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  • Home
  • Tickets
  • Timetable
  • Speakers
    • Best Speaker Award!
    • Call for Speakers
  • Agenda
  • About GIC
    • Travel Guide
    • Venue
    • Past editions
    • Boards and committees
    • GIC Code of Conduct
    • Contact
    • Polish game industry
  • Break line
  • Summits
    • Marketing Summit
    • Legal Summit
    • Gamedev Investment Forum
    • Women in Games
    • Geek StartUPs Zone
    • AI Summit
    • Further summits
  • For attendees
    • Geek Careers zone
    • Roundtables & AUA
    • Workshops
    • 1 on 1 mentoring
    • Official GIC & PGA mobile app
    • Daycare for gamedev kids
    • Sightseeing
    • Gaming concert
    • Attendee Guide
  • For indies
    • GIC inclusiveness scholarship
    • Basic B2B booth
    • Yet Another Pitching Event
  • For business
    • Geek Careers Zone
    • B2B exhibition zone
    • Basic B2B booth

All Speakers

Reinhard Pollice
Game Director at Alkimia Interactive and Executive Producer at THQ Nordic. He has 187 credits on 94 games on MobyGames, and we ran out of space to list them ;)

Marie Mejerwall
VP of Product at Integrated Reality Labs. 15+ years gamedev veteran, who worked in Warner Bros, Ubisoft, Capcom and Eidos and more.

Frank Radecki
Lighting Artist at Remedy Entertainment. Worked on Bloober’s Cronos and Silent Hill 2 remake, Frozenheim, and Postal: Brain Damaged.

Sarah Sorrell
Charity Director at Safe in Our World, which is supporting hundreds of companies in improving mental health for their teams.

Igor Sobolev
Senior Cinematic Artist at Hangar 13 Games. Worked on Mafia: The Old Country and Mafia: Definitive Edition.

Marcin Martynowski
Senior Environment Artist at Anshar Studios. Worked on Layers of Fear, Nobody Wants To Die, Killing Floor 3, Judas, and more.

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