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Featured speakers 2019
Design consultant. Ex-Design Director at
and Relic, worked on
, Rainbow Six, Company of Heroes.
, worked on WALL-E, Finding Nemo, Cars, The Incredibles and more.
CEO and Game Producer at
. Worked among others on Hello Neighbor,
, Graveyard Keeper and
Head of Publishing Studio
, managing developer relations and working with developer partners across the globe.
DĂŒsseldorf. Worked on EA's
, Piranha Bytes'
, Ubisoft's South Park and
Jason Della Rocca
. Funding advisor, business consultant, bizdev and pitching expert with 20 years of experience.
Senior Art Manager
, coordinating daily work of more than 250 artists. Resource, management and developement expert.
Director of Publishing
. Overseen licensing partnerships for
World of Warcraft, Doom
Mariusz GÄ siewski
veteran of 11 years, now working as
Head of Mobile Gaming and Apps Poland
. Expert on web analytics and marketing.
Shiew Yeu Loh
Senior External Development Artist
with 15 years of experience in gamedev. Works on
Creative Director at
designer (Call of Juarez). Ex-Lead Designer at
Game Designer/Producer gone full
, wrangling writers for Decision Fiction at
Grandpa's Narrative Design
3d & VFX Animator
at Snapshot Games, working on E3 nominated
.Ex-Lead 2D Animator at
. Tech consultant and expert, promoting game development in Latin America.
Senior Animation Programmer
at Crytek, responsible for
âs animation system. Ex-
, developing compelling Brands and lasting IPs for games. Ex-Head of IP Development for
Nordisk Film Games
. Author of
, with over 10 years of experience in gamedev.
Narrative & Game Designer
at King working on Candy Crush. Ex-
designer & writer
(The Pillars of the Earth)
Dr Tomas Rawlings
Design Director at
. Award-winning games designer (
Call of Cthulhu: The Wasted Land
). Creator of Endgame:Syria.
Art Director and co-founder at
with 10 years of gamedev experience. Worked on famous
Rock of Ages
Lead game programmer
11 bit studios
, working on
, and previously on
This War of Mine
series. Lecturer at Warsaw University of Technology.
Creative Director, Designer & Programmer at
, ex Vivid Games and EverydayIPlay. Created MonKey Commander and Selection Parrot, dev tools for
, currently in
, with 7 years of gamedev experience. Worked on
and Driftland: The Magic Revival.
Freelance artist, working for
Walt Disney Publishing
, Hasbro, GURU Studio, C.O.R.E. Digital Pictures, Yowza! Animation Inc., Pipeline Studios, and more.
Shipped multiple 2D mobile to AAA console titles on all platforms in Japan (
No More Heroes
). Now works as Support Engineer with many
, Art Consultant and Art Director with 9 years of experience. Worked on
The Mummy Demastered
and a lot more.
Online & f2p consultant for
Ubisoft, Digital Extremes, Edge of Reality, Headup Games
. Shipped 100+ titles in 30 years of career. Creative Director at
Developer and software engineer with 10 years of experience, now in
. Specializes in game logic and multi-paradigm programming in various languages.
Richard Rouse III
Director, designer, and writer at
. Ex-Design Lead at Microsoft Studios and Ubisoft Montreal. Author of
Game Design: Theory & Practice
for 5 years, working on the new C-Engine version and world building pipeline for
Dying Light 2
. Author of semi-procedural city generation tech.
working on App Store Optimization. She works on Real Boxing, Space Pioneer, Gravity Rider and more.
Veteran stuntman, filmmaker, performer and action designer.
Motion capture stuntman
and for Kratos, Baldur and other characters in
God of War
Indie developer, creator of
Crypt of the NecroDancer
, Cadence of Hyrule, Industries of Titan. Ex-Executive Producer at Big Fish. Founder of
Brace Yourself Games
and principal consultant of
, pioneering in content culturalization, the former
. Board Member of Take This.
for 20+ years. Worked with
People Can Fly, Starbreeze, DICE, Paradox Studios
, Haemimont Games, Invictus Games and more.
with 12 years in the industry in
GTA, Red Dead Redemption, LA Noire, Max Payne 3
, and currently working for