband, Gears of War Tactics, Shadow of War, and Solar Purge.

Steacy McIlwham
Product Owner at Avalanche Studios and ex Product Manager at Paradox Interactive. Worked on Prison Architect, Crusader Kings, Europa Universalis and Hearts of Iron series.

Dan Scherlis
Social-media executive, product manager & strategic marketer with deep experience creating online communities and virtual-world games. Producer of Asheron’s Call. Worked for HBO, Floodgate, Bit Fry and more.

Teut Weidemann
F2P and LifeOps consultant for Ubisoft, Digital Extremes, Edge of Reality, Headup Games and many more. Shipped 100+ titles in 30 years of career. GIC’22 Best Speaker.

Marcin Wierzchoś
Unity Programmer at Mechanistry, working on Timberborn. Previously worked on 112 Operator and Infection Free Zone at Jutsu Games.

Axel Riffard
Shipped multiple 2D mobile to AAA console titles on all platforms in Japan (No More Heroes, Naruto). Now works as a Software Engineer with many Epic licensees.

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