Workshops

Workshops during Game Industry Conference

Several workshops take place during the GIC. Due to limited capacity, you must register separately for every workshop you’d like to attend. Access will be granted on a first-come-first-served basis.

This year, only GIC attendees can take part in our Workshops. Please ensure you have a conference ticket and free time in the workshop slot before you submit the form.

GIC 2025 workshops list

[ENG] Pick the right key: for your characters and adaptations

Sunday 11:00 Workshop 1

Tereza Roller (Plan A Collective)

This workshop dives into the fundamentals of (game) narrative and borrows a few tricks from the writers’ room – fast, targeted character work and smart adaptation tools you can actually use. We’ll look at how to make characters feel real through action, not exposition, and how to translate an existing story into something playable without losing its soul. Expect a mix of short theory bursts and hands-on tasks: you’ll build characters, throw them into pressure scenarios, and reimagine a familiar story as a game.

Requirements:

Saturday 10:00 Workshop 1
Sunday 11:00 Workshop 2

Katarzyna Świderska, Piotr Malanowski, Kosma Lobov-Rabiega
Artifex Mundi

Do you dream of a career in game development or landing a job at your dream studio? Do you already have a portfolio but feel like it’s missing that something to catch a recruiter’s eye? Or maybe you want to learn what to improve – and how – to take your work to the next level? This is the moment to take the next step. 💡 During 1-on-1 sessions with our experts, you’ll discover: what already works well in your portfolio, what could use some improvement and how to make your projects stand out among hundreds of others. Our experienced artists will share practical advice based on many years of working in the industry. If you want to level up your portfolio and boost your chances of getting your dream job, sign up for the workshop and take advantage of honest, constructive feedback.

Requirements: 

Bring your laptop or tablet with your ArtStation portfolio ready to show. Please avoid presenting your work on a phone – it’s important that we can review your projects clearly on a larger screen
Friday 17:00 Workshop 1

Thomas Feichtmeir (Feichtmeir – Pixel Arts), Alejandro Rodríguez Ramallo

You’re a programmer working on a game, but the art is stopping you. You bought a bunch of asset-packs, theoretically you have everything you need but in practice the visuals just aren’t coming together. In our workshop you’ll learn some secrets how you can make things look better. We will create edits for art. We will also talk about the areas where hiring an artist is unavoidable, how you can best work with artists and how will find the ideal artist for your project.

Requirements: 

Friday 16:00 Workshop 2

Aleksandra Jarosz (Purple Lamp)

Feeling stuck, overwhelmed, or just running on empty? You’re not alone. In this group coaching session, we’ll take a closer look at what’s beneath burnout and the pressures of game development. You’ll reflect on your experience, connect in pairs, observe a live coaching session, and take part in group sharing. Expect meaningful insight, peer support, and the opportunity to feel more connected. This is a coaching session, not a form of therapy.

Additional info: 

Group up to 10 people
Register here
Saturday 17:00 Workshop 2

Barbara Bracka Sole Trader Holistic Psychotherapist

Long before therapy rooms existed, circles were where healing took place.They were places of truth-telling, prayer, and celebration of life. Women would sit together to support each other through birth and death, grief and joy, endings and new beginnings. Every woman’s voice mattered. Every story had its place. The circle was the heartbeat of the community — the living memory of the tribe.The wisdom of cycles is priceless. The easiest way to reconnect with this wisdom is by attuning to the four seasons.In modern society, our rhythm is often dictated by commercial milestones — Christmas or Valentine’s Day — and by dates shaped by the school year or annual leave. We live in a race we’ve created ourselves, and you may often find yourself tired, stressed, and wishing for more time to rest throughout the year.But there is a way to reconnect with natural cycles without needing to escape the modern world. You can bring balance back into your life — and it all begins with awareness. In our Circle, we will reflect on the essence of each season: what to focus on, what to expect, and the unique challenges and gifts each one brings. Together, we will contemplate your personal journey through the current year and set intentions for the one ahead. And through a beautiful guided meditation, we will gently prepare for Winter.
 
Register here
Saturday 13:00 Workshop 2
Sunday 13:00 Workshop 1

Agnieszka Gałecka (11 bit studios)

Would you like to improve the look of your store page, but don’t know how? Or are you actually about to announce your game but are unsure how to prepare your store page? Whatever the case, you surely want your page to look good and deliver notable results. Let’s meet at a workshop, where you and other participants will review your Steam store page and evaluate what’s working well and what could be improved. The workshop will enable us to engage in a joint discussion and exchange of opinions with other game developers, contributing to a better understanding of what to focus on when creating store pages.

Zapisz się

Friday 17:00 Workshop 3 

Cris Vega (Io Interactive)

This workshop explores mentorship as a practical tool for growth, collaboration, and career development in games. Participants will reflect on barriers, design mentorship journeys, and leave with concrete tools and, hopefully, new connections.

Additional info: 

No preparation needed. It is open for everyone.
Saturday 10:00 Workshop 2

Iga Oppeln-Bronikowska (Hasik Rheims and Partners)

Warsztat praktyczny. Krok po kroku przygotujesz się do potencjalnego sporu i co ważniejsze, nauczysz się go unikać. Omówimy wczesne sygnały ryzyka, strategie zarządzania oraz dostępne metody alternatywnego rozwiązywania sporów. Warsztat dostarczy praktyczną wiedzę, o tym jakich błędów unikać przygotowując się do sporu i kiedy warto sięgnąć po pomoc zewnętrznych doradców. Razem z uczestnikami spróbujemy odpowiedzieć na pytanie, czy spór sądowy może mieć sens w game-dev.

Friday 10:00 Workshop 1

Damian Klimas (dotlaw)

Jakie dokumenty zamieścić w popularnych sklepach z aplikacjami? Co musi się w nich znaleźć? Jak powinny być skonstruowane? Kiedy DPIA jest konieczne? Kiedy transferujemy dane w gamedev? Tyle pytań a tak mało odpowiedzi. Spokojnie! Wspólnie przygotujemy wzorcowe dokumenty i przejdziemy przez case study waszej konkurencji, po to żebyście wy nie popełnili tych samych błędów.

Friday 13:00 Workshop 1

Jędrzej Stępniowski (dotlaw), Krzysztof Muciak (Kobylańska Lewoszewski Mednis – LegalPlay)

Dodatkowe informacje: 

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Friday 10:00 Workshop 2

Adam Allen (Thedy & Partners), Anna Derewońko (Thedy & Partners), Łukasz Łebski (Thedy & Partners)

Stwórzmy wspólnie firmę GameDev i wspólnie ustalmy jej możliwości w zakresie ulg podatkowych i grantów! W pierwszej kolejności, ustalamy parametry naszej firmy oraz pracujemy w grupach nad jej potencjałem ulgowym i dotacyjnym. Nad całością czuwają doradcy podatkowi z bogatym doświadczeniem w branży! Zobaczmy, kto wygra tę grę! Wydarzenie dedykowane do właścicieli biznesów oraz osób odpowiadających za rozwój i finanse firm.

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Saturday 13:00 Workshop 1

Łukasz Mazurkiewicz (Artifex Mundi), Michał Karzyński (Monster Couch)

Pracujesz w gamedevowym back office (finanse, legal, kadry/HR, IT, office, administracja) i masz swoje sposoby na to, żeby codzienna praca była łatwiejsza? Tworzysz automatyzacje, które usprawniają powtarzalne zadania, albo korzystasz z gotowych rozwiązań, które naprawdę działają? Weź udział w tym spotkaniu! To okazja, by pokazać swoje pomysły w praktyce, podpatrzeć triki innych, wymienić się doświadczeniami i wrócić z inspiracjami, które ułatwią Ci życie w pracy.

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Friday 12:00 Workshop 2

Alicja Labijak (JWP Patent & Trademark Attorneys)

Podczas warsztatu dowiesz się, jak prawo własności intelektualnej chroni outfity, skiny i inne elementy “cyfrowej garderoby” w GameDevie oraz jak unikać ryzyk prawnych w pracy nad projektami. W czasie warsztatu zobaczysz, jak moda, gamedev i własność intelektualna wzajemnie się przenikają. Nauczysz się jak można prawnie chronić wygląd postaci i sprawdzisz swoją wiedzę w praktyce – na konkretnych przykładach postaci z gier.
 
 12:00 Friday Workshop 1

Maciej Sosnowski (better. gaming agency)

Media and influencers are flooded with e-mails and pitches of new games releasing/announced. Everybody knows you have to stand out, but when it comes to the real stuff – developers forget. And some overdo it. What really interests media and content creators? How to set your expectations and avoid common mistakes? And finally how to reach your future gamers. This panel combines 3 different points of view on how to pitch your new game.

Skybridge GIC – PGA 
Saturday 18:00 – beginner group 1
Saturday 19:00 – beginner group 2
Saturday 20:00 – advanced group


Bartek “Usher” Gajewski – founder of the SaberArts Academy

Marcjanna “Łotrzyca” Jelińska – instructor and DESW champion
 
Join us for a special lightsaber combat training session in Poznań! ⚔️
We train in the SaberArts system – safe, improvised duels using fully combat-ready lightsabers.
Learn more about the system here 👉 https://www.saberarts.pl/improwizacje
 
🕒 Schedule
The training will be divided into three 1-hour blocks,
with the last block dedicated to advanced participants (those who have trained with us before).
⚠️ Registration
The number of spots and sabers is very limited, so you must:
register in advance, and
confirm your participation by email.
📬 First come, first served!
Friday 16:00 Workshop 3

Iwona Gaura

Practical strategies for planning and coordinating multi-platform releases from day one. How do you plan and guide game development so that all versions – PC, console – launch simultaneously and smoothly? In this workshop we will work on hands-on methods for building a production plan that leads naturally to a sim-launch. Whether you’re a producer, project manager, or indie dev planning your first multi-platform release, you’ll leave with actionable templates and workflow tips to make your next launch smarter and smoother.

Friday 13:00 Workshop 3

Arslan Yaseen & Kaveh Faghani (Leonadro AI)

Artists from leading studios are unlocking massive speed-boosts with creative GenAI tools. Learn what’s needed in GenAI tools and how your teams can leverage control mechanisms to reduce randomness and get on-brand outputs aligned to their creative process. Discover what today’s top GenAI tools can do, see real-world workflows showing how models accelerate asset creation, and learn practical steps to build faster, more consistent creative pipelines using GenAI.

Friday 11:00 Workshop 3

Adam Stepnowski-Said, Dariusz Bronowski (Pracownia Psychoterapii Krótkoterminowej “2B”)

Męskie Rozmowy to spokojna, wspierająca przestrzeń dla mężczyzn współtworzona przez dwóch psychologów-psychoterapeutów od 15 lat pracujących z mężczyznami, ojcami i chłopakami. W gabinetach i na grupach często słyszymy, że współczesność stawia przed mężczyzną wiele niejasnych oczekiwań, wpycha w liczne, czasem sprzeczne role i konfrontuje z sytuacjami, na które trudno się przygotować. Jeśli mierzysz się z podobnymi wyzwaniami i wciąż szukasz swojego miejsca, nie musisz robić tego sam. Zapraszamy do rozmowy.

Friday 14:00 Workshop 2
Jussi Salonen (Helsinki XR Center, Metropolia UAS)
XR Mindmap is easy-to-use tool designed for rapid learning and flowing user experience. It’s a large, visualized database of eXtended Reality knowledge and resources divided into clear themes and sub-topics so reader can quickly build overall understanding of the complex XR industry landscape and has access to tons of pre-curated learning materials. Topics covered in XR Mindmap include for example XR 101, XR Tech Stack, XR Design, XR tools, XR Networks, XR Business, XR Games and Metaverse.
 
Friday 16:00 Workshop 1

Paweł Leszoski & Dariia Chernii (JAGUAREC)

This workshop will focus on the role of music in game promotion, highlighting how it drives visibility, distinction, and bounces creative approach. The discussion will cover the essentials of choosing tracks for trailers, teasers, and promotional materials. Participants will experience how the right soundtrack can transform a simple video into an engaging emotional story. I will present a case study on how music influences the perception of visual content and its impact on the memorability of promotional materials.