CEO and Principal Consultant of Geogrify, Board Member of Take This, and the former Executive Director of the IGDA and Global Game Jam. Consulted for EA/BioWare, Google, Amazon, Facebook, LEGO, Ubisoft, and more.
Robin-Yann Storm
UX and tools designer, worked on editing tools in Hitman and Horizon series. Worked for Apple on Reality Composer and Reality Converter.
Isaque Sanches
Senior Game Designer at Ubisoft Redlynx. Worked at Virtuleap, Infinity Games, Cycloid, and more, specializing in AR and VR.
Teut Weidemann
Consultant for Ubisoft, Digital Extremes, Edge of Reality, Headup Games. Shipped 100+ titles in 30 years of career. Creative Director at Stratosphere Games.
Timothee Engel
Technical Producer at Photon Engine, supporting and mentor teams developing multiplayer games.
Giuliana Funkhouser
Multidisciplinary artist and designer. Worked on Infinite Crisis, Lord of the Rings Online, and Dungeons & Dragons Online at Warner Bros.
Krzysztof Krej
CEO/programmer and designer at Frozen District. Worked on House Flipper, 90 Minute Fever, Body of Evidence, and more.
Ranko Trifkovic
Game Designer/Producer gone full Narrative Designer, wrangling writers for Decision Fiction at Grandpa's Narrative Design.
Łukasz Wabik
Level Designer at One More Level. Worked on God's Trigger, Ghostrunner, and now on Ghostrunner 2.
Bárbara Framil
Senior Narrative Designer at Crytek on Hunt: Showdown. Narrative Designer Consultant for Yuki VR.
Bri Williams
Narrative Designer at Crytek on Hunt: Showdown. Worked on FIGHT. ITEM. RUN as Story Lead.
Sebastian Werema
Technology Programmer at Techland. Worked on Dying Light 2 and Call of Juarez: Gunslinger Switch port.
Mila 'Yuuki' Undro
Writer and Quest Designer at MuHa Games worked on Thea: The Awakening series and currently on Master of Magic remake.
Wojciech Pazdur
Director of Developement at The Farm 51 working on Get Even and Chernobyl VR Project and Chernobylite among others. Gamedev veteran of 18 years.
Juan Gomez
Associate Technical Director at Sperasoft. worked on Mortal Kombat Mobile and Injustice Gods Among Us and in Unreal Engine, Unity3D, and Snowdrop.
Martin Macmillan
CEO of Pollen VC helping developers accelerate their app revenues. Wrote for TechCrunch, GamesBeat and Huffington Post.
Raluca Percec
Freelance Marketing Consultant with 15+ years of gamedev experience. Ex-Chief Marketing Officer at Articy Software, Head of Creative Marketing at Flaregames, and Global Marketing Assets Manager at Gameloft SA.
Demetrius Leal
Art Director at Striking Distance Studios working on The Callisto Protocol. Ex-EATechnical Art Director and Activision CG Supervisor. Worked on Call of Duty series, Dead Space series, and Dante's Inferno.
Patrick Liu
Head of Publishing at Fast Travel Games. Ex Mojang, Rovio, Dice, and Starbreeze. Worked on Minecraft, Angry Birds, Battlefield, and The Darkness.
Peter Sikachev
Lead Graphics Programmer at People Can Fly. Ex-Senior Graphics Programmer at CD Projekt RED and Eidos. Worked on Cyberpunk 2077, Red Dead Redemption 2, Tomb Raider , Deus Ex: Mankind Divided, and Thief.
Dawid W. Mika
Senior Sound Designer at Flying Wild Hog. Worked on Shadow Warrior 3, Evil West, Gord (covenant.dev) and Steel Rats (Tate Multimedia).
Anastasia Kuprina
Lead Product Manager at Rovio, working on Angry Birds Dream Blast, and Sugar Blast. Ex-Product Manager at Seriously Digital Entertainment.
Matti Larsson
Founder, Director of Innovation & New Business at Zordix with of over 25 years in leading positions in the industry. Produced over 20 games.
Oleg Shlyamovych
Founder, owner, CEO at Clever Ads Solution with 8 years of experience in mobile gamedev and 250+ published mobile games, 800m downloads in total.