Member of AMD's European Game Engineering Team, helping devs get the most out of Radeon GPUs with Vulkan and DirectX12.
Christian Fonnesbech
Head of IP at Leverage, developing Brands and IPs for games. Narrative Director at Charged Monkey responsible for 2 mobile games.
Kacper Szymczak
Creative Director at Artificer Ex-Techland designer (Call of Juarez). Ex-Lead Designer at CreativeForge Games (Phantom Doctrine).
Jacek Głowacki
Ex-journalist turned gamedev. Head of Business Development at Draw Distance since 2016 and business developer at Techland before that.
Marco Bucci
Freelance artist, working for Walt Disney Publishing, LEGO, LucasArts, Hasbro, GURU Studio, C.O.R.E. Digital Pictures, Yowza! Animation Inc., Pipeline Studios.
Patryk Scelina
Game and movie music composer, founder of Sonic Atoms and university teacher. Created music for My Memory of Us, Wanderlust Travel Stories, KAO 4 and more.
Sasha Kudryavtsev
Narrative designer and writer with 6+ years of experience. Now working at People Can Fly; previously on Sherlock Holmes: Chapter One, RAID: Shadow Legends.
Jari-Pekka Kaleva
Managing Director at the European game industry umbrella organisation EGDF and Chief Policy Advisor at Neogames, the hub of the Finnish game industry.
Johnny Monsarrat
Founder of Turbine, one of the first companies to begin developing MMO games with Asheron's Call. CEO of Monsarrat, working on next-generation AR mobile with Hollywood IP.
Konstanty Kalicki
Worked on many HOPA worked HOPA at Twin Bottles. Created Game Programming major on PJATK. Co-founder of Thing Trunk, currently working on "Book of Demons".
Kamila Dulska-Maksara
2018's GIC Giant. Lawyer specializing in corporate governance and investor relations. Cooperates with Indie Games Poland Foundation.
Ranko Trifkovic
Game Designer/Producer gone full Narrative Designer, wrangling writers for Decision Fiction at Grandpa's Narrative Design. Community leader of Games Serbia.
Jeremy Spillmann
Game Designer and Creative Director at Blindflug Studios. Making games professionally for 12 years.
Nicolas Hafner
Indie developer at Shirakumo Games. Publisher and developer of Eternia Pet Whisperer and Kandria.
Timothee Engel
Software Engineer and Producer at Photon Engine, supporting and mentor teams developing multiplayer games.
Monika A. Górska
Lawyer at Wardyński & Partners, advising clients on matters involving trademark, copyright, and unfair competition.
Piotr Krynski
Concept artist at One Pixel Brush. Worked on projects for HBO, Sony, Guerrilla Games, Turtle Rock Studios, NetEase, and more AAA.
Marta Fijak
Creative Director at Anshar Studios. Ex-11 Bit Studios Lead Game Designer. Worked on Frostpunk and the secret Project8.
Jakub Mamulski
Social Media and Community Management Specialist at Ten Square Games. Blogger specializing in social media.
Valerii Minenko
Founder at Twigames Studio and Kyiv Indies Meetup - Ukrainian indie game dev community, with 10 years of gamedev experience.
Agnieszka Mulak
Narrative Designer at Anshar Studios. Ex - Writer and story designer at MoaCube. Doing PhD in social impact of games.
Mariusz Gąsiewski
Google veteran of 13 years, now working as Head of Mobile Gaming and Apps Poland. Expert in web analytics and marketing.
Grzegorz Wojciechowski
Software Developer (Memory & Performance team) at Unity Technologies. Worked in Sumo Digital, Ubisoft (platforms) and Techland (engine).
Jan Bieńkowski
VP Engineering at Huuuge Games. Successfully moved from IT to gamedev. Ex-Director of Software Developement at Ringier Axel Springer and DreamLab.
Paweł Sugalski
Fund Manager at Rockbridge TFI. Gamedev investment analyst since 2015. Chartered Financial Analyst.
Albert Rokicki
Owner of the most popular portal for investors in Poland - Longterm.pl. President of Longterm Games.
Grzegorz Dymek
Investor and entrepreneur. CEO of Anshar Investments and co-owner of Anshar Studios.
Łukasz Rosiński
Bizdev and investor in more than 10 polish gamdev studios. Founder & CEO of VARSAV Game Studios.
Carolina Caravana
VP of Abragames, Partner&Producer at Aiyra. Helped found the Abragames Diversity Council.
Rodrigo "Chips" Scharnberg
Business Developer & Executive Producer at Rockhead Studios, responsible for Starlit Adventures.
Rodrigo M. Terra
President of Abragames. Co-Founder and Chief Technology Evangelist at ARVORE Immersive Experiences.
EdH Müller
Creative director of 40 Giants Entertainment. Illustrator in advertising, music, games, fashion, comic books for over 10 years.
Yuhui Zhang
Developer and Publisher at Tencent NExT Studios. Worked on establishing Steam China
Serhat Marasligil
Head of Game Design at BoomHits. Previously worked for Netmarble and Game Guru.
Daria Zersen
Generalist and 3d artist at Vile Monarch. Previously illustrator and concept artist at Artifex Mundi, MuHa.
Daniel Novaes Ilha
Advanced Engine Programmer at Keen Software House. Worked on Space Engineers and Medieval Engineers.