Poznań

Międzynarodowe Targi Poznańskie, ul. Głogowska 14

21-23 października 2016

1200 miejsc

w sześciu salach wykładowych

Wydarzenia!

Pitch&Match, strefa rekrutacyjna, imprezy…

GIC 2015:

126 prelegentów

z Polski i świata

110 prelekcji

paneli oraz warsztatów

2940 uczestników

z 23 krajów

Hololens Developer Preview

Rejestracja na Hololens Developer Preview jest otwarta!

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Career Zone

W tym roku na GIC wszyscy szukający pracy w branży będą mogli spotkać się bezpośrednio z rekrutującymi firmami w strefie Career Zone. Siedem fantastycznych firm, będzie zabiegało o pracowników w naszej strefie rekrutacyjnej.

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Indie boost

Nowością tegorocznej konferencji będzie Indie Boost, gdzie indie developerzy będą mieli okazję spotkać inwestorów, wydawców oraz dystrybutorów.

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Targi Poznań Game Arena

Dwa wydarzenia w tym samym miejscu

Game Industry Conference to wydarzenie towarzyszące Poznań Game Arena, jednym z największych targów gier w Europie. Ponad 59 000 odwiedzających, przychodzi oglądać i testować gry oraz sprzęt do grania pokazywane przez ponad 100 wystawców. Przy okazji odbywa się wiele dodatkowych atrakcji:

  • Premiery najnowszych gier i sprzętu
  • Turnieje dla profesjonalnych i amatorskich graczy
  • Strefa Gier Retro
  • Spotkania z znanymi youtuberami
  • Duża liczba darmowych stanowisk do grania

Wybrani prelegenci

Takashi Tokita

Takashi Tokita

Game development veteran with 30 years of experience. Worked on Chrono Trigger & Parasite Eve but is mostly known from Final Fantasy series. Currently is leading Square Enix’s Division 9.
Agostino Simonetta

Agostino Simonetta

A veteran of 10 years in working with the inde development community, now works as a manager of the ID@Xbox program in Europe helps developers publish on Xbox and Windows ecosystem.
Paweł Marchewka

Paweł Marchewka

Founder and CEO of Techland. Executive Producer, Creative Director and Lead Designer for many hit titles, including Dead Island, the Call of Juarez series and Dying Light.
Undisclosed keynote

Undisclosed keynote

 
Marcin Przybyłowicz

Marcin Przybyłowicz

Composer and music director at CD Projekt RED. Is an author of music for The Witcher series, Hard West, Ancient Space and The Vanishing of Ethan Carter, among others.
Roman Mardo

Roman Mardo

Business Development Manager (CEE & Russia) at Google. He has been working in the video-gaming and Business Development domain for the past 10 years.
Rune K Drewsen

Rune K Drewsen

Founder and Chief of Marketing at Triband - danish indie games studio. Triband focuses on alternative games for both mobile and computer.
Adabelle Leiram & Björn Lindberg

Adabelle Leiram & Björn Lindberg

Adabelle and Björn work at Massive (The Division, Assassins Creed II) as Gameplay Programmer and Technical Lead Online Programmer.
Maciej Hofman

Maciej Hofman

Policy Officer at Directorate-General for Education and Culture within the European Commission. He works on the support to Cultural and Creative Sectors
Sven Erik Knop

Sven Erik Knop

Senior Technical Specialist at Perforce Software. He has a strong background in software development and large scale databases.
Piotr Trochim

Piotr Trochim

Freelance AI developer. He previously worked on The Witcher 2: Assasins of Kings as an AI and Gameplay Programmer.
Agata Droga-Bazan

Agata Droga-Bazan

Lead artist in The House of Fables (Wrath of Loki, Eventide). Previously worked in World-Loom as 2D graphic artist.
Konrad Czernik

Konrad Czernik

Lead Concept Artist and Character Art Director at Techland. Worked on Hellraid, Call of Juarez and Dead Island. Also is an academic teacher.
Peter Heinrich

Peter Heinrich

Developer Evangelist at Amazon.com. Former game developer and software architect with broad experience in entertainment applications.
Piotr Perucki

Piotr Perucki

Works as Graphics Software Developer at Intel Technology Poland on games and benchmarks performance analysis.
Monica Crisp

Monica Crisp

Owner of www.change-job.com - a proud partner of some of the cutting edge studios around the globe. She has 17 years experience as games industry recruiter.
Adrian Hofman

Adrian Hofman

CEO at Digital Imaginary Studios, an outsourcing team with over seven years in the industry.
Aleksandr Kudishov

Aleksandr Kudishov

Producer at Rock Path Collective and game development field leader in Microsoft Student Partner Program at Microsoft with extensive background in the gaming industry.
Gregory Louden

Gregory Louden

Senior Narrative Designer at Remedy Entertainment. He works both on movies and games, such as Quantum Break and Crossfire 2.
Martyna Zych

Martyna Zych

Twitch Coordinator at GOG.com, game streamer known as outstar AND an Indie Developer. In the past dialogue animator on Witcher 3 and concept artist at House of Fables.
Szymon Jabłoński

Szymon Jabłoński

Engine Programmer at 11bit Studios, worked on Anomaly Defenders and This War of Mine. Computer graphics researcher at Warsaw University of Technology.
Andrzej Blumenfeld & Artur Janik

Andrzej Blumenfeld & Artur Janik

Lead Game Programmer & Associate Technical Producer at Techland. Both worked on the studios most famous titles, including recent Dying Light.
Aleksander Kauch

Aleksander Kauch

Lead game programmer in 11 Bit Studios. Worked on almost every 11 Bit's game including Anomaly series, This War of Mine and recently announced Frostpunk.
Henrike Lode

Henrike Lode

CEO and Co-founder of the Lohika studio. She is a developer, game designer, game development teacher and co-organizer of the Nordic Game Jam.
Clement Halloo

Clement Halloo

Performance Marketing Manager at InnoGames, previously worked at Twitter and La Redoute. Experienced mobile marketer and account manager.
Michał Marcinkowski

Michał Marcinkowski

One of most renown Polish indies, famous worldwide for his work on Soldat and King Arthur's Gold. Currently working as designer and programmer his Transhuman Design studio.
Maciej Miąsik

Maciej Miąsik

Experienced veteran game developer working many years on various jobs in gamedev. Creator of legendary Electro Body, Robbo and Heartlight.
Kadri Ugand

Kadri Ugand

Co-founder and CEO of GameFounders, the global gaming startup accelerator and a network of 200+ mentors, partners and friends from the game industry to help young studios grow.
Sjoerd De Jong

Sjoerd De Jong

Has 16 years of Unreal Engine experience. Worked for Guerrilla Games, Digital Extremes, Epic Games, Webzen and more.
Masatoshi Tokuoka

Masatoshi Tokuoka

Game reviewer and games media journalist at 4gamer.net and scenario writer for “Sen-no-Kaizoku” at Sega.
Sos Sosowski

Sos Sosowski

The biggest Polish indie superstar. Mad Scientist of video games, creator of McPixel, Thelemite and many other games.
Olivia Klose & Kristofer Liljeblad

Olivia Klose & Kristofer Liljeblad

Kristofer, cloud game architect, and Olivia, analytics and machine learning specialist at Microsoft, help develop backend solutions for games on Azure.
James Sisti & Otto Awquatty

James Sisti & Otto Awquatty

User Experience Designers at Sidekar Interactive specializing in User Experience Design, User Interface Design, and Product Testing.
Valentin Simonov

Valentin Simonov

Field Engineer at Unity responsible for solving engineering challenges for major customers. He worked at Interactive Lab company, and Mail.Ru.
Krzysztof Maliński

Krzysztof Maliński

Owner of Insane Code and a senior developer at HUUUGE Games. Worked on Duke Nukem: Critical Mass, Leisure Suit Larry: Reloaded and other titles for Nintendo consoles.
Julita Dzierka

Julita Dzierka

Data Analyst at T-Bull, responsible for optimizing monetization parameters using analitical and marketing tools.

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Miejsce i termin GIC

Game Industry Conference odbywa się na Międzynarodowych Targach Poznańskich zaraz obok targów gier Poznań Game Arena. Jak rok temu GIC będzie umiejscowione w pawilonie 15, z 2 aulami, 4 salami wykładowymi i kilkoma dodatkowymi, natomiast samo PGA odbywać się będzie zaledwie 50m dalej w pawilonach 7, 7a, 8, 8a oraz 6, 6a i 5. (więcej)

Dni otwarcia GIC 2016:
piątek, 21 października – niedziela, 23 października
Zapraszamy też w piątek, 21 października na dzień dla VIPów i mediów na Poznań Game Arena i Strefę Indie.
Masz pytania? Skontaktuj się z nami: kontakt@gic.gd