Design consultant. Ex-Design Director at Ubisoft and Relic, worked on Assassin's Creed, Farcry, Rainbow Six, Company of Heroes.
Anthony Christov
Co-Founder of ARC Academy. Longtime Art Director in Pixar, worked on WALL-E, Finding Nemo, Cars, The Incredibles and more.
Alex Nichiporchik
CEO and Game Producer at tinyBuild. Worked among others on Hello Neighbor, SpeedRunners, Graveyard Keeper and Party Hard.
Moria Goldstein
Head of Publishing Studio at TabTable, managing developer relations and working with developer partners across the globe.
Stefan Randelshofer
Audio Director of Ubisoft DĂŒsseldorf. Worked on EA's Battleforge, Piranha Bytes' Risen 3, Ubisoft's South Park and Anno 1800.
Jason Della Rocca
Co-Founder of Execution Labs. Funding advisor, business consultant, bizdev and pitching expert with 20 years of experience.
Lyubov Vozhakina
Senior Art Manager at Sperasoft, coordinating daily work of more than 250 artists. Resource, management and developement expert.
Gregan Dunn
Director of Publishing at Hothead Games. Overseen licensing partnerships for World of Warcraft, Doom, and Battlefield.
Mariusz GÄ siewski
Google veteran of 11 years, now working as Head of Mobile Gaming and Apps Poland. Expert on web analytics and marketing.
Shiew Yeu Loh
Senior External Development Artist at Electronic Arts with 15 years of experience in gamedev. Works on The Sims series.
Kacper Szymczak
Creative Director at Artificer Ex-Techland designer (Call of Juarez). Ex-Lead Designer at CreativeForge Games (Phantom Doctrine).
Ranko Trifkovic
Game Designer/Producer gone full Narrative Designer, wrangling writers for Decision Fiction at Grandpa's Narrative Design.
Elena Nikolova
3d & VFX Animator at Snapshot Games, working on E3 nominated Phoenix Point.Ex-Lead 2D Animator at TabTale.
Juan Linietsky
Creator and Development Lead of Godot Engine. Tech consultant and expert, promoting game development in Latin America.
Pawel Wojtasik
Senior Animation Programmer at Crytek, responsible for CRYENGINEâs animation system. Ex-Techland engine programmer.
Christian Fonnesbech
CEO of Leverage, developing compelling Brands and lasting IPs for games. Ex-Head of IP Development for Nordisk Film Games.
Tom Grochowiak
Indie developer at MoaCube. Author of Cinders, Solstice, Bonfire , with over 10 years of experience in gamedev.
Valentina Tamer
Narrative & Game Designer at King working on Candy Crush. Ex-Daedalic Entertainment designer & writer (The Pillars of the Earth).
Dr Tomas Rawlings
Design Director at Auroch Digital. Award-winning games designer (Call of Cthulhu: The Wasted Land). Creator of Endgame:Syria.
Edmundo Bordeu
Art Director and co-founder at ACE Team with 10 years of gamedev experience. Worked on famous Zeno Clash and Rock of Ages.
Aleksander Kauch
Lead game programmer at 11 bit studios, working on Frostpunk, and previously on This War of Mine and Anomaly series. Lecturer at Warsaw University of Technology.
William Besnard
Creative Director, Designer & Programmer at Vile Monarch, ex Vivid Games and EverydayIPlay. Created MonKey Commander and Selection Parrot, dev tools for Unity.
Joanna Lelito
3D Artist and Character Artist, currently in 7LEVELS, with 7 years of gamedev experience. Worked on God's Trigger and Driftland: The Magic Revival.
Marco Bucci
Freelance artist, working for Walt Disney Publishing, LEGO, LucasArts, Hasbro, GURU Studio, C.O.R.E. Digital Pictures, Yowza! Animation Inc., Pipeline Studios, and more.
Axel Riffard
Shipped multiple 2D mobile to AAA console titles on all platforms in Japan (No More Heroes, Naruto). Now works as Support Engineer with many Epic licensees.
Thomas Feichtmeir
Pixel artist, Art Consultant and Art Director with 9 years of experience. Worked on The Mummy Demastered, Adventure Time, Tower 57 and a lot more.
Teut Weidemann
Online & f2p consultant for Ubisoft, Digital Extremes, Edge of Reality, Headup Games . Shipped 100+ titles in 30 years of career. Creative Director at Boombit.
Natalia Riabokon
Developer and software engineer with 10 years of experience, now in Huuuge Games. Specializes in game logic and multi-paradigm programming in various languages.
Richard Rouse III
Director, designer, and writer at Paranoid Productions. Ex-Design Lead at Microsoft Studios and Ubisoft Montreal. Author of Game Design: Theory & Practice.
Ćukasz Burdka
Solution Engineer at Techland for 5 years, working on the new C-Engine version and world building pipeline for Dying Light 2. Author of semi-procedural city generation tech.
Martyna Neumann-Baranowska
Marketing Specialist at Vivid Games working on App Store Optimization. She works on Real Boxing, Space Pioneer, Gravity Rider and more.
Eric Jacobus
Veteran stuntman, filmmaker, performer and action designer. Motion capture stuntman in Mafia III and for Kratos, Baldur and other characters in God of War.
Ryan Clark
Indie developer, creator of Crypt of the NecroDancer, Cadence of Hyrule, Industries of Titan. Ex-Executive Producer at Big Fish. Founder of Brace Yourself Games.
Kate Edwards
CEO and principal consultant of Geogrify, pioneering in content culturalization, the former Executive Director of the IGDA. Board Member of Take This.
Jay Powell
Business consultant for 20+ years. Worked with People Can Fly, Starbreeze, DICE, Paradox Studios , Haemimont Games, Invictus Games and more.
Rob Carr
Audio designer with 12 years in the industry in Rockstar Games working on GTA, Red Dead Redemption, LA Noire, Max Payne 3, and currently working for Wargaming.