We love game developers.
At the same time, we do understand there are times when it is hard being indie. And places where it is often hard being a developer. And groups of people for whom it is usually hard to make games and reach international events.
This is why we do want to help.
Maybe it is not much, but this is what we can offer to make the indie life better. We believe it will be a lot for some, and we will still try to do more in the future.
We invite indies in times of need, developers from low-income countries and underrepresented minorities to participate in our second inclusiveness scholarship program for Game Industry Conference!
Scholars will be provided with:
- Game Industry Conference Business Pass, including:
- full access to Game Industry Conference and Poznan Game Arena
- MeetToMatch meetings system
- other networking possibilities including parties
- bonuses like Epic Game Music concert and sightseeing tours
- details given here
- group accommodation in Poznan during the event (Indie Hostel style)
- most of the alimentation in the form of breakfasts in the hostel, lunches at the conference and catering at the evening parties
Scholars own costs and responsibilities are:
- travel to Poznan, some ideas of options and costs can be found here
- additional living costs in Poznan where necessary
- costs of obtaining passport and visa where necessary
- other costs where necessary
We provide help and expertise with EU/Polish Visa process and formal invitations when necessary.
We never so far experienced trouble with GIC attendees being refused Visa.
This is a continuous call!
There is no submission deadline. We will end the call when the number of chosen scholars reaches 16. The call has started August 7th and 3 slots are still free to be taken. We will send regular e-mail updates to the candidates, whether chosen or rejected. Additionaly, the list of accepted scholars can be found on this page below. It will be kept up-to-date as new slots are taken.
As many of the scholars would need passports, visas or plane tickets, we want to accept first candidates as soon as possible. That will give the scholars the chance to prepare and all the official processes to take their due time. This means that you should not leave your submission for later.
The list of accepted scholars:
Lucas Antunes Estanislau Ribeiro
Lucas comes from Brasil, where he struggles with economic crisis while trying to find connection with international developers for Brasilian creators. He plans to help the Brasilian gamedev scene thrive!
Margarita from Russia runs her own indie studio Unnyhog. She has 5 years of experience as a tech and bizdev. She wants to make the Russian gamedev community more open for women, and find like-minded people to learn from them.
Two years ago Ayman from Egypt decided he wants to make games. He had a log career in 3d graphics and animation, but dropped it all to go indie! Now he works on his own game. He wants to get connected with other developers around the world.
Meha comes from India, but recently moved to Germany, where she wants to develop her career as a community manager. Overcoming her fear of networking, she lately started to attend conferences, where she wants to meet people in her sphere of work.
Artem left Russia and came to Poland after his former workplace went bankrupt. Now he starts anew pursuing his dream – as an indie developer – and looks forward to the feedback on his games from other devs and potential publishers.
Thilina comes from Sri Lanka and wants to visit international game events as the GIC to show others the value of Sri Lankan game development. He wants to learn and network to share that back and empower his local talent pool.
Hanis looks for investors and publishers for his Malaysian studio. We wants to expand their reach to the Western market and looks for cooperations and partners.
Nikoloz came to Poland from Georgia to study. He wants to meet new interesting people, gain and share experiences and learn from them how they made up road to success.
Lai comes from Malaysia, where he creates games in a small team. On the GIC he wants to extend the studio’s exposure to the European market and meet other indie developers
Shuaiying “Shane” Hou
Shuaiying was born and worked in the game industry in China, and now he continues his development studying in the UK. He would like to spread what he will learn and try to create more diversity of games after he heads back to his homeland
Fighting with her own disabilities, Jade from UK always wanted to help others who are marginalised. Her dream is to have an organisation which teaches games design to marginalised people and to create games that help de-stigmatize mental health.
Please, help us tell everyone about this scholarship!
As we are trying to reach the underrepresented – our reach might sometimes be limited. If you have a regional group on Facebook, local game dev meeting, indie friend from a country that makes indie life harder than elsewhere – tell others about this! Let’s help together!