Featured speakers 2015

Espen Aarseth

Espen Aarseth

A respected figure in the field of video game studies and an established author. Considered to be one of the founding fathers of ludology.Center for Computer Games Research Head of Research
Michał Mochocki

Michał Mochocki

Founder and lecturer at Gamedec.UKW. Game studies researcher, focusing on the field of edu-gamification. Also RPG & LARP game master and designer. Assistant Professor
Joanna Nowak i Mikuláš Podprocký

Joanna Nowak i Mikuláš Podprocký

A creative duo from Warhorse Studios. Joanna is a researcher with a proven track record as a speaker and Mikuláš is the Art director for Kingdom Come Deliverance. Warhorse Studios Researcher
Dominika Staszenko

Dominika Staszenko

PhD candidate and researcher in the field of game and media research. Experienced conference speaker and organizer of Grakademia. PhD Student
Michał Marcinkowski

Michał Marcinkowski

One of most renown Polish indies, famous worldwide for his work on Soldat and King Arthur's Gold. Currently working as designer and programmer his Transhuman Design studio.Transhuman Design CEO
Maciej Wojtala

Maciej Wojtala

A Concept Artist with a rich past, including work on Shadow Warrior 2, Gears of War: Judgment, Bulletstorm and Witcher 3. Also draws covers and comics.Flying Wild Hog Concept Artist
Łukasz Chmielewski

Łukasz Chmielewski

In the industry since 2001. His track record includes work at Metropolis, Flying Wild Hog, Techland and DoDo4Story Games. Currently a Senior Designer at CI Games.CI Games Senior Designer
Martyna Zych

Martyna Zych

Twitch Coordinator at GOG.com, game streamer known as outstar AND an Indie Developer. In the past dialogue animator on Witcher 3 and concept artist at House of Fables.GOG.com, Freelancer Streamer/Twitch coordinator
Lasse Hirvonen

Lasse Hirvonen

Kyy Games Oy Executive Producer
Andrzej Mazur

Andrzej Mazur

Enclave Games HTML5 Game Developer
Piotr Żygadło

Piotr Żygadło

Robot Gentleman Producer
Marcin M. Chojnacki

Marcin M. Chojnacki

Academia Ph. D Student, Publicist
Alex Rodriguez

Alex Rodriguez

Business Developer Manager at Game Troopers. Web, app and game developer with 15 years of experience. Currently in charge of seeking new games for Microsoft platforms.Game Troopers Business Developer Manager
Krzysztof Szafrański

Krzysztof Szafrański

Rebel International Business Developer
Marcelo Careaga

Marcelo Careaga

Previously Executive Producer at Zynga and Production Director at Virtuos. Currently Lead Producer at Miniclip. Accomplished game producer and project manager.Miniclip Lead Producer
Martin Krcek

Martin Krcek

Marketing Director at Madfinger Games. In charge of marketing of top titles: Dead Trigger series, Unkilled, MONZO, ShadowGun. CEO&founder of new TBA label.zero zone creative / MADFINGER Games CEO & Founder
Geert van den Burg

Geert van den Burg

Indie Developer from Netherlands. Creator of Curve Fever, an online multiplayer snake game with more than 500.000 players per month. Curve Fever Owner
Maria Dulnikiewicz

Maria Dulnikiewicz

Managing Director at Performante: global, interactive agency focused on performance advertising. Broad, worldwide experience in games and apps promotion.Performante Managing Director
Jacek Głowacki

Jacek Głowacki

Onet redaktor seriwsu gry.onet.pl
Karol Duma

Karol Duma

Lead Artist at Artifex Mundi (Enigmatis 2, Nightmares from the deep and other titles). Also experienced in teaching game art design. Artifex Mundi Lead Artist
Michał Azarewicz

Michał Azarewicz

Marketing Manager at Platige Image involved in trailer production for Witcher, Cyberpunk 2077 and Ubisoft's For Honor. Deals with media and international contacts.Platige Image S.A. Marketing Manager
André Bernhardt

André Bernhardt

Indie advisor. Teacher at SAE Bochum - Cologne, Games Academy - Berlin, MDH - Berlin, FH - Salzburg, FH - Trier, etc. Experienced speaker at numerous conferences.Indie Advisor Ace of spades
Jarosław Pleskot

Jarosław Pleskot

Experienced Engine Programmer hailing from Flying Wild Hog, who has worked on some of the most ambitious Polish games, including Witcher 2 and Shadow Warrior.Flying Wild Hog Senior Engine Programmer
Jaana Nykänen

Jaana Nykänen

Producer and Project Manager at Divine Robot. Currently working on series of mobile games for small children. An experienced conference speaker.Divine Robot Game producer/Project Manager
Kacper Kościeński

Kacper Kościeński

Experienced Programmer, whose work includes titles such as Ancient Space, Hard West and Dead Island. Currently a specialist on Unity development at Playsoft.Nano Titans Senior Unity Developer
Tomas Psenicka

Tomas Psenicka

Business Developer and Project Manager at Keen Software House for both Space Engineers and Medieval Engineers with a rich experience in a number of fields, including marketing and PR.Keen Software House Business Development Manager / Project Manager
Len de Gracia

Len de Gracia

A seasoned Senior Environment Artist at CD Projekt Red, whose work can be admired in the award-winning Witcher 3: Wild Hunt and its expansion packs.CD Projekt Red Senior Environment Artist (Interiors and Decorations Coordinator)
Kornel Kisielewicz

Kornel Kisielewicz

Founder and Lead Developer at ChaosForge. Creator of the highly praised and adored roguelike titles, including Doom, the Roguelike and Diablo, the Roguelike.ChaosForge Ltd Founder and Studio Lead
Mariusz Szypura

Mariusz Szypura

Indie developer at Telehorse. Creator of the award-winning and warmly received mobile game Steampunker. Currently working on its sequel: Steamville.Telehorse Właściciel, Creative director, Indie Developer, Graphic Designer, Musician
Tomasz Gop

Tomasz Gop

Executive Producer with record including titles like The Witcher: Enhanced Edition, The Witcher 2: Assassins of Kings and Lords of the Fallen. Producer
Krzysztof Maliński

Krzysztof Maliński

Owner of Insane Code and a senior developer at HUUUGE Games. Worked on Duke Nukem: Critical Mass, Leisure Suit Larry: Reloaded and other titles for Nintendo consoles.Huuuge Games / Insane Code Owner / Senior developer
Daniel Vávra

Daniel Vávra

Godfather of the Mafia series and one of the most recognizable Czech developers. Since 2011 creative director at Warhorse Studios working on Kingdom Come.Warhorse Studios creative director
Jerome Etienne

Jerome Etienne

DevRel and Three.js. Team leaf for DAQRI (augmented reality devices). Javascript developer and the author of Learning Three.js blog.

DAQRI DevRel and Three.js Team Lead
Johan Toresson

Johan Toresson

COO and business developer at Gameport. Expert on indie marketing, bridging the distance between small teams and press.

Gameport COO/Business Developer
Petr Fodor

Petr Fodor

Formerly in charge of marketing and business development at Flow Studio. Currently working as a mobile marketing manager for several Czech studios.

Flow Studio, a.s. Mobile Marketing Manager
Ranko Trifkovic

Ranko Trifkovic

Community leader at Game Developers Serbia focused on connecting the Balto-Balkan (Serbia, Macedonia, Bosnia, Croatia) and Central Europe game dev communities.Red Viking Community leader
Tomasz Dąbrowski

Tomasz Dąbrowski

Indie developer at Rockhard for three years. Five years of experience as a commercial gamedev programmer. Author of valued talks on programming.

Rockhard Indie developer
Michael Liebe

Michael Liebe

Founder and CEO at Booster Space, Head of the Games Week Berlin, ambassador for games.net berlinbrandenburg and consultant for Berlin Meets Poland.

Booster Space CEO / Founder
Ryan Pergent

Ryan Pergent

Gameplay Designer at CDProjekt Red on Witcher 3 and Cyberpunk 2077. Previously a Level Designer on Ubisoft's Ghost Recon: Future Soldier.

CDProjekt Red Gameplay Designer
Aneta Pruszyńska

Aneta Pruszyńska

Co-Founder of WhiteMoon
Ran MMORPG title TAERN for over five years in six countries. Successful self-taught developer in a highly risky field, eager to share her experience.White Moon Indie Developer
Tomek Grochowiak

Tomek Grochowiak

Indie developer at MoaCube. Author of Cinders, currently working on Solstice and Bonfire. Frequent speaker and board member at game development conferences.MoaCube Indie Developer, Studio Head
Matt Rusiniak

Matt Rusiniak

Developer Relations at NVIDIA
5 years in the industry, working with developers all around the globe. Currently promoting NVIDIA solutions among developers, from one-man indie teams to AAA studios.NVIDIA Developer Relations
Michał Stępień

Michał Stępień

CEO of Jujubee S.A.
Previously Project Manager at Infinite Dreams, now leads Jujubee S.A. with FLASHOUT and Suspect series. Currently working on KURSK.

Jujubee S.A. C.E.O.
Martine Spaans

Martine Spaans

Owner of the mobile publisher Tamalaki.com in cooperation with FGL Mobile. Previously 8 years of experience in various roles at Spil Games and Ubisoft.


FGL Owner at Talamaki
Kacper Szymczak

Kacper Szymczak

Lead Designer at Creative Forge. Worked on Ancient Space, currently developing Hard West. Previously worked on Call of Juarez series at Techland.Creative Forge Lead Designer
Chris McEntee

Chris McEntee

Content Director and Lead Designer at Ubisoft. Worked at Ubisoft for nearly 5 years on the Rayman series (Rayman Origins, Legends, Jungle Run, Fiesta Run, Adventures).Ubisoft Montpellier Content Director/Lead Designer
Viktor Kostik

Viktor Kostik

Lead Animator at Bohemia Interactive on the DayZ project. In the past worked at 2k Czech, Metricmind on such AAA titles as Mafia 2 and Silent Hill: Downpour.Ascendant Studio Indie developer
Koshi Hamedi

Koshi Hamedi

Simplygon Co-Founder & Evangelist
Tom Majewski

Tom Majewski

One More Level S.A. Producer / CFO
Valentin Simonov

Valentin Simonov

Field Engineer at Unity responsible for solving engineering challenges for major customers. He worked at Interactive Lab company, and Mail.Ru. Unity Technologies Field Engineer
Sjoerd De Jong

Sjoerd De Jong

Has 16 years of Unreal Engine experience. Worked for Guerrilla Games, Digital Extremes, Epic Games, Webzen and more.Epic Games Unreal Engine Evangelist
Szymon Jabłoński

Szymon Jabłoński

Engine Programmer at 11bit Studios, worked on Anomaly Defenders and This War of Mine. Computer graphics researcher at Warsaw University of Technology.11 bit studios Engine programmer
Konrad Czernik

Konrad Czernik

Lead Concept Artist and Character Art Director at Techland. Worked on Hellraid, Call of Juarez and Dead Island. Also is an academic teacher. Techland Lead Concept Artist
Piotr Pawlaczyk

Piotr Pawlaczyk

Techland Level Design Team Leader