Featured speakers 2020

Michael Liebe

Michael Liebe

An advocate of crowdfunding and supports Kickstarter as Head of Outreach Games in Europe. Founder & CEO of Booster Space.
Lou Kramer

Lou Kramer

She is a part of AMD's European Game Engineering Team, focused on helping game devs get the most out of Radeon GPUs using Vulkan and DirectX12.
Aleksander Kauch

Aleksander Kauch

Senior Engineering Lead at 11 bit studios, working on Frostpunk, and previously on This War of Mine and Anomaly series.
Sycra Yasin

Sycra Yasin

Freelance Artist, popular YouTube Art Teacher, cooperating with many indie studios, including Game Reactor and Spellweaver game.
Mariusz Gąsiewski

Mariusz Gąsiewski

Google veteran of 12 years, now working as Head of Mobile Gaming and Apps Poland. Expert on web analytics and marketing.
Joseph Azzam

Joseph Azzam

Unreal Engine Evangelist, specializing in VR, photogrammetry, tech art, and Blueprints. Founded LebGameDev, a non-profit focusing on the gamedev scene in Lebanon
Vera Velichko

Vera Velichko

Founder and CEO of Owl Studio, specializing in art outsourcing. Founder of and teacher in on-line school of fine arts and CG "ArtNest".
Benjamin Chua Yuan Wei

Benjamin Chua Yuan Wei

Lead Programmer in BattleBrew Productions with 7 years of experience in programming Assassin’s Creed franchise and
Skull & Bones in Ubisoft.
Jason Hayes

Jason Hayes

Award-winning composer. Composed for World of Warcraft, StarCraft, Diablo, Hearthstone, DotA 2, Counter Strike: Global Offensive, and more.
Danar Worya

Danar Worya

Senior Concept Artist working wth Guerilla Games, Infinity Ward and Naughty Dog on Horizon: Zero Dawn, Uncharted, The last of us II and Call of Duty.
Martin Vierne

Martin Vierne

Level-Designer and Environment Artist. Worked at Remedy Entertainment on Quantum Break and Control. Currently working at
Redhill Games.
Celia Hodent

Celia Hodent

Leader in the application of user experience (UX) and cognitive science in the game industry. Worked with Ubisoft, LucasArts, Epic Games and more.
Tomasz Słoma

Tomasz Słoma

Technical Artist at
Ten Square Games, working on Fishing Clash. Worked in Megapixel as Environment Artist and FX/Shader Artist.
Filip Loster

Filip Loster

Ex SUPERHOT developer. Creator of GYRO and Unhatched. Currently Senior Unity Developer at
Vile Monarch.
Aleksandra Jarosz

Aleksandra Jarosz

In her games, she brings up important topics, e.g. of depression (Indygo) and abortion (Fantastic Fetus). Game Designer at Purple Lamp Studios.
Łukasz Hacura

Łukasz Hacura

Co-founder and CEO of
Anshar Studios. Ex-Head of Studio at CI Games. In the industry for 10+ years and 15+ games.
Dominik Gotojuch

Dominik Gotojuch

Founder, Creative &Tech Director at Robot Gentleman. Worked both on indie and AAA projects (Lionhead Studios, CD Projekt RED).
Mari-Sanna Paukkeri

Mari-Sanna Paukkeri

World’s first Ph.D. in language-independent text analytics. Expert on AI, machine learning, human behaviour, data, and text analytics.
Isaque Sanches

Isaque Sanches

Technical Game Designer at Virtuleap specializing in VR&AR. Worked at Infinity Games, Cycloid and more.
Masaki Hitonishi

Masaki Hitonishi

Software Engineer in the the R&D team at DeNA, a mobile game company specializing in Gacha games.
Lois van Baarle

Lois van Baarle

Freelance concept artist, illustrator, and animator. She worked for Guerrilla Games on Aloy from Horizon: Zero Dawn, Blizzard, Lego, Pigmental Studios, and more.
Christian Fonnesbech

Christian Fonnesbech

Head of IP at Leverage, developing compelling Brands and lasting IPs for games. Narrative Director at Deck 13 responsible for world building, characters and story.
Jon Hook

Jon Hook

A gaming exec and entrepreneur. Co-creator of Homa Games. VP Publishing at BoomBit with specific focus on hypercasual games.
André Faure

André Faure

CEO of GamePlan Consultants, former Senior Director of GameHouse. Advisor, Speaker, Consultant and Game Industry Influencer
Ranko Trifkovic

Ranko Trifkovic

Game Designer/Producer gone full Narrative Designer, wrangling writers for Decision Fiction at Grandpa's Narrative Design. Community leader of Games Serbia.
Kate Edwards

Kate Edwards

Executive Director of the Global Game Jam, CEO and Principal Consultant of Geogrify, Board Member of Take This, and the former Executive Director of the IGDA.
Marcin Makaj

Marcin Makaj

Game designer, programmer and graphic artist in The Moonwalls, his one man studio. Created Bohemian Killing and now works on Commander 85.
Michal Korniewicz

Michal Korniewicz

Composer & Sound Designer for Game Audio. Worked on Last Oasis, Pure Farming 2018, Exorder with Techland, Donkey Crew, Ice Flames, and more.