Concept-artist, illustrator in casual game studios. Lead artist of e.g. Nightmares from the Deep: Davy Jones at Artifex Mundi or at House of Fables. Teacher.
Has 30 years of teaching and curriculum development experience. Currently at position of CRYENGINE Learning Manager.
Sound Designer and Composer. Worked on Noita, Broforce, Tormentor X Punisher, Badland 2, Environmental Station Alpha, Bleed2, Gunkatana...
Field Engineer at Unity responsible for solving engineering challenges for major customers. He worked at Interactive Lab company, and Mail.Ru.
Freelance Concept artist and Illustrator working for Wizards of the Coast, Whitewolf, Fantasy Flight Games and more.
Mila 'Yuuki' Irek
Writer and Quest Designer at MuHa Games working on Thea: The Awakening series. Ex-fantasy literature researcher.
Sjoerd De Jong
Senior Unreal Engine Evangelist with 19 years of Unreal Engine experience. Worked for Guerrilla Games, Epic Games and more.
Owner and developer at CBE software, created J.U.L.I.A.: Among the Stars and the upcoming Someday You'll Return.
Product & Business Analyst at Bandai Namco. Man of multiple talents, worked as Product&Business Analyst, Games Researcher, Product Strategist, Product Manager, and Game Designer.
Developers & Publishers Consultant at SA Consulting. Worked on Assassin's Creed 1 & 2 & Brotherhood, Child of Light, Watchdogs at Ubisoft Montreal.
Marketing Manager at Failbetter Games. PC Games Insider columnist. MCV's 30 under 30 2017. Game Dev Heroes Marketing & Community winner 2018.
Director of Developement at The Farm 51 working on Get Even and Chernobyl VR Project and Chernobylite among others. Gamedev veteran of 18 years.
Porting programmer at QLOC for 2 years, worked on RiME for PC and Xbox One and Dark Souls: Remastered for Xbox One and Playstation 4.
Lead Designer at CreativeForge Games. Worked on Ancient Space, Hard West and the latest - Phantom Doctrine. Ex-Techland designer (Call of Juarez series).
Senior Product Manager at European Games Group with 7 years of experience on 20+ free to play games with devs from 7 countries and 5 continents.
CEO & Founder of One More Story Games, author, narrative games writer, speaker, business mentor and standup comedian. Creator of StoryStylus.
Co-founder & CTO of Enjin Coin, overseeing its technical engineering for nearly a decade. In charge of software design, security, testing, and development.
Co-founder of Nyamakop, a South African based studio creating Semblance. Curator and the program manager for A MAZE Johannesburg.
Quest Designer at Fool's Theory working on Seven The Days Long Gone. Previously worked on CD Projekt RED's The Witcher 3 Wild Hunt.
Creator and Development Lead of Godot Engine. Tech consultant and expert, committed to fostering and promoting game development, especially in Latin America.
Head of Panache Digital Games. Creative director behind Prince of Persia: The Sands of Time and AssassinÔÇÖs Creed franchise.
Game programmer at Techland, working on gameplay and game systems in Dying Light 2. Supporter of women in technical proffesions.
CEO & Co-Founder of ROCKFISH Games the Best German Game Studio of 2011, creator of Galaxy of Fire series and EVERSPACE.
Indie Developer and Game designer in Hamster On Coke Games. Made Scalak, Zenge, Art Of Gravity and PUSH. THE puzzle guy.
Producer at Artifex Mundi, responsible for developing adventure titles Clockwork Tales, Grim Legends series and recently Irony Curtain.
Online & f2p consultant for Ubisoft, Digital Extremes, Edge of Reality, Headup Games & more. Shipped 100+ titles in 30 years of career.
Lead game programmer at 11 bit studios, working on Frostpunk, and previously on This War of Mine and Anomaly series.
Freelance pixel artist and art consultant. Worked on The Mummy Demastered, Adventure Time and Tower 57.
Digital and traditional painter, currently working at Wooga on June's Journey . Worked on Golden Globe, Oscar and BAFTA nominated Loving Vincent feature movie.
Creative Exhibition and PR Specialist at Soliton Solutions. Tech journalist (Gadgetzz AB, Scientific Literacy Matters), education in business and marketing
Google veteran of 11 years, now working as Head of Mobile Gaming and Apps Poland. Expert on the use of performance marketing, web analytics, search engine marketing.
Composer, Engineer & Researcher of Music and Audio. Music Co-Producer for Kingdom Come: Deliverance. Composer for The Button by Two Bulbs Studio.
Cukia "Sugar" Kimani
Co-founder of Nyamakop - listed on Forbes AfricaÔÇÖs ÔÇś30 under 30ÔÇÖ, working as Lead programmer on Semblance. Digital artist. Creator of Boxer and Raptor Polo.
Lead AI designer at Little Nightmares, Senior designer at Tarsier. Previously worked at Massive Entertainment on The Division, Far Cry 3, World in Conflict and more.
Founder and Lead Developer at ChaosForge. Creator of roguelike titles, including Doom, the Roguelike and Diablo, the Roguelike. Currently working on Jupiter Hell.
Writer for IO Interactive ,LEGO, InnoGames, PressPlay, Netflix among other. Worked on Hitman Absolution, LEGO Elves franchise, and lately - Forgotton Anne as the lead writer.
Indie developer at MoaCube. Author of Cinders, Solstice, Bonfire , with over 10 years of experience in gamedev. Frequent speaker and board member at game development conferences.
Founder of Rival Games grown from 3 friends to 20 people. Launched multi-million dollar third-party IP Thief of Thieves: Season One co-developed with Skybound Entertainment.
Composer and sound designer at Anshar Studios. She successfully transferred from the classical music world into the gaming industry and now tackles with every step of audio production.
Marketing Analyst at AppAgent working on analytics tool ROY and supporting clients in their needs. Was involved in app analytics for Inscape, Gold Town Games, Kiwi.com and Starbreeze .
Accessibility Expert, dedicated to helping gamers with disabilities enjoy the games. Youtuber, speaker, and journalists. Consultant for indie developers, including Strange Flesh and Glitch Hikers.
Technical Producer, ex-Scrum Master, introvert, with over 5 years experience in teams building and empowering people. Worked on numerous titles with many teams at Artifex Mundi.
Developer and programmer of the Unity support for JetBrains Rider, adding features and functionality to the C# IDE. Developer advocate for over 6 years, presenting e.g. at Unite Berlin, Tokyo, Beijing, Seoul.
Game Designer with 18 years of experience, now at Obsidian Entertainment. Created such legendary titles as: Icewind Dale, Neverwinter Nights 2, Fallout: New Vegas & Pillars of Eternity.
Illustrator / Concept Artist with experience in the whole spectrum of 2D art for games. Worked on Grim Legends 2 and 3 or Bladebound. Creator of amJam.
COO of Landfall creator of Clustertruck, Stick Fight: The Game and Totally Accurate Battle Simulator. Ex-programmer, now handles marketing and business.
Software Developer (Memory & Performance team) at Unity Technologies. Worked in Sumo Digital, Ubisoft (platforms) and Techland (engine).