Crystal Canvas 2021





The competition is open to all artists worldwide, who devote themselves to create concept and promotional art for video games, as well as to the artists who create digital art not directly connected to computer games.

The theme of the Competition is “Balance”. The task of the Participants is to create concept and promotional graphics. For more details please read the regulations. Participation in the Competition is free of charge.

Finalists of The Crystal Canvas Prize 2021:


Maja Ostrowska


Alex Pieniążek


Magdalena Mińko


Addeb Jrrah


Bartek Jędrzejewski


Ashot Avetisyan


Andres Fabian Lopez Naranjo


Magdalena Węgiel


Vladimir Matyukhin



The Game Industry Conference funded Developer Pass for selected artists.
Qualified projects were presented on free-standing boards in the format of 100 x 250 cm.


This competition is organised by the Czapski Art Foundation and Alexandra Lison.




David Mullich is an accomplished game designer and producer best known for managing product development for pioneering educational software publisher EduWare Services and its line of core curriculum tutorials and intellectually-stimulating games, including the cult-classic 1980 adventure game “The Prisoner” and directing The 3DO Company’s “Heroes of Might & Magic” development team for 5 years, producing 2 best-selling AAA titles and several expansions in the hit strategy game franchise. In 1987, David was hired as the first game producer at The Walt Disney Company, where He produced “DuckTales: The Quest for Gold” for personal computers and “DuckTales” for the NES. Other notable games He has produced include Harlan Ellison’s “I Have No Mouth, and I Must Scream” for Cyberdreams, and “Vampire: The Masquerade – Bloodlines” for Activision. He also  formed his own company, Electric Transit, which developed 3D simulations in collaboration with NASA/JPL scientists and was Electronic Arts’ first affiliated label publisher. David also led the Game Production degree program at The Los Angeles Film School. He is currently a Game Producer at CineMoiWorld and Game Design Adjunct Professor at Art Center College of Design.



Greg Rutkowski is a freelance illustrator and concept artist. His clients include CD PROJEKT RED, Riot Games, Blizzard Entertainment, The Walt Disney Studios, Ubisoft, Wizards of the Coast, Powerhouse Animation Studios.
Greg was born in 1988 in Poland. He began his adventure with drawing when he was a few years old. When he was 12, he started attending art classes after school. Around that time, he participated in most of the art competitions in the area, which he managed to win. When he was 15-16, he began to work hard to learn anatomy and other aspects of painting. Since then, he has been heavily inspired by the works of Tolkien, Simon Bisley, Frank Frazetta, etc. Hence he also went strongly towards the fantasy genre, which continues to this day. Immediately after high school, he was going to attend the Academy of Fine Arts. But that was also a time when he realized that most of the drawings he sees on the internet were made on a tablet on a computer. This prompted him to change his current direction and take a course towards digital art. At the age of 20, he bought his first tablet and started painting digitally. He got to know the entire digital painting community and began to learn different techniques himself. When he started out, there wasn’t much material to learn from, so most of the knowledge and experience he has today is because he was self-taught. In the meantime, a few things had changed in his life. He got married. Two daughters, Gaja and Anna, were born. He built a house where he lives now with his family.


Kate Edwards is the Executive Director of the Global Game Jam, as well as the CEO and principal consultant of Geogrify, a consultancy which pioneered content culturalization. She is also a Board Member of Take This and is the former Executive Director of the International Game Developers Association (IGDA) from 2012 to 2017. In addition to being an award-winning advocate who serves in several advisory roles, she is a geographer, writer, and corporate strategist. Following 13 years at Microsoft, she has consulted on many game and non-game projects for BioWare, Google, Amazon, Facebook, LEGO, and many other companies. Fortune magazine named her as one of the “10 most powerful women” in the game industry in 2013 and in 2014 was named by as one of their six People of the Year. Besides being awarded by several events for her advocacy work in the global game industry, she was most recently honored with the Ambassador Award at the Game Developers Choice Awards at GDC 2020. She is also profiled in the December 2018 publication Women in Gaming: 100 Professionals of Play.



Renee Gittins is the Executive Director of the International Game Developers Association (IGDA) and a multi-disciplinary leader with expertise in software engineering and creative direction. She is a passionate advocate and connector for developers and diversity in the game industry, with a background that spans across engineering, design, and production. She is outspoken about initiatives to increase diversity both within the game industry and gaming overall to help the game industry grow and improve for everyone. Renee was named as part of the Forbes 30 Under 30 class of 2020 in Games.






Richard Wright is an artist currently living and working in the UK.

While studying Graphic Design at Art College, I got a summer job at Games Workshop. The summer job turned into a full-time job, and I spent the next few years illustrating Space Marines and Orks.
After GW, I worked for a video games company, and then a couple of years later, a studio called ArkVFX, where we created pop promos, commercials, and video game cinematics.
During this time, I started working on Magic the Gathering and the World of Warcraft trading card games. I eventually left to work full-time as an illustrator/concept artist.
I’ve been working freelance for about 10 years, creating illustrations and concept art for various companies – Adidas, BioWare, Blur, Bungie, CMON, Crytek, D&D, EA, Love Death + Robots, Netflix, One Pixel Brush, Take Two Interactive.




Tsvetelin Krastev is a Freelance Concept Designer, Matte Painter and Art Director specialized in Film, Game, TV and commercials. Within his 10 year experiance he has been part of various projects spanning from small to big productions contributing to projects such as “Assassin’s Creed: Origins”, “Hellboy 3”, “The Division 2” Having a strong background in Film, Games, he handles different aspects of production, from script and rough concept sketches to finalized visuals. Working closely with Production Designers, Directors and Art Directors assisting them in achieving their creative vision. His clients include: Disney Studios, Ubisoft, Universal Pictures, Legendary, Creative Assembly.