17-20 pa藕dziernika
2019 Pozna艅

Polska bran偶a gier

prezentuje si臋 na Pozna艅 Game Arena i Game Industry Conference

Game Industry Conference odbywa si臋 w tym samym miejscu i czasie co Pozna艅 Game Arena, jednych z najwi臋kszych targ贸w gier w Europie. Ponad 76 000 odwiedzaj膮cych, przychodzi ogl膮da膰 i testowa膰 gry oraz sprz臋t do grania pokazywane przez ponad 220 wystawc贸w.

Te dwa wydarzenia to najlepsza okazja by pozna膰 przedstawicieli polskiej bran偶y gier. Polski GameDev to ju偶 ponad 400 studi贸w z ponad 6 000 pracownik贸w tworz膮cych gry. Doliczaj膮c us艂ugi takie jak outsourcing, Q&A, lokalizacja, publishing i dystrybucja itc., liczby te nale偶a艂oby podwoi膰.

Strefa wystawc贸w B2B i system spotka艅

GIC oferuje najlepsze mo偶liwo艣ci B2B dla bran偶y gier z Polski i Europy 艢rodkowo-Wschodniej. Strefa wystawc贸w B2B, cho膰 blisko targ贸w PGA, jest odr臋bna i oferuje doskona艂e warunki do spotka艅 z deweloperami i partnerami biznesowymi.

Profesjonalnie zorganizowana strefa spotka艅 z systemem Meet to Match pozwala na dobrze zorganizowane spotkania z tymi partnerami biznesowymi, kt贸rych szukasz. W strefie odbywa si臋 tak偶e Japan+Eastern Europe Networking Event. Business Lounge oferuje miejsce aby usi膮艣膰 i zrelaksowa膰 si臋 lub odby膰 nieformalne spotkanie. W porze lunchu serwowane s膮 obiady, a kawa, napoje bezalkoholowe i przek膮ski dost臋pne s膮 ca艂y czas.

Wreszcie, odbywaj膮ce si臋 co wiecz贸r wydarzenia networkingowe organizowane s膮 tak aby zawsze uwzgl臋dnia膰 miejsca do siedzenia i rozmowy oraz polsk膮 kuchni臋 i napoje.

Targi pracy

GeekCareers jest jednym z najnowszych dodatk贸w do konferencji. Pierwszy raz odby艂o si臋 w 2016 r., wzi臋艂o w nim udzia艂 siedem firm poszukuj膮cych pracownik贸w dla polskich i mi臋dzynarodowych biur. Sukces wydarzenia przeszed艂 oczekiwania wszystkich. Firmy rekrutuj膮ce donosz膮, 偶e spotkali wielu kandydat贸w, zar贸wno polskich, jak i zagranicznych oraz na wszystkich poziomach do艣wiadczenia, pocz膮wszy od junior贸w i student贸w, a tak偶e senior贸w i potencjalnych lead贸w. Najwi臋kszym sukcesem jest zatrudnienie przez jedn膮 z firm a偶 czterech os贸b tylko z tego wydarzenia. Zalet膮 GeekCareers jest wysoka dost臋pno艣膰 dla kandydat贸w, zar贸wno poprzez niskie ceny bilet贸w, jak i fakt, 偶e wydarzenie odbywa si臋 w weekend.

Zaawansowane wyk艂ady, kt贸re naprawd臋 ucz膮

W GICu wierzymy w warto艣膰 poznawcz膮 prezentowanych wyk艂ad贸w - stawiamy na ich tre艣膰, a nie g艂o艣ne nazwiska. Stosujemy wyj膮tkowe oznaczenia wyk艂ad贸w (1 - basic, 2 - intermediate, 3 - advanced). Szukamy wyk艂ad贸w z prawdziwym wk艂adem dla developer贸w z kilkoma latami do艣wiadczenia. Kandydaci na prelegent贸w musz膮 przej艣膰 zaawansowany proces zg艂aszania wyk艂ad贸w i rygorystyczny system ocen, a Rada Programowa pracuje ci臋偶ko aby sprawdzi膰 warto艣膰 ka偶dej prelekcji.

Op艂aca si臋: GIC jest postrzegany jako impreza dydaktyczna z najlepsz膮 jako艣ci膮 wyk艂ad贸w.

CEEGA

Central & Eastern European Game Awards to nowa inicjatywa, maj膮ca na celu promowanie najlepszych gier z regionu. Europa Centralna i Wschodnia stanowi istotn膮, chocia偶 cz臋sto niedocenian膮 cz臋艣膰 bran偶y gier. W regionie dzia艂a ponad 1000 firm, ponad 25000 os贸b tworzy gry, nierzadko ze sporym powodzeniem.

Laureaci nagr贸d Central & Eastern European Game Awards 2018 zostan膮 og艂oszeni podczas gali odbywaj膮cej si臋 13 pa藕dziernika, organizowanej przez GIC oraz PGA.

Wybrani prelegenci

 

Alex Mandryka

Alex Mandryka

Design consultant. Ex-Design Director at Ubisoft and Relic, worked on Assassin's Creed, Farcry, Rainbow Six, Company of Heroes.
Anthony Christov

Anthony Christov

Co-Founder of ARC Academy. Longtime Art Director in Pixar, worked on WALL-E, Finding Nemo, Cars, The Incredibles and more.
Alex Nichiporchik

Alex Nichiporchik

CEO and Game Producer at tinyBuild. Worked among others on Hello Neighbor, SpeedRunners, Graveyard Keeper and Party Hard.
Moria Goldstein

Moria Goldstein

Head of Publishing Studio at TabTable, managing developer relations and working with developer partners across the globe.
Stefan Randelshofer

Stefan Randelshofer

Audio Director of Ubisoft D眉sseldorf. Worked on EA's Battleforge, Piranha Bytes' Risen 3, Ubisoft's South Park and Anno 1800.
Jason Della Rocca

Jason Della Rocca

Co-Founder of Execution Labs. Funding advisor, business consultant, bizdev and pitching expert with 20 years of experience.
Lyubov Vozhakina

Lyubov Vozhakina

Senior Art Manager at Sperasoft, coordinating daily work of more than 250 artists. Resource, management and developement expert.
Gregan Dunn

Gregan Dunn

Director of Publishing at Hothead Games. Overseen licensing partnerships for World of Warcraft, Doom, and Battlefield.
Mariusz G膮siewski

Mariusz G膮siewski

Google veteran of 11 years, now working as Head of Mobile Gaming and Apps Poland. Expert on web analytics and marketing.
Shiew Yeu Loh

Shiew Yeu Loh

Senior External Development Artist at Electronic Arts with 15 years of experience in gamedev. Works on The Sims series.
Kacper Szymczak

Kacper Szymczak

Creative Director at Artificer Ex-Techland designer (Call of Juarez). Ex-Lead Designer at CreativeForge Games (Phantom Doctrine).
Ranko Trifkovic

Ranko Trifkovic

Game Designer/Producer gone full Narrative Designer, wrangling writers for Decision Fiction at Grandpa's Narrative Design.
Elena Nikolova

Elena Nikolova

3d & VFX Animator at Snapshot Games, working on E3 nominated Phoenix Point.Ex-Lead 2D Animator at TabTale.
Juan Linietsky

Juan Linietsky

Creator and Development Lead of Godot Engine. Tech consultant and expert, promoting game development in Latin America.
Pawel Wojtasik

Pawel Wojtasik

Senior Animation Programmer at Crytek, responsible for CRYENGINE鈥檚 animation system. Ex-Techland engine programmer.
Christian Fonnesbech

Christian Fonnesbech

CEO of Leverage, developing compelling Brands and lasting IPs for games. Ex-Head of IP Development for Nordisk Film Games.
Tom Grochowiak

Tom Grochowiak

Indie developer at MoaCube. Author of Cinders, Solstice, Bonfire , with over 10 years of experience in gamedev.
Valentina Tamer

Valentina Tamer

Narrative & Game Designer at King working on Candy Crush. Ex-Daedalic Entertainment designer & writer (The Pillars of the Earth).
Dr Tomas Rawlings

Dr Tomas Rawlings

Design Director at Auroch Digital. Award-winning games designer (Call of Cthulhu: The Wasted Land). Creator of Endgame:Syria.
Edmundo Bordeu

Edmundo Bordeu

Art Director and co-founder at ACE Team with 10 years of gamedev experience. Worked on famous Zeno Clash and Rock of Ages.
Aleksander Kauch

Aleksander Kauch

Lead game programmer at 11 bit studios, working on Frostpunk, and previously on This War of Mine and Anomaly series. Lecturer at Warsaw University of Technology.
William Besnard

William Besnard

Creative Director, Designer & Programmer at Vile Monarch, ex Vivid Games and EverydayIPlay. Created MonKey Commander and Selection Parrot, dev tools for Unity.
Joanna Lelito

Joanna Lelito

3D Artist and Character Artist, currently in 7LEVELS, with 7 years of gamedev experience. Worked on God's Trigger and Driftland: The Magic Revival.
Marco Bucci

Marco Bucci

Freelance artist, working for Walt Disney Publishing, LEGO, LucasArts, Hasbro, GURU Studio, C.O.R.E. Digital Pictures, Yowza! Animation Inc., Pipeline Studios, and more.
Axel Riffard

Axel Riffard

Shipped multiple 2D mobile to AAA console titles on all platforms in Japan (No More Heroes, Naruto). Now works as Support Engineer with many Epic licensees.
Thomas Feichtmeir

Thomas Feichtmeir

Pixel artist, Art Consultant and Art Director with 9 years of experience. Worked on The Mummy Demastered, Adventure Time, Tower 57 and a lot more.
Teut Weidemann

Teut Weidemann

Online & f2p consultant for Ubisoft, Digital Extremes, Edge of Reality, Headup Games . Shipped 100+ titles in 30 years of career. Creative Director at Boombit.
Natalia Riabokon

Natalia Riabokon

Developer and software engineer with 10 years of experience, now in Huuuge Games. Specializes in game logic and multi-paradigm programming in various languages.
Richard Rouse III

Richard Rouse III

Director, designer, and writer at Paranoid Productions. Ex-Design Lead at Microsoft Studios and Ubisoft Montreal. Author of Game Design: Theory & Practice.
艁ukasz Burdka

艁ukasz Burdka

Solution Engineer at Techland for 5 years, working on the new C-Engine version and world building pipeline for Dying Light 2. Author of semi-procedural city generation tech.
Martyna Neumann-Baranowska

Martyna Neumann-Baranowska

Marketing Specialist at Vivid Games working on App Store Optimization. She works on Real Boxing, Space Pioneer, Gravity Rider and more.
Eric Jacobus

Eric Jacobus

Veteran stuntman, filmmaker, performer and action designer. Motion capture stuntman in Mafia III and for Kratos, Baldur and other characters in God of War.
Ryan Clark

Ryan Clark

Indie developer, creator of Crypt of the NecroDancer, Cadence of Hyrule, Industries of Titan. Ex-Executive Producer at Big Fish. Founder of Brace Yourself Games.
Kate Edwards

Kate Edwards

CEO and principal consultant of Geogrify, pioneering in content culturalization, the former Executive Director of the IGDA. Board Member of Take This.
Jay Powell

Jay Powell

Business consultant for 20+ years. Worked with People Can Fly, Starbreeze, DICE, Paradox Studios , Haemimont Games, Invictus Games and more.
Rob Carr

Rob Carr

Audio designer with 12 years in the industry in Rockstar Games working on GTA, Red Dead Redemption, LA Noire, Max Payne 3, and currently working for Wargaming.

Sponsorzy

i ty mo偶esz by膰 jednym z nich!

Partnerzy

Berlin Baltic Nordic
NoConf
indie games business online conference
ACHIEVERS HUB
Ministerstwo Kultury i Dziedzictwa Narodowego
Indie Games Poland
Nordic Game
Games Gathering 2017
devcom 2017
ZTGK
PocketGamer Connects London
DevGAMM
Game Developers Session
REBOOT DEVELOP
Pozna艅skie Centrum Superkomputerowo-Sieciowe
RobotGentelman
BlackMoon

Organizatorzy

Wydzia艂 Informatyki Politechniki Pozna艅skiej
Ruch Projektant贸w Gier
Vitruvio

Patroni medialni

nofluffjobs
VR days
GDbay
skillshot.pl
GamedevPolskaPraca
80.lv
polskigamedev
Gamesmarkt
makinggames
Events For Gamers
Graczpospolita
Pixel Magazine

Patronat honorowy

Ministerstwo Cyfryzacji
Ministerstwo Kultury i Dziedzictwa Narodowego
Ministerstwo Przedsi臋biorczo艣ci i Technologii
Ministerstwo Spraw Zagranicznych
Rektor
Dziekan

Firmy w systemie spotka艅

 

Miejsce i termin GIC

Game Industry Conference odbywa si臋 na Mi臋dzynarodowych Targach Pozna艅skich zaraz obok targ贸w gier Pozna艅 Game Arena. Jak rok temu GIC b臋dzie umiejscowione w pawilonie 15, z 2 aulami, 4 salami wyk艂adowymi i kilkoma dodatkowymi, natomiast samo PGA odbywa膰 si臋 b臋dzie zaledwie 50m dalej w pawilonach 7, 7a, 8, 8a oraz 6, 6a i 5. (wi臋cej)

Dni otwarcia GIC 2019:
czwartek, 17 pa藕dziernika – niedziela, 20 pa藕dziernika
Zapraszamy te偶 w pi膮tek, 12 pa藕dziernika na dzie艅 dla VIP贸w i medi贸w na Pozna艅 Game Arena i Stref臋 Indie.
Masz pytania? Skontaktuj si臋 z nami: kontakt@gic.gd