Program Board
Maciej MiÄ
sik chair
Movie Games
Marcin Blacha story
CDProjekt Red
Kamil Braun art
Techland
Oscar Clark programming & design
Fundamentally Games, RocketLollyGames
Kate Edwards global design, production & release
Geogrify / SetJetters
Tomek Grochowiak design
MoaCube
Ćukasz Hacura biz & production
Anshar Studios
Tobias Kopka conference program
Reboot, Ludicious
BĆaĆŒej Krakowiak bizdev & marketing
Ice Code Games
Kacper Kwiatkowski design
Vile Monarch
Artur Maksara production
Intel
Marcin PrzybyĆowicz audio
CDProjekt Red
Daniel Sadowski design, business
Rebel Wolves
Martine Spaans mobile, f2p, casual
FGL
MichaĆ SĆapa code
Slightly Mad Studios
Kacper Szymczak design
Artificer
Gracjana ZieliĆska art
MoaCube
Academic Board
Prof. Maciej Drozdowski chair
PoznaĆ University of Technology, Institute of Computer Science, Poland
Prof. Espen Aarseth
IT University of Copenhagen, Center for Computer Games Research, Denmark
Prof. Sylvius Lack
Games Academy Hochschule, Berlin, Germany
Prof. Ćœilvinas Lilas
Academy of Media Arts Cologne, Germany
Prof. Julian Togelius
IT University of Copenhagen, Center for Computer Games Research, Denmark
Dr MichaĆ Mochocki
Kazimierz Wielki University in Bydgoszcz, GAMEDEC: Game Studies & Design, Poland
Organizing committee
Jakub MarszaĆkowski chair
Institute of Computer Science,
PoznaĆ University of Technology
Indie Games Poland Foundation
Mateusz Bukowian
Google Cloud
RadosĆaw GoĆÄbiewski
PoznaĆ Supercomputing and Networking Center
Tomasz HaĆderek
Fundacja Vitruvio
Ćukasz JagodziĆski
Scopely/Digit Game Studios
Hanna MarszaĆkowska
Vitruvio Foundation
JÄdrzej MarszaĆkowski
SensoTransel
Olga Matej
Vitruvio Foundation
Marcin Michalski
Flying Wild Hog
Vlad Micu bizdev
VGVisionary, Data Realms
Martyna Neumann
Avalanche Studios Group
 Piotr Piotrowski
Vitruvio Foundation
Robert PodgĂłrski
BlackMoon Design
Natalia Pych
Grajmerki.pl/Games Operators
Krzysztof Skoracki
Blindflug Studios
Jakub Wawrzyniak
TIDK
Grzegorz WÄ
troba
PixelAnt Games
Kacper ƻubryk
Vitruvio Foundation