This is happening in Poznań!

ABOUT GIC

The Game Industry Conference (GIC) is the largest and most important conference for game developers in Europe, while also bringing together professionals from across other technology sectors. It is organized alongside the Poznań Game Arena (PGA), creating a unique space that connects both industry professionals and gaming enthusiasts.

THE BIGGEST GAMEDEV CAREERS EXPO IN EUROPE

Geek Careers Zone has been a vital part of the conference since 2016. Attracting over 24 recruiting companies both in 2022 and 2023, it’s a top hiring spot for both Polish and international candidates and companies.

In this year’s edition, one of the new exhibitors joining us is AMD – a company that recently signed a strategic partnership with OpenAI and will be conducting on-site recruitment during the conference.

TEACHING EVENT WITH ADVANCED TALKS

At the GIC we believe in the learning value of talks. Speaker candidates have to go through an advanced and rigorous submission and review system, while our Advisory Board is working hard to verify the potential value of every talk.

Game Industry Conference 2025

Today, GIC is much more than just a conference for game developers. It’s an international platform for knowledge exchange, collaboration, and networking across the entire technology sector!

At GIC 2025, not only game developers but also representatives of leading tech companies, universities, and startups from across Europe will come together. The AI Beyond Gaming Summit will explore how artificial intelligence shapes culture, creativity, and the future of work. Featuring speakers such as Jacek Dukaj, Prof. Włodzisław Duch, and experts from ElevenLabs, AMD and Leonardo AI.

Attendees will also have the chance to join the GameDev Investment Forum, Marketing Summit, and Legal Summit, bridging the worlds of business, law, and technology.

Though GIC keeps evolving and embracing new tech sectors, gamedev remains at its core:

UMWW (Urząd Marszałkowski Województwa Wielkopolskiego) once again serves as the General Partner of the conference for the second year in a row!

It’s happening just around the corner!

GIC is an event with a legacy. Built continuously for over a decade, bringing together thousands of professionals from around the world while significantly contributing to the growth of the local economy. Discover the history of previous editions.

Featured speakers of GIC'25

Joe Harford
CEO of Airship Interactive, art outsourcing studio behind AAA titles such as Starfield, Marvel’s Spider-Man, Baldur’s Gate 3, and PGA TOUR 2K25 and many more.

Shum Singh
Managing Director at Agnitio Capital, 25 years of cross-border M&A and fundraising expertise in the online games, mobile entertainment, and consumer internet industries.

Anran Li
Engineering Manager at Riot Games, working on upcoming 2XKO. Ex-Microsoft Software Engineer, worked on Halo 5, Halo Wars 2, and Halo Infinite.

Ed Valiente
Senior Business Developer at Rocket Science with experience in Sony, Microsoft, Bandai Namco, Rovio, Nintendo, and Thunderfull. Industry veteran with almost 30 years of experience.

Gordon Walton
Veteran game executive and producer, developing and overseeing MMO and online game projects since 1977, with leadership roles at Playable Worlds, BioWare, Sony Online, EA/Maxis, Origin, and Wargaming.

Victoria Cana
Manager of Game Production at The Pokémon Company International, and co-founder of boutique studio Cat Quartet Games. Ex Riot Games, Wizards of the Coast and Forbes 30 Under 30 alumna in Games.

Marcin Stanecki
Polish public official and labour law expert, currently serving as Chief Labour Inspector. Has nearly 20 years of experience in the State Labour Inspectorate and labour policy administration.

Rinaldo Andreolli
Industry executive and advisor, currently at RAC; ex Blizzard Entertainment, Riot Games, and Wargaming. Worked on World of Warcraft, Starcraft, and Diablo series.

Frank Meijer
Game Scout at Focus Entertainment, Dotemu, and The Arcade Crew with almost 20 years of scouting experience in tinyBuild, Those Awsome Guys, and more.

Izabella Krzemińska
AI researcher and tech leader at Orange Research Polska, heading the CURIE program on responsible digital experiences. Recognized in Perspektywy Top 100 Women in AI and Data Science.

Włodzisław Duch
Professor at Nicolaus Copernicus University, specializing in AI, neuroinformatics, and the philosophy of mind. Ex-Poland’s Deputy Minister of Science and Higher Education.

Chris Hall
Senior Director of Software Development at AMD, building the next generation of tools, libraries, and benchmarks, with 20+ years of C-level tech experience.

Jacek Dukaj
Speculative fiction author and CEO at Dukaj Games, developing games based on his worlds. Author of Ice, Different Chants, The Old Axolotl and many more.

Weronika Furtak
CEO/Senior QA Engineer at Bugstruck, worked on 30+ titles on all platforms. Women in Games ambassador. Forbes 30 under 30 honoree.

Richard Allan Bartle
Ever heard of Bartle’s Player Types? Yup! Also, the creator of the first-ever virtual world, MUD (1978), from which all today’s MMORPGs descend.

Derek Lieu
Game trailers director with 10+ years experience on Half-Life Alyx, Among Us, Psychonauts 2, Subnautica, Firewatch, Spelunky 2, and many more.

Mustafa Al Obaidi
VFX Aritsts at EA DICE. Worked on Battlefield 6, Contraband, Gears of War Tactics, Shadow of War, and Solar Purge.

Marcin Martynowski
Senior Environment Artist at Anshar Studios. Worked on Layers of Fear, Nobody Wants To Die, Killing Floor 3, Judas, and more.

Igor Sobolev
Senior Cinematic Artist at Hangar 13 Games. Worked on Mafia: The Old Country and Mafia: Definitive Edition.

Sarah Sorrell
Charity Director at Safe in Our World, which is supporting hundreds of companies in improving mental health for their teams.

Frank Radecki
Lighting Artist at Remedy Entertainment. Worked on Bloober’s Cronos and Silent Hill 2 remake, Frozenheim, and Postal: Brain Damaged.

Marie Mejerwall
VP of Product at Integrated Reality Labs. 15+ years gamedev veteran, who worked in Warner Bros, Ubisoft, Capcom and Eidos and more.

Reinhard Pollice
Game Director at Alkimia Interactive and Executive Producer at THQ Nordic. He has 187 credits on 94 games on MobyGames, and we ran out of space to list them 😉

Axel Riffard
Shipped multiple 2D mobile to AAA console titles on all platforms in Japan (No More Heroes, Naruto). Now works as a Software Engineer with many Epic licensees.

Marcin Wierzchoś
Unity Programmer at Mechanistry, working on Timberborn. Previously worked on 112 Operator and Infection Free Zone at Jutsu Games.

Teut Weidemann
F2P and LifeOps consultant for Ubisoft, Digital Extremes, Edge of Reality, Headup Games and many more. Shipped 100+ titles in 30 years of career. GIC’22 Best Speaker.

Dan Scherlis
Social-media executive, product manager & strategic marketer with deep experience creating online communities and virtual-world games. Producer of Asheron’s Call. Worked for HBO, Floodgate, Bit Fry and more.

Steacy McIlwham
Product Owner at Avalanche Studios and ex Product Manager at Paradox Interactive. Worked on Prison Architect, Crusader Kings, Europa Universalis and Hearts of Iron series.

René Habermann
Director at Bippinbits, working on Dome Keeper and PVKK: Planetenverteidigungskanonenkommandant. Game jammer turned full-time, successful indie developer.

Ekaterina Yavorskaya
Research Supervisor at Wargaming with 10+ years in game development, conducting user research to support games on different stages of development.

Petr Nohejl
Lead DevOps Engineer at Warhorse Studios. Systems programmer in Kingdom Come: Deliverance II, and Kingdom Come: Deliverance DLCs. Lecturer at the Czech Technical University.

Krzysztof Taperek
Expert Engine Programmer at 11 bit studios, with 8+ years of experience working on UI and engine features in Frostpunk series. Best Speaker of GIC’24.

Thomas Feichtmeir
Pixel artist, Art Consultant, and Art Director with 11 years of experience. Worked on Blasphemous, Songs of Conquest (2022), Symphony of War and a lot more.

Leszek Krupiński
Lead Software Engineer at CD Projekt RED. Worked on Cyberpunk 2077, The Witcher 3, few research projects and upcoming releases

Jacek Miąskiewicz
Lead Gameplay Programmer at Flying Wild Hog with 15 years of gamedev experience. Worked on Hard Reset and Shadow Warrior series and Baldur’s Gate 3.

Cris Vega
Senior Technical Executive Producer at Io Interactive, leading the Backbone team distributed across all locations and powers every game developed by the studio.

Marco Bucci
Freelance artist, working for Walt Disney Publishing, LEGO, LucasArts, Hasbro, C.O.R.E. Digital Pictures, Pipeline Studios, and more. GIC’21 Best Speaker!

Tereza Roller
Creative Director at Plan A Collective. Worked on Devil May Cry V, Warhammer Vermintide II, Battlefield 2042, and Dragon’s Dogma 2.

Patryk Scelina
Game and movie music composer, founder of Sonic Atoms and university teacher. Created music for My Memory of Us, Gord, KAO 4 and more.

Joseph Azzam
Technical Artist at Romero Games, Ex-Technical Evangelist at Epic Games, co-founded LebGamedev, and launched Arabic Games.

Offcial Sponsors & Partners

Check Who Makes This Event Possible!

GIC'25 Sponsors

The most incredible companies have already been confirmed… and you can join them too!

Honorary Patrons

Partners

Featured media at GIC

Organizers

Additional partners

Poznan Congres Center

International Poznan Fair

300+ Speakers

in 9 parallel tracks

55+ exhibitors

in B2B expo zone

3500+ attendees

from 50+ countries